Difference between revisions of "The Elder Scrolls III: Morrowind (W32)"

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==Music==
 
==Music==
''Bio Menace's'' music is pretty standard for DOS games of 1993. It uses id's music format ([[IMF]]) which only allows for FM synthesis. Each episode used music from other episodes, but also had its own special music. Every one of the unique tracks has been recorded.
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The first of Jeremy Soule's Elder Scrolls work, it was nominated for the Outstanding Achievement in Original Music Composition award of the Academy of Interactive Arts & Science.
 
 
[[Bobby Prince]] did a okay job with the composition, but it doesn't sound as refined as [[Wolfenstein 3D (DOS)]] or [[Commander Keen IV: Secret of the Oracle (DOS)]]. The original music was written in [[Sequencer Plus Gold]] in MIDI format, but it was targeted towards AdLib quality audio. Prince remixed a few of these songs and targeted them for higher quality MIDI. These files are included in the rip download.
 
  
 
===Recording===
 
===Recording===

Revision as of 14:16, 23 October 2018

The Elder Scrolls III: Morrowind
BoxMissing.png
Platform: Windows, XBox
Year: 2002
Developer: Bethesda Game Studios

The Elder Scrolls III: Morrowind is an open-world, fantasy, action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the third installment in The Elder Scrolls series of games, following The Elder Scrolls II: Daggerfall, and preceding The Elder Scrolls IV: Oblivion. It was released in North America in 2002 for Microsoft Windows and Xbox. The main story takes place on Vvardenfell, an island in the Dunmer province of Morrowind, part of the continent of Tamriel. The central quests concern the deity Dagoth Ur, housed within the volcanic Red Mountain, who seeks to gain power and break Morrowind free from Imperial reign. Although primarily a fantasy game, with many gameplay elements and Western medieval and fantasy fiction tropes inspired by Dungeons & Dragons and previous RPGs, it also features some steampunk elements and drew considerable inspiration from Middle Eastern and East Asian art, architecture, and cultures.

Morrowind was designed with an open-ended, free-form style of gameplay in mind, with less of an emphasis on the game's main plot than its predecessors. This choice received mixed reviews by some members of the gaming press, though such feelings were tempered by reviewers' appreciation of Morrowind's expansive and detailed game world. Morrowind achieved both critical and commercial success, winning various awards, including Game of the Year, as well as selling over four million sales worldwide by 2005. The game spawned two expansion packs: Tribunal and Bloodmoon. Both were repackaged into a full set (along with several minor add-ons) and titled Morrowind: Game of the Year Edition, which was released in October 2003.

The open-source, free-software alternative game engine OpenMW permits users of Linux and macOS, as well as Windows, to play the game natively, and with support for optional higher-end graphics than the original Bethesda engine. It requires an installation of the original game, as it uses the Bethesda game data files, and supports many third-party mods.

Music

The first of Jeremy Soule's Elder Scrolls work, it was nominated for the Outstanding Achievement in Original Music Composition award of the Academy of Interactive Arts & Science.

Recording

# Title Composer Length Listen Download
01 [[{{{Title}}}]] Jeremy Soule 1:53
[[File:01_-_Morrowind_-_Windows_-_{{{Title}}}.ogg |-]]
[[Media:01_-_Morrowind_-_Windows_-_{{{Title}}}.ogg|Download]]
# Title Composer Length Listen Download
02 [[{{{Title}}}]] Jeremy Soule 2:007
[[File:02_-_Morrowind_-_Windows_-_{{{Title}}}.ogg |-]]
[[Media:02_-_Morrowind_-_Windows_-_{{{Title}}}.ogg|Download]]