Difference between revisions of "Sunsoft"

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(NES)
(Music Development)
 
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Looking at the sound test in Nantetatte Baseball, the driver was made by Kenji Sada, and the driver utilized [[Music Macro Language]].
 
Looking at the sound test in Nantetatte Baseball, the driver was made by Kenji Sada, and the driver utilized [[Music Macro Language]].
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 +
Shinichi Seya explained the source of the digitized bass samples used in the later games:
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{{Template: Quote
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|The original sound source of the sampling base of Sunsoft's NES is using the sound source of AKAI's old sampler.
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It was AKAI S700.
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It is what Nobuyuki Hara had.
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It was either Morota or Hara that said to use sampling BASS.
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I have created a tool that converts to sampled data suitable for NES and a program that can play sampling base with MML.
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Hara and Morota were optimizing sound source and data size suitable for NES.}}
  
 
==Audio Personnel==
 
==Audio Personnel==

Latest revision as of 13:36, 13 September 2019

Sunsoft
Sunsoft.svg
Founded April 16, 1971
Headquarters Japan
Website sunsoftgames.com
Other Names Sun Corporation, サン電子 (Sun Denshi)

Sunsoft (サンソフト Sansofuto) is a division of Sun Corporation. The company was founded in 1971, though they didn't enter the video game market until 1978. In addition to developing or producing hundreds of video games, they also developed hardware for the gaming industry, including the 5B audio chip.

Games

Music Development

NES

The sound driver was first created by Akito Takeuchi (A.T) and later by Naohisa Morota. The music was written in assembly.

Looking at the sound test in Nantetatte Baseball, the driver was made by Kenji Sada, and the driver utilized Music Macro Language.

Shinichi Seya explained the source of the digitized bass samples used in the later games:

The original sound source of the sampling base of Sunsoft's NES is using the sound source of AKAI's old sampler.

It was AKAI S700. It is what Nobuyuki Hara had. It was either Morota or Hara that said to use sampling BASS. I have created a tool that converts to sampled data suitable for NES and a program that can play sampling base with MML.

Hara and Morota were optimizing sound source and data size suitable for NES.

Audio Personnel

Hardware

Sound Devices

Sunsoft designed the 5B audio chip used in the game Gimmick! (FC).

Links