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Street Fighter II: The World Warrior |
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Street Fighter II: The World Warrior effectively redefined what fighting games were upon its release in 1991. A follow-up to Street Fighter (ARC), it added several new characters (making a total of eight playable and four non-playable) and smoothed out the rough edges of its predecessor's basic mechanics. While the original game also featured a six-button system and special moves accessible through specific combinations of button presses & joystick movements, the sequel makes them easier to pull off and balances the game around using them more frequently - in addition to the larger roster allowing for more varied and specialized moves. This led to characters fulfilling disparate niches, such as Guile's "charge"-based moves requiring him to be careful and Zangief's grab-centric playstyle forcing him to deal with other fighters' projectiles. Tied together with a threadbare plot involving a combat tournament, the cast quickly grew to become iconic, helping propel the game into unexpected success.
Furthermore, the unintended creation of "combos" - allowing players to cancel moves early, thus letting them string together moves if they're fast enough - soon became a cornerstone of the entire genre.
Screenshots
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The title screen.
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Take your pick from one of these eight fighters.
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The first battle in single-player mode.
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Every character has unique special moves.
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After every few rounds, you'll face a bonus stage.
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Fighting the first of four non-playable bosses.
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Music
Street Fighter II's music was primarily composed and arranged by Yoko Shimomura, with some songs (mostly brief jingles as well as Sagat's Theme) being composed by Isao Abe. According to Shimomura in Polygon's oral history of the game, Capcom's standard procedure for selecting composers was simply to approach employees in their sound department who were available. Head game designer Akira Nishitani requested clear, catchy melodies that reflected the characteristics and national origins of each fighter. Sure enough, her work for Street Fighter II invokes very distinct images for every character, ranging from the confidence of Guile's Theme to the jungle drums of Blanka's Theme. Every song is at least somewhat upbeat and lively, though, which marked a departure from the heavier style that prevailed in Capcom games at the time.
The soundtrack as a whole is generally well-remembered even decades after the game's release, frequently being remixed and revisited years down the line.
Recording
The track names below are taken from Street Fighter II The Definitive Soundtrack.
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This recording is incomplete.
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Credits
- Recorder: J
- Game Credits:
(Source: Credits)
There are two credits sequences: one is obtained by beating the game without continuing, and the other requires winning every round on top of that. Both of them have identical text.
Street Fighter II The Definitive Soundtrack credits both Yoko Shimomura and Isao Abe for their respective songs by their real names. In addition, chapter 2 of Polygon's oral history of Street Fighter II includes a section about the game's music, further confirming Shimomura's involvement.
Albums
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1991-03-21
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1992-11-15
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1993-09-17
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2015-11-24
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Audio Devices
The game plays its sound through the CPS-1's YM2151 and MSM6295 chips.
Releases
Japan |
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Title: |
ストリートファイターII -The World Warrior- (Street Fighter II -The World Warrior-) |
Platform: |
Arcade |
Released: |
1991-03-?? |
Publisher: |
Capcom Co., Ltd. |
EU |
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Title: |
Street Fighter II: The World Warrior |
Platform: |
Arcade |
Released: |
1991-03-?? |
Publisher: |
Capcom Co., Ltd. |
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Links