Difference between revisions of "TIM"

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'''''Timbre (TMI)''''' files (the name is a guess) are archive files consisting of multiple instrument files. The format was created by [[Origin Systems]] and used in the ''Worlds of Ultima'' games of the early 1990s. The format stores instrument data for various output devices to work with the game's [[OMI]] music files. In the archive, the first file is the system exclusive instruments for the [[MT-32]], the second file contains instruments for [[AdLib]]/[[Sound Blaster]], and the third file is unknown.
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'''''Timbre (TMI)''''' files (the name is a guess) are archive files consisting of multiple instrument files. The format was created by [[Origin Systems]] and used in the ''Worlds of Ultima'' games of the early 1990s. The format stores instrument data for various output devices to work with the game's [[OMI]] music files. In the archive, the first file is the system exclusive instruments for the [[MT-32]], the second file contains instruments for [[AdLib]]/[[Sound Blaster]], and the third file is, but might be [[PC Speaker]] sound effects.
  
 
Although the ''Worlds of Ultima'' games use the same engine as [[Ultima VI: The False Prophet (DOS)]], this new audio format was created by Origin instead of the earlier [[M]] format. Subsequent Origin games used John Miles's [[XMI]] format. Even though the two Ultima VII games used an early version of the [[Audio Interface Library]], and therefore didn't use [[OMI]] music, they still made use of TIM instruments for some of their songs.
 
Although the ''Worlds of Ultima'' games use the same engine as [[Ultima VI: The False Prophet (DOS)]], this new audio format was created by Origin instead of the earlier [[M]] format. Subsequent Origin games used John Miles's [[XMI]] format. Even though the two Ultima VII games used an early version of the [[Audio Interface Library]], and therefore didn't use [[OMI]] music, they still made use of TIM instruments for some of their songs.

Revision as of 00:28, 18 February 2017

Timbre
TIM.png
Developer: Origin Systems, Inc.
Header: Custom
Content: Instrument
Instruments: Intrinsic
Target Output
Output - Digital Audio - No.png Output - MIDI.png Output - FM Synthesis.png Output - PSG - No.png
Released: 1990-??-??
First Game: Wing Commander (DOS)
Extensions
  • *.tim

Timbre (TMI) files (the name is a guess) are archive files consisting of multiple instrument files. The format was created by Origin Systems and used in the Worlds of Ultima games of the early 1990s. The format stores instrument data for various output devices to work with the game's OMI music files. In the archive, the first file is the system exclusive instruments for the MT-32, the second file contains instruments for AdLib/Sound Blaster, and the third file is, but might be PC Speaker sound effects.

Although the Worlds of Ultima games use the same engine as Ultima VI: The False Prophet (DOS), this new audio format was created by Origin instead of the earlier M format. Subsequent Origin games used John Miles's XMI format. Even though the two Ultima VII games used an early version of the Audio Interface Library, and therefore didn't use OMI music, they still made use of TIM instruments for some of their songs.

Players

(Category)

Currently there are no players that support this format.

Games

(Category)

Since TIM files do not store music, there are no samples.

Released Title
1990-??-?? Wing Commander (DOS)
1990-??-?? Worlds of Ultima: The Savage Empire (DOS)
1991-??-?? Ultima: Worlds of Adventure 2 - Martian Dreams (DOS)
1991-??-?? Wing Commander II: Vengeance of the Kilrathi (DOS)
1992-04-16 Ultima VII: The Black Gate (DOS)
1993-03-25 Ultima VII, Part 2: Serpent Isle (DOS)
1993-??-?? Wing Commander Academy (DOS)

How to Obtain

The TIM files are located in the install path of each game.

Technical

The individual instrument files can be extracted from the TIM archive using the unpack_lzc.exe tool created by the Nuvie team.

Links