Difference between revisions of "Super Noah's Ark 3D (DOS)"

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(Created page with '{{Template: Infobox Game | Title = Super Noah's Ark 3D | BoxArt = NoPhoto.png | PlatformName = DOS | PlatformPage = DOS | Year = 1996 | Develo…')
 
(Game Rip)
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The MID files were ripped from the AudioHed.N3D and AudioT.N3D files using Adam Biser's Wolf Data Compiler. They were recorded using [[Winamp]]'s MIDI plugin v3.17. Unlike all other games that use the Wolfenstein engine, Super Noah's Ark 3D does not use IMF music. Instead, the developers added their own code to play general MIDI through AdLib. Because of this, the sound of the recording isn't 100% accurate, and should be updated when a suitable recording can be made.
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The type-0 MIDI files were ripped from the AudioHed.N3D and AudioT.N3D files using Adam Biser's Wolf Data Compiler. They were recorded using [[Winamp]]'s MIDI plugin v3.17. Unlike all other games that use the Wolfenstein engine, Super Noah's Ark 3D does not use [[IMF]] music. Instead, the developers added their own code to play general MIDI through [[AdLib]]. Because of this, the sound of the recording isn't 100% accurate, and should be updated when a suitable AdLib MIDI rendering is made.
  
 
The titles of the music is based on when you hear them in the game, and the track order is based on the order you'll hear the background music.
 
The titles of the music is based on when you hear them in the game, and the track order is based on the order you'll hear the background music.
 
  
 
===Audio Devices===
 
===Audio Devices===

Revision as of 15:05, 13 August 2010

Super Noah's Ark 3D
NoPhoto.png
Platform: DOS
Year: 1996
Developer: Wisdom Tree, Inc.

Super Noah's Ark 3D, also called Super 3-D Noah's Ark, is a first-person shooter that utilizes the Wolfenstein 3D (DOS) engine. However, instead of saving the world from Nazis in an underground bunker, you're trying to feed a bunch angry animals on the ark.

Various feeding tools are collected through the game, and grain is fired at them. If they eat enough grain they will fall asleep. There is a big boss animal at the end of each episode. To claim that the game is educational, you will occasionally encounter trivia questions about the biblical story.

Overall, the game is pretty abysmal. Every level uses brown wood paneling making the game visually dull, the levels often feature tedious poorly constructed mazes, and by the time it hit shelves, other people were playing Quake. There is one feature that is very useful, which many Wolfenstein fans would have loved to have had, and that's the overview map.

While there is speculation that the Wolfenstein 3D engine was given to Wisdom Tree by id Software as revenge for what the Nintendo censors did to Wolfenstein 3D (SNES), Wisdom Tree was actually a properly licensed buyer of id's technology.


Screenshots


Template:Screenshots


Music

The game's music is far from ground-breaking, but it does feature a wide variety of instruments and genres keeping it interesting throughout the game.


Recording

#

Title

Composer

Arranger

Length

Size

Download

01 Menu Unknown Unknown 1:46 1.1 MB [1]
02 Title Unknown Unknown 1:02 709 KB [2]
03 Level Music 1 Unknown Unknown 1:20 943 KB [3]
04 Level Music 2 Unknown Unknown 2:05 1.1 MB [4]
05 Level Music 3 Unknown Unknown 1:38 1.0 MB [5]
06 Level Music 4 Unknown Unknown 1:46 1.2 MB [6]
07 Level Music 5 Unknown Unknown 2:05 1.4 MB [7]
08 Level Music 6 Unknown Unknown 0:44 512 KB [8]
09 Boss Stages Unknown Unknown 1:46 1.2 MB [9]
10 Bonus Stages Unknown Unknown 1:31 933 KB [10]
11 High Scores Unknown Unknown 1:29 1.0 MB [11]


Playlist

Icon

Format

Open

File:M3U.png M3U Online Playlist


Credits

(No Source)


Game Rip

Icon

Format

Download

Size

MID.png

MID Download Rip 13 KB


The type-0 MIDI files were ripped from the AudioHed.N3D and AudioT.N3D files using Adam Biser's Wolf Data Compiler. They were recorded using Winamp's MIDI plugin v3.17. Unlike all other games that use the Wolfenstein engine, Super Noah's Ark 3D does not use IMF music. Instead, the developers added their own code to play general MIDI through AdLib. Because of this, the sound of the recording isn't 100% accurate, and should be updated when a suitable AdLib MIDI rendering is made.

The titles of the music is based on when you hear them in the game, and the track order is based on the order you'll hear the background music.

Audio Devices

Sound

Icon - AdLib.png File:Icon - PCSpeaker.png File:Icon - SoundBlaster.png

Music

Icon - AdLib.png File:Icon - SoundBlaster.png


Releases

Template:Release


Links