Difference between revisions of "Stuck in Castle Nessenstein (NES)"

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| Title          = Stuck in Castle Nessenstein
 
| Title          = Stuck in Castle Nessenstein
 
| BoxArt          = NoBox.png
 
| BoxArt          = NoBox.png
| PlatformName    = Nintendo Entertainment System
+
| Platform        = {{Platform|Nintendo Entertainment System|NES}}
| PlatformPage    = Nintendo Entertainment System
 
 
| Year            = 2005
 
| Year            = 2005
| DeveloperName  = Micol972
+
| Developer      = {{Developer|Micol972}}
| DeveloperPage  = Micol972
 
 
| Download        = http://jiggawatt.org/badc0de/console.htm
 
| Download        = http://jiggawatt.org/badc0de/console.htm
 
}}
 
}}
Line 16: Line 14:
 
The genre of the game looks like FPS, but because this game was never ended, it's hard to give the genre to this game.
 
The genre of the game looks like FPS, but because this game was never ended, it's hard to give the genre to this game.
  
Actually the game has only title screen and the first level. The in-game GUI looks like the version in the [[Wolfenstein 3D (DOS)]] game, but it's actually fake. You cannot change your weapon, increase or lose health (it's always "6502 %"), life (you'll always have 3). You cannot fight, and the sprite of your fist can't move. The GUI shows the sprite of Mario from [[Super Mario Bros. (NES)]] istead of Willian Jozepf Blazkowicz.
+
Actually the game has only title screen and the first level. The in-game GUI looks like the version in the [[Wolfenstein 3D (DOS)]] game, but it's actually fake. You cannot change your weapon, increase or lose health (it's always "6502 %"), life (you'll always have 3). You cannot fight, and the sprite of your fist can't move. The GUI shows the sprite of Mario from [[Super Mario Bros. (NES)]] istead of William Jozepf Blazkowicz.
  
There are no enemies - only the map and the first level. No sprites on the level, no chance to exit without the reboot of the system or emulator itself. The walls have no shading or picture on it - only colored with one or two colors. But the game is the very nice trying of making Wolfenstein 3D engine-style pseudo-3D raycast on NES platform.
+
There are no enemies. No sprites on the level, no chance to exit without the reboot of the system or the emulator itself. The walls have no shading or picture on it - only colored with one or two colors. But the game is the very nice trying of making Wolfenstein 3D engine-style pseudo-3D raycast on NES platform.
  
Due to this features, this game may barely considered as the NES port of [[Wolfenstein 3D (DOS)]].
+
Due to this features, this game may be considered as the very loose NES port of [[Wolfenstein 3D (DOS)]].
  
 
The title of the game is obviousle the play-on-words between "Castle Wolfenstein" and "NES" platform.
 
The title of the game is obviousle the play-on-words between "Castle Wolfenstein" and "NES" platform.
Line 45: Line 43:
  
 
== Music ==
 
== Music ==
The in-game music has nothing with the original music of [[Bobby Prince]] or [[Koji Kondo]]. But it makes fun - even the electric quitar solo was created.
+
The in-game music has nothing with the original music of [[Bobby Prince]] or [[Koji Kondo]]. Actually, it only consists of the covers from other video games, namely [[Lemmings (AMI)]] and [[Last Ninja 2: Back with a Vengeance (C64)]]. But, due to the clever programming of NES sound chip, both track work like they were original ones, made exclusively for that demo.
  
 
=== Recording ===
 
=== Recording ===
 
There are two tracks in-game - title and level.
 
There are two tracks in-game - title and level.
  
{{Table Recording
+
{{TrackListBegin
| Caption01 = #
+
| Arranger = y
| Caption02 = Title
 
| Caption03 = Composer
 
| Caption04 = Arranger
 
| Caption05 = Length
 
| Caption06 = Listen
 
 
}}
 
}}
| 1
+
{{TrackListEntry
| [[March Of The Mods]]
+
| Track      = 1
| [[Joe Loss]]
+
| Title      = Title (March of the Mods)
| [[Micol972]]
+
| TitleLink  = March Of The Mods
| 0:57
+
| Composer    = {{TrackListComposer|Joe Loss and His Orchestra}}
| {{Song-List|01 - Stuck in Castle Nesselstein - NES - Title.ogg}}
+
| Arranger    = {{TrackListArranger|Micol972}}
|-
+
| DurationMin = 0
| 2
+
| DurationSec = 57
| [[Level]]
+
| Game        = Stuck in Castle Nessenstein
| [[Micol972]]
+
| Platform    = NES
| [[Micol972]]
+
| Recording  = 01 - Stuck in Castle Nessenstein - NES - Title.ogg
| 2:34
+
}}
| {{Song-List|02 - Stuck in Castle Nesselstein - NES - Level.ogg}}
+
{{TrackListEntry
|}
+
| Track      = 2
 
+
| Title      = Level (Mansion Loader)
[[Category: Old Table Layout]]
+
| TitleLink  = Mansion Loader
 +
| Composer    = {{TrackListComposer|Matt Gray}}
 +
| Arranger    = {{TrackListArranger|Micol972}}
 +
| DurationMin = 2
 +
| DurationSec = 34
 +
| Game        = Stuck in Castle Nessenstein
 +
| Platform    = NES
 +
| Recording  = 02 - Stuck in Castle Nessenstein - NES - Mansion Loader.ogg
 +
}}
 +
{{TrackListEnd}}
  
 
===Credits===
 
===Credits===
 
* '''Ripper:''' N/A
 
* '''Ripper:''' N/A
 
* '''Recorder:''' [[User:M1911|M1911]]
 
* '''Recorder:''' [[User:M1911|M1911]]
** '''Not Credited Composer:''' {{Credits|MiC|MiC}}
+
** '''Not Credited Composer:''' {{Credits|Joe Loss}}
 +
** '''Not Credited Composer:''' {{Credits|Matt Gray}}
 +
** '''Not Credited Arranger:''' {{Credits|MiC|MiC}}
  
 
(Game lacks audio credits.) [[Category: Games Without Credtis]]
 
(Game lacks audio credits.) [[Category: Games Without Credtis]]
  
The game only credits the programmer of the game, who probably also composed and arrangered the music.
+
''The game only credits the programmer, who appears to be the arranger also. Proper composers were identified via listening the original music, used for cover creation for this game.''
  
 
=== Game Rip ===
 
=== Game Rip ===
Line 93: Line 97:
  
 
=== Audio Devices ===
 
=== Audio Devices ===
The game use standard [[RP2A03]] for music. The game doesn't have any sounds.
+
The game use standard [[RP2A03]] for music. The game doesn't have any sounds, instead, the music plays during the whole gameplay.
  
 
==Releases==
 
==Releases==
Line 101: Line 105:
 
| Title        = Stuck in Castle Nessenstein
 
| Title        = Stuck in Castle Nessenstein
 
| BoxArt        = NoBox.png
 
| BoxArt        = NoBox.png
| PlatformName  = Nintendo Entertainment System
+
| Platform      = {{Platform|Nintendo Entertainment System}}
| PlatformPage  = Nintendo Entertainment System
+
| Publisher    = {{Publisher|Unknown}}
| PublisherName = Unknown
 
| PublisherPage = Unknown
 
 
| Released      = 2005-??-??
 
| Released      = 2005-??-??
 
| Country      = World
 
| Country      = World

Revision as of 17:05, 2 September 2019

Stuck in Castle Nessenstein
NoBox.png
Platform: NES
Year: 2005
Developer: Micol972
Online: Download

For another games inspired by Wolfenstein 3D, see Wolfenstein.

More the demo test, than the game, however, Stuck in Castle Nessenstein also can make fun.

The genre of the game looks like FPS, but because this game was never ended, it's hard to give the genre to this game.

Actually the game has only title screen and the first level. The in-game GUI looks like the version in the Wolfenstein 3D (DOS) game, but it's actually fake. You cannot change your weapon, increase or lose health (it's always "6502 %"), life (you'll always have 3). You cannot fight, and the sprite of your fist can't move. The GUI shows the sprite of Mario from Super Mario Bros. (NES) istead of William Jozepf Blazkowicz.

There are no enemies. No sprites on the level, no chance to exit without the reboot of the system or the emulator itself. The walls have no shading or picture on it - only colored with one or two colors. But the game is the very nice trying of making Wolfenstein 3D engine-style pseudo-3D raycast on NES platform.

Due to this features, this game may be considered as the very loose NES port of Wolfenstein 3D (DOS).

The title of the game is obviousle the play-on-words between "Castle Wolfenstein" and "NES" platform.

Screenshots

Stuck in Castle Nessenstein - NES - Title.png

The title screen.

Stuck in Castle Nessenstein - NES - Level 1 Starting.png

Starting the game.

Stuck in Castle Nessenstein - NES - Level 1 Moving.png

Exploring the only level in this game.

Stuck in Castle Nessenstein - NES - Level 1 Wall.png

Another place of the level.

Stuck in Castle Nessenstein - NES - Level 1 Stuck.png

This may be the reason that's why they choose the name "Stuck in Castle Nessenstein". Really stuck!

Music

The in-game music has nothing with the original music of Bobby Prince or Koji Kondo. Actually, it only consists of the covers from other video games, namely Lemmings (AMI) and Last Ninja 2: Back with a Vengeance (C64). But, due to the clever programming of NES sound chip, both track work like they were original ones, made exclusively for that demo.

Recording

There are two tracks in-game - title and level.

# Title ComposerArranger Length Listen Download
01 Title (March of the Mods) Joe Loss and His OrchestraMicol972 0:57
Download
02 Level (Mansion Loader) Matt GrayMicol972 2:34
Download

Credits

(Game lacks audio credits.)

The game only credits the programmer, who appears to be the arranger also. Proper composers were identified via listening the original music, used for cover creation for this game.

Game Rip

Format

Download

NSF.png

N/A


Due to the homebrew nature of this game, the music still needs to be ripped. The music was recorded from the game using FCEUS 2.2.2.

Audio Devices

The game use standard RP2A03 for music. The game doesn't have any sounds, instead, the music plays during the whole gameplay.

Releases

  World.svg   World
NoBox.png
Title: Stuck in Castle Nessenstein
Platform: Nintendo Entertainment System
Released: 2005-??-??
Publisher: Unknown

Links