Stuck in Castle Nessenstein (NES)
|Stuck in Castle Nessenstein|
For another games inspired by Wolfenstein 3D, see Wolfenstein.
More the demo test, than the game, however, Stuck in Castle Nessenstein also can make fun.
The genre of the game looks like FPS, but because this game was never ended, it's hard to give the genre to this game.
Actually the game has only title screen and the first level. The in-game GUI looks like the version in the Wolfenstein 3D (DOS) game, but it's actually fake. You cannot change your weapon, increase or lose health (it's always "6502 %"), life (you'll always have 3). You cannot fight, and the sprite of your fist can't move. The GUI shows the sprite of Mario from Super Mario Bros. (NES) istead of William Jozepf Blazkowicz.
There are no enemies. No sprites on the level, no chance to exit without the reboot of the system or the emulator itself. The walls have no shading or picture on it - only colored with one or two colors. But the game is the very nice trying of making Wolfenstein 3D engine-style pseudo-3D raycast on NES platform.
Due to this features, this game may be considered as the very loose NES port of Wolfenstein 3D (DOS).
The title of the game is obviousle the play-on-words between "Castle Wolfenstein" and "NES" platform.
The in-game music has nothing with the original music of Bobby Prince or Koji Kondo. Actually, it only consists of the covers from other video games, namely Lemmings (AMI) and Last Ninja 2: Back with a Vengeance (C64). But, due to the clever programming of NES sound chip, both track work like they were original ones, made exclusively for that demo.
There are two tracks in-game - title and level.
|01||Title (March of the Mods)||Joe Loss||Micol972||0:57||Download|
|02||Level (Mansion Loader)||Matt Gray||Micol972||2:34||Download|
- Ripper: N/A
- Recorder: M1911
(Game lacks audio credits.)
The game only credits the programmer, who appears to be the arranger also. Proper composers were identified via listening the original music, used for cover creation for this game.
Due to the homebrew nature of this game, the music still needs to be ripped. The music was recorded from the game using FCEUS 2.2.2.
The game use standard RP2A03 for music. The game doesn't have any sounds, instead, the music plays during the whole gameplay.
- youtube.com/watch?v=tPlZI1OTSvY - The gameplay (or gametest - no matter).