Talk:Adding Meta Data

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Winamp does have a feature to tag entire albums, but you have to be in the Media Library to use it (Ctrl+E). Dissident93 (talk) 21:04, 26 July 2013 (MDT)

Meta data for source files

This page nicely describes one method to add tags to standard music formats, but could be expanded to give information about how to tag ripped source files with techniques such as m-TAGS or vgmstream's expanded M3U format (refer to [1]).

Could these tag files that would supplement ripped audio files be shared on this wiki as part of a community tagging effort?

If so, I see this wiki is currently focused mostly on chiptune formats due to filesize concerns and the 10 year date rule, but would it be okay to provide a metadata file separate from the ripped files for newer games? --VideogameScrapbook (talk) 19:33, 28 February 2020 (EST)

I don't know what would be a proper answer on the most of your question, but I know what I can answer to the part about chiptune formats.
I don't think the wiki is focused on them as such. There are several reasons why this wiki talks about them more than about modern ones (my opinion comes from just me and not from the owner of that site):
  1. In 80s and 90s, there was still an age when there was no actually common for everyone and standard hardware. For a very long time, even if there were formats like VOC or IFF for recording PCM data, they would take too much memory to play and to store. As a result, there were lots of formats relying instead of music syntesis of some way (SID, MIDI, MOD do basically the same job, though in very different ways). Nowadays, the usage of PCM music became so cheap in term of memory usage and hardware, so there is absolutely no need for syntesis, and unlike its a retro game for retro systems, the music will be surely in one of the PCM formats.
  2. Physically, we don't have too much ways to store PCM data and to play it. Nowadays, CD, WAV, OGG, and, much more rarely, MP3 and FLAC are nearly the only formats to be used in modern videogames. They have lots of players, drivers, so programmers can just take some instead of spending time on programming even a thing that's actually not too very important for the game (game without a music and even a sound would be wierd for modern people, but it's still a game).
  3. Even if a programmer want his music encrypted in some way... its much simpler to zip it with some kind of software than to create a new format to it. Programmers seem to use not even the existing formats like AIFF or AU for that purpose.
  4. The 10 year data rule by itself, of course, is not like an US law... But music often helps to sell games, and releasing music to games that are still very active and being still sold by many copies would make either composers or other people in developement think that sites like this are "robbing" them. They at least have a rule to make sites like VGMPF to delete those records. VGMPF originates from 2009, and in 1999, large professional soundtracks and PCM formats were not even that common, have to say it, too.
  5. Also, modern composers and developers are probably more ready to sue even the most harmless sites with the music. From their point of view, regardless of why their copyrighted stuff is used, it's still a piracy. It's not what I'm blaming them for, however.
  6. Recoding music is simpler when you don't have to do it with 50+ tracks. But in the modern games, 200+ tracks in one game is a common thing. I don't even know what it would be like - to post them all and to see how large is just a bare list of them all. Also, in the recent games, it often gets encrypted, it's not like files are stored is /music or encrypted in a well-known way so many people can get it. A recording of all the game's sound would require at least to beat it once either way, and not every player will be eager to stand in each part of the game when the unique track plays.
  7. And... Also, I feel like there were pieces of older music that are just good enough to be not forgotten by gamers of the future. Technical limitations still do not mean it's impossible to create a music listenable by itself. Talking about myself, I even came to listening Queen and The Police by gathering through the VGMPF and listening their covers. My page contain samples that I love and sometimes listen to. --M1911 (talk) 13:30, 29 February 2020 (EST)

Okay thank you for your thorough reply regarding your perspective, which seems to suggest that there are no hard rules on providing information on newer game music as long as there are no source files provided. If anybody can answer if this wiki would be an appropriate place for m-TAGS and/or expanded M3U files (which ONLY have song information meta data and nothing that could be used for actual music playback), then please let people know what you think would be an appropriate way to provide such tags for this wiki. --VideogameScrapbook (talk) 14:24, 29 February 2020 (EST)