Difference between revisions of "Stuck in Castle Nessenstein (NES)"
(→Recording) |
|||
(22 intermediate revisions by 3 users not shown) | |||
Line 2: | Line 2: | ||
| Title = Stuck in Castle Nessenstein | | Title = Stuck in Castle Nessenstein | ||
| BoxArt = NoBox.png | | BoxArt = NoBox.png | ||
− | | | + | | Platform = {{Platform|Nintendo Entertainment System|NES}} |
− | | | ||
| Year = 2005 | | Year = 2005 | ||
− | | | + | | Developer = {{Developer|Micol972}} |
− | | | ||
| Download = http://jiggawatt.org/badc0de/console.htm | | Download = http://jiggawatt.org/badc0de/console.htm | ||
}} | }} | ||
+ | |||
+ | ''For another games inspired by Wolfenstein 3D, see [[Wolfenstein]].'' | ||
More the demo test, than the game, however, '''Stuck in Castle Nessenstein''' also can make fun. | More the demo test, than the game, however, '''Stuck in Castle Nessenstein''' also can make fun. | ||
Line 14: | Line 14: | ||
The genre of the game looks like FPS, but because this game was never ended, it's hard to give the genre to this game. | The genre of the game looks like FPS, but because this game was never ended, it's hard to give the genre to this game. | ||
− | Actually the game has only title screen and the first level. The in-game GUI looks like the version in the [[Wolfenstein 3D (DOS)]] game, but | + | Actually the game has only title screen and the first level. The in-game GUI looks like the version in the [[Wolfenstein 3D (DOS)]] game, but it's actually fake. You cannot change your weapon, increase or lose health (it's always "6502 %"), life (you'll always have 3). You cannot fight, and the sprite of your fist can't move. The GUI shows the sprite of Mario from [[Super Mario Bros. (NES)]] istead of William Jozepf Blazkowicz. |
− | There are no enemies | + | There are no enemies. No sprites on the level, no chance to exit without the reboot of the system or the emulator itself. The walls have no shading or picture on it - only colored with one or two colors. But the game is the very nice trying of making Wolfenstein 3D engine-style pseudo-3D raycast on NES platform. |
− | Due to this features, this game may | + | Due to this features, this game may be considered as the very loose NES port of [[Wolfenstein 3D (DOS)]]. |
The title of the game is obviousle the play-on-words between "Castle Wolfenstein" and "NES" platform. | The title of the game is obviousle the play-on-words between "Castle Wolfenstein" and "NES" platform. | ||
Line 43: | Line 43: | ||
== Music == | == Music == | ||
− | The in-game music has nothing with the original music of [[Bobby Prince]] or [[Koji Kondo]]. But | + | The in-game music has nothing with the original music of [[Bobby Prince]] or [[Koji Kondo]]. Actually, it only consists of the covers from other video games, namely [[Lemmings (AMI)]] and [[Last Ninja 2: Back with a Vengeance (C64)]]. But, due to the clever programming of NES sound chip, both track work like they were original ones, made exclusively for that demo. |
=== Recording === | === Recording === | ||
− | |||
− | |||
There are two tracks in-game - title and level. | There are two tracks in-game - title and level. | ||
− | {{ | + | {{TrackListBegin |
− | | | + | | Arranger = y |
− | | | + | }} |
− | | | + | {{TrackListEntry |
− | | | + | | Track = 1 |
− | | | + | | Title = Title (March of the Mods) |
− | | | + | | TitleLink = March Of The Mods |
+ | | Composer = {{TrackListComposer|Joe Loss}} | ||
+ | | Arranger = {{TrackListArranger|Micol972}} | ||
+ | | DurationMin = 0 | ||
+ | | DurationSec = 57 | ||
+ | | Game = Stuck in Castle Nessenstein | ||
+ | | Platform = NES | ||
+ | | Recording = 01 - Stuck in Castle Nessenstein - NES - Title.ogg | ||
+ | }} | ||
+ | {{TrackListEntry | ||
+ | | Track = 2 | ||
+ | | Title = Level (Mansion Loader) | ||
+ | | TitleLink = Mansion Loader | ||
+ | | Composer = {{TrackListComposer|Matt Gray}} | ||
+ | | Arranger = {{TrackListArranger|Micol972}} | ||
+ | | DurationMin = 2 | ||
+ | | DurationSec = 34 | ||
+ | | Game = Stuck in Castle Nessenstein | ||
+ | | Platform = NES | ||
+ | | Recording = 02 - Stuck in Castle Nessenstein - NES - Mansion Loader.ogg | ||
}} | }} | ||
− | + | {{TrackListEnd}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Credits=== | ===Credits=== | ||
* '''Ripper:''' N/A | * '''Ripper:''' N/A | ||
* '''Recorder:''' [[User:M1911|M1911]] | * '''Recorder:''' [[User:M1911|M1911]] | ||
− | ** '''Not Credited Composer:''' {{Credits|MiC|MiC}} | + | ** '''Not Credited Composer:''' {{Credits|Joe Loss}} |
+ | ** '''Not Credited Composer:''' {{Credits|Matt Gray}} | ||
+ | ** '''Not Credited Arranger:''' {{Credits|MiC|MiC}} | ||
(Game lacks audio credits.) [[Category: Games Without Credtis]] | (Game lacks audio credits.) [[Category: Games Without Credtis]] | ||
− | The game only credits the programmer | + | |
+ | ''The game only credits the programmer, who appears to be the arranger also. Proper composers were identified via listening the original music, used for cover creation for this game.'' | ||
=== Game Rip === | === Game Rip === | ||
Line 91: | Line 97: | ||
=== Audio Devices === | === Audio Devices === | ||
− | The game use standard [[RP2A03]] for music. The game doesn't have any sounds. | + | The game use standard [[RP2A03]] for music. The game doesn't have any sounds, instead, the music plays during the whole gameplay. |
==Releases== | ==Releases== | ||
Line 99: | Line 105: | ||
| Title = Stuck in Castle Nessenstein | | Title = Stuck in Castle Nessenstein | ||
| BoxArt = NoBox.png | | BoxArt = NoBox.png | ||
− | | | + | | Platform = {{Platform|Nintendo Entertainment System}} |
− | | | + | | Publisher = {{Publisher|Unknown}} |
− | | | ||
− | | | ||
| Released = 2005-??-?? | | Released = 2005-??-?? | ||
| Country = World | | Country = World |
Revision as of 03:00, 10 May 2019
Stuck in Castle Nessenstein | ||||||||
|
For another games inspired by Wolfenstein 3D, see Wolfenstein.
More the demo test, than the game, however, Stuck in Castle Nessenstein also can make fun.
The genre of the game looks like FPS, but because this game was never ended, it's hard to give the genre to this game.
Actually the game has only title screen and the first level. The in-game GUI looks like the version in the Wolfenstein 3D (DOS) game, but it's actually fake. You cannot change your weapon, increase or lose health (it's always "6502 %"), life (you'll always have 3). You cannot fight, and the sprite of your fist can't move. The GUI shows the sprite of Mario from Super Mario Bros. (NES) istead of William Jozepf Blazkowicz.
There are no enemies. No sprites on the level, no chance to exit without the reboot of the system or the emulator itself. The walls have no shading or picture on it - only colored with one or two colors. But the game is the very nice trying of making Wolfenstein 3D engine-style pseudo-3D raycast on NES platform.
Due to this features, this game may be considered as the very loose NES port of Wolfenstein 3D (DOS).
The title of the game is obviousle the play-on-words between "Castle Wolfenstein" and "NES" platform.
Contents
Screenshots
Music
The in-game music has nothing with the original music of Bobby Prince or Koji Kondo. Actually, it only consists of the covers from other video games, namely Lemmings (AMI) and Last Ninja 2: Back with a Vengeance (C64). But, due to the clever programming of NES sound chip, both track work like they were original ones, made exclusively for that demo.
Recording
There are two tracks in-game - title and level.
# | Title | Composer | Arranger | Length | Listen | Download |
---|---|---|---|---|---|---|
01 | Title (March of the Mods) | Joe Loss | Micol972 | 0:57 | Download | |
02 | Level (Mansion Loader) | Matt Gray | Micol972 | 2:34 | Download |
Credits
- Ripper: N/A
- Recorder: M1911
(Game lacks audio credits.)
The game only credits the programmer, who appears to be the arranger also. Proper composers were identified via listening the original music, used for cover creation for this game.
Game Rip
Due to the homebrew nature of this game, the music still needs to be ripped. The music was recorded from the game using FCEUS 2.2.2.
Audio Devices
The game use standard RP2A03 for music. The game doesn't have any sounds, instead, the music plays during the whole gameplay.
Releases
|
Links
- youtube.com/watch?v=tPlZI1OTSvY - The gameplay (or gametest - no matter).
- Nintendo Entertainment System Games
- Games Released In 2005
- Games Developed By Micol972
- No Amazon
- Downloadable Games
- Games
- Stuck in Castle Nessenstein (NES)
- Games By Joe Loss
- Games By Matt Gray
- Games By MiC
- Games Without Credtis
- Games That Use NSF
- Incomplete Rips
- Games Released In World
- Games Published By Unknown
- Homebrew Games