Super Mogura Tataki!! Pokkun Mogura (FC)
|Super Mogura Tataki!! Pokkun Mogura|
Super Mogura Tataki!! Pokkun Mogura (スーパーモグラたたき！！ぽっくんモグラー Super Mole Smash!! Pokkun Mole) is a game by IGS, released exclusively in Japan for the Famicom. The game is basically a reskin of the game Whack-A-Mole, in which the player must hit any of the characters that appear on the screen. The game came packaged with a control mat (similar to the NES Power Pad) and the Tonkachi (hammer) peripheral for use with the game.
There are only 6 stages, each with three difficulties; Easy, Hard, and a secret Ura mode. To beat a stage, the player must clear a certain threshold of hit enemies to go on to the next stage. Each stage has a 7-digit password consisting of only numbers. The stages are as follows:
- Stage 1: Mogura no Mokkun (Mokkun the Mole)
- Stage 2: Same no Jones (Jones the Shark)
- Stage 3: Ari no Jigoku Gashigashi (Ant Hell)
- Stage 4: Kyouryuu no Dojirah (Dojirah the Dinosaur)
- Stage 5: Genshijin no Yakkun (Yakkun the Caveman)
- Stage 6: Franken Otoko no Fukkun (Fukkun the Franken Man)
The game is from 1989, so not much is to be expected in the audio department. The game consists of a song for each level, as well as a song that plays during the game's ending. There are no stage clear jingles or even a title theme. The ending music oddly plays twice before stopping.
The song titles come from the names of the level, given in the game's instruction manual. The composer should be contacted for official titles.
|01||Stage 1: Mogura no Mokkun||Unknown||0:45||Download|
|02||Stage 2: Same no Jones||Unknown||0:40||Download|
|03||Stage 3: Ari Jigoku no Gashigashi||Unknown||0:55||Download|
|04||Stage 4: Kyouryuu no Dojirah||Unknown||0:46||Download|
|05||Stage 5: Genshijin no Yakkun||Unknown||0:44||Download|
|06||Stage 6: Franken Otoko no Fukkun||Unknown||0:43||Download|
(No source: Game lacks credits.)
There are no credits either in the game or manual, possibly due to the game being an early title. The game's ending doesn't change depending on what difficulty you complete the game on. The style of music sounds similar to Junichi Saito, but Junichi never worked for IGS. It's possible that like many other Famicom games at the time, the real developer isn't credited. Verification should be made before listing Saito as the composer.
Ripping NSF music is an arduous process that is beyond the scope of this site.
The game uses the NES's RP2A03. It uses a custom sound driver not used in any other game.