Stuck in Castle Nessenstein (NES)

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Stuck in Castle Nessenstein
NoBox.png
Platform: Nintendo Entertainment System
Year: 2005
Developer: Mic
Online: Download

More the demo test, than the game, however, Stuck in Castle Nessenstein also can make fun.

The genre of the game looks like FPS, but because this game was never ended, it's hard to give the genre to this game.

Actually the game has only title screen and the first level. The in-game GUI looks like the version in the Wolfenstein 3D (DOS) game, but it's actually fake. You cannot change your weapon, increase or lose health (it's always "6502 %"), life (you'll always have 3). The GUI shows the sprite of Mario from Super Mario Bros. (NES) istead of Willian Jozepf Blazkowicz.

There are no enemies - only the map and the first level. No sprites on the level, no chance to exit without the reboot of the system or emulator itself. The walls have no shading or picture on it - only colored with one or two colors. But the game is the very nice trying of making Wolfenstein 3D engine-style pseudo-3D raycast on NES platform.

Due to this features, this game may barely considered as the NES port of Wolfenstein 3D (DOS).

The title of the game is obviousle the play-on-words between "Castle Wolfenstein" and "NES" platform.

Screenshots

Stuck in Castle Nessenstein - NES - Title.png

The title screen.

Stuck in Castle Nessenstein - NES - Level 1 Starting.png

Starting the game.

Stuck in Castle Nessenstein - NES - Level 1 Moving.png

Exploring the only level in this game.

Stuck in Castle Nessenstein - NES - Level 1 Wall.png

Another place of the level.

Stuck in Castle Nessenstein - NES - Level 1 Stuck.png

This may be the reason that's why they choose the name "Stuck in Castle Nessenstein". Really stuck!

Music

The in-game music has nothing with the original music of Bobby Prince or Koji Kondo. But it makes fun - even the electric quitar solo was created.

Recording

Due to the bugs in this game, the speed of this game depends on the emulator. FCEUS 2.2.2 makes it okay, but the music is slighty faster than in the video below.

There are two tracks in-game - title and level.


#

Title

Composer

Arranger

Length

Listen

1 Title MiC MiC 0:20
2 Level MiC MiC 1:00

Credtis

Credits

  • Ripper: N/A
  • Recorder: M1911
    • Not Credited Composer: MiC

(Game lacks audio credits.) The game only credits the programmer of the game, who probably also composed and arrangered the music.

Game Rip

Format

Download

NSF.png

N/A


Due to the homebrew nature of this game, the music still needs to be ripped. The music was recorded from the game using FCEUS 2.2.2.

Audio Devices

The game use standard RP2A03 for music. The game doesn't have any sounds.

Releases

  World.svg   World
NoBox.png
Title: Stuck in Castle Nessenstein
Platform: Nintendo Entertainment System
Released: 2005-??-??
Publisher: Unknown

Links