Difference between revisions of "Stephane Picq"
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| Nationality = French | | Nationality = French | ||
| Flag = France | | Flag = France | ||
− | | Aliases = S. Picq | + | | Aliases = S. Picq<br />Pick<br />Exxos |
| Website = | | Website = | ||
}} | }} | ||
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'''''Stéphane Picq''''' is a French composer and sound designer who mainly worked for ERE Informatique/Exxos and Cryo Interactive. Some of his most famous video game soundtracks include [[Dune (DOS)|Dune]] and [[MegaRace (DOS)|MegaRace]]. | '''''Stéphane Picq''''' is a French composer and sound designer who mainly worked for ERE Informatique/Exxos and Cryo Interactive. Some of his most famous video game soundtracks include [[Dune (DOS)|Dune]] and [[MegaRace (DOS)|MegaRace]]. | ||
− | + | Picq started coding video games in 1983 on the ZX Spectrum and Amstrad CPC. Initially, he wrote music as a hobby, playing electric piano and analog synth. To make money, he ported games to different systems including the Amiga. When porting over the Amiga, often times the initial version of the game barely had any sounds nor music, so he started to add music and sounds to the game using tracker software. The company he was working for at the time, ERE Informatique asked him to write music for other peoples games and soon became exclusively a music programmer. During this period, he also wrote music for ERE's label, "Exxos". | |
− | When ERE Informatique was bought by Infogrames, several of the Exxos team members were laid off and subsequently formed [[Cryo Interactive Entertainment]]. The Cryo team went over to publisher Virgin Games, where they obtained the license to create a video game based off the best selling sci-fi novel, ''Dune''. Working with programmer and Cryo co-founder, Remi Herbulot, he came up with [[HERAD]], a music tool for the FM soundcard [[AdLib]], which allowed the music written for the FM chip to be more expressive and to achieve more unique sounds. Using the HERAD system, | + | When ERE Informatique was bought by Infogrames, several of the Exxos team members were laid off and subsequently formed [[Cryo Interactive Entertainment]]. The Cryo team went over to publisher Virgin Games, where they obtained the license to create a video game based off the best selling sci-fi novel, ''Dune''. Working with programmer and Cryo co-founder, Remi Herbulot, he came up with [[HERAD]], a music tool for the FM soundcard [[AdLib]], which allowed the music written for the FM chip to be more expressive and to achieve more unique sounds. Using the HERAD system, Picq wrote the soundtrack to Dune, which has been critically praised as being one of the best soundtracks for DOS games. [[Philippe Ulrich]], the art director on Dune was such a big fan of Picq's soundtrack, he convinced Virgin Records to release a CD album for the game. Both Picq and Ulrich reworked several tracks from the game and re-recorded them using professional instruments. Again, all instruments were performed live and many of the samples used were recorded by Picq personally, utilizing very little presets or sample libraries. |
Growing tired with the video game industry, he left France in 1998 and moved to Ramena Beach, Madagascar, where he currently resides. He's now working in the precious stone business, selling star sapphires and designing jewels. He recently started composing music again and in November 2015, it was announced that he would be writing new music for a new MegaRace game, developed by ZOOM Platform and the Jordan Freeman Group. This will be his first video game soundtrack since ''River World'' from 1998. | Growing tired with the video game industry, he left France in 1998 and moved to Ramena Beach, Madagascar, where he currently resides. He's now working in the precious stone business, selling star sapphires and designing jewels. He recently started composing music again and in November 2015, it was announced that he would be writing new music for a new MegaRace game, developed by ZOOM Platform and the Jordan Freeman Group. This will be his first video game soundtrack since ''River World'' from 1998. | ||
− | == | + | ==Audio Development== |
+ | ===Amiga=== | ||
+ | Picq has used [[The Ultimate Soundtracker]]. | ||
+ | |||
===DOS=== | ===DOS=== | ||
For Cryo's first three games, he and [[Remi Herbulot]] designed the [[HERAD]] system, which allowed for more expressive music to play on the AdLib/Sound Blaster OPL FM chip. For writing MegaRace's music, Picq used Cubase Score. | For Cryo's first three games, he and [[Remi Herbulot]] designed the [[HERAD]] system, which allowed for more expressive music to play on the AdLib/Sound Blaster OPL FM chip. For writing MegaRace's music, Picq used Cubase Score. | ||
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! Title | ! Title | ||
! Sample | ! Sample | ||
+ | ! Notes | ||
+ | |- | ||
+ | | 1988-0?-?? | ||
+ | | [[Bubble Ghost (AMI)]] | ||
+ | | {{Song-Box|01 - Bubble Ghost - AMI - Title.ogg}} | ||
+ | | | ||
|- | |- | ||
| 1988-??-?? | | 1988-??-?? | ||
| [[Wanted (AMI)]] | | [[Wanted (AMI)]] | ||
+ | | | ||
| | | | ||
|- | |- | ||
Line 35: | Line 45: | ||
| [[Purple Saturn Day (AMI)]] | | [[Purple Saturn Day (AMI)]] | ||
| | | | ||
− | |||
− | |||
− | |||
| | | | ||
|- | |- | ||
| 1990-??-?? | | 1990-??-?? | ||
| [[Chamber Of The Sci-Mutant Priestess (AMI)]] | | [[Chamber Of The Sci-Mutant Priestess (AMI)]] | ||
+ | | | ||
| | | | ||
|- | |- | ||
| 1990-??-?? | | 1990-??-?? | ||
| [[Extase (AMI)]] | | [[Extase (AMI)]] | ||
+ | | | ||
| | | | ||
|- | |- | ||
| 1990-??-?? | | 1990-??-?? | ||
| [[Jumping Jack'Son (AMI)]] | | [[Jumping Jack'Son (AMI)]] | ||
+ | | | ||
| | | | ||
|- | |- | ||
| 1990-??-?? | | 1990-??-?? | ||
| [[Mystical (AMI)]] | | [[Mystical (AMI)]] | ||
+ | | | ||
| | | | ||
|- | |- | ||
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| [[Dune (DOS)]] | | [[Dune (DOS)]] | ||
| {{Song-Box|105 - Dune - DOS - Worm Intro.ogg}} | | {{Song-Box|105 - Dune - DOS - Worm Intro.ogg}} | ||
+ | | | ||
|- | |- | ||
| 1992-??-?? | | 1992-??-?? | ||
| [[KGB (DOS)]] | | [[KGB (DOS)]] | ||
| {{Song-Box|01 - KGB - DOS - Burokrat.ogg}} | | {{Song-Box|01 - KGB - DOS - Burokrat.ogg}} | ||
+ | | | ||
|- | |- | ||
| 1993-??-?? | | 1993-??-?? | ||
| [[Dune (SCD)]] | | [[Dune (SCD)]] | ||
| {{Song-Box|05 - Dune - SCD - Worm Intro.ogg}} | | {{Song-Box|05 - Dune - SCD - Worm Intro.ogg}} | ||
+ | | | ||
|- | |- | ||
| 1993-??-?? | | 1993-??-?? | ||
| [[MegaRace (DOS)]] | | [[MegaRace (DOS)]] | ||
| {{Song-Box|01 - MegaRace - DOS - NewSan.ogg}} | | {{Song-Box|01 - MegaRace - DOS - NewSan.ogg}} | ||
+ | | | ||
|- | |- | ||
| 1994-??-?? | | 1994-??-?? | ||
| [[MegaRace (3DO)]] | | [[MegaRace (3DO)]] | ||
| {{Song-Box|01 - MegaRace - 3DO - NewSan.ogg}} | | {{Song-Box|01 - MegaRace - 3DO - NewSan.ogg}} | ||
+ | | | ||
|- | |- | ||
| 1994-??-?? | | 1994-??-?? | ||
| [[MegaRace (SCD)]] | | [[MegaRace (SCD)]] | ||
| {{Song-Box|01 - MegaRace - SCD - NewSan.ogg}} | | {{Song-Box|01 - MegaRace - SCD - NewSan.ogg}} | ||
+ | | | ||
|- | |- | ||
| 1995-??-?? | | 1995-??-?? | ||
| [[Lost Eden (DOS)]] | | [[Lost Eden (DOS)]] | ||
+ | | | ||
| | | | ||
|} | |} | ||
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==Picture Gallery== | ==Picture Gallery== | ||
<gallery> | <gallery> | ||
− | Stephane Picq birdie manual.jpg|1987 (From the ''Birdie'' manual) | + | Stephane Picq birdie manual.jpg|1987 (From the ''Birdie'' manual). |
− | Stephane picq cube.jpg|Unknown source, most likely from the 1990s | + | Stephane picq cube.jpg|Unknown source, most likely from the 1990s. |
− | Stephane Picq 2.jpg|1997 or 1998 (from the linear notes of one of his albums) | + | Stephane Picq 2.jpg|1997 or 1998 (from the linear notes of one of his albums). |
− | Stephane Picq boat.jpg|2000s (from | + | Stephane Picq boat.jpg|2000s (from SoundCloud). |
− | Stephane Picq with snake.jpg|2013 (from Facebook) | + | Stephane Picq with snake.jpg|2013 (from Facebook). |
</gallery> | </gallery> | ||
==Links== | ==Links== | ||
+ | * [https://www.mobygames.com/developer/sheet/view/developerId,9933/ mobygames.com/developer/sheet/view/developerId,9933/] - MobyGames. | ||
* [https://issuu.com/expireddesigns/docs/ancestrymagazine/21 issuu.com/expireddesigns/docs/ancestrymagazine/21] - Ancestry Magazine Interview with Stéphane Picq. | * [https://issuu.com/expireddesigns/docs/ancestrymagazine/21 issuu.com/expireddesigns/docs/ancestrymagazine/21] - Ancestry Magazine Interview with Stéphane Picq. | ||
− | * [https://soundcloud.com/st-phane-picq soundcloud.com/st-phane-picq] - Stéphane Picq's | + | * [https://soundcloud.com/st-phane-picq soundcloud.com/st-phane-picq] - Stéphane Picq's SoundCloud. |
* [https://www.youtube.com/watch?v=pHjfbwSDFsI youtube.com/watch?v=pHjfbwSDFsI] - Rare video interview with Stéphane Picq (French audio). | * [https://www.youtube.com/watch?v=pHjfbwSDFsI youtube.com/watch?v=pHjfbwSDFsI] - Rare video interview with Stéphane Picq (French audio). | ||
[[Category: Composers]] | [[Category: Composers]] |
Revision as of 16:57, 12 September 2020
Stéphane Picq | ||||||||
|
Stéphane Picq is a French composer and sound designer who mainly worked for ERE Informatique/Exxos and Cryo Interactive. Some of his most famous video game soundtracks include Dune and MegaRace.
Picq started coding video games in 1983 on the ZX Spectrum and Amstrad CPC. Initially, he wrote music as a hobby, playing electric piano and analog synth. To make money, he ported games to different systems including the Amiga. When porting over the Amiga, often times the initial version of the game barely had any sounds nor music, so he started to add music and sounds to the game using tracker software. The company he was working for at the time, ERE Informatique asked him to write music for other peoples games and soon became exclusively a music programmer. During this period, he also wrote music for ERE's label, "Exxos".
When ERE Informatique was bought by Infogrames, several of the Exxos team members were laid off and subsequently formed Cryo Interactive Entertainment. The Cryo team went over to publisher Virgin Games, where they obtained the license to create a video game based off the best selling sci-fi novel, Dune. Working with programmer and Cryo co-founder, Remi Herbulot, he came up with HERAD, a music tool for the FM soundcard AdLib, which allowed the music written for the FM chip to be more expressive and to achieve more unique sounds. Using the HERAD system, Picq wrote the soundtrack to Dune, which has been critically praised as being one of the best soundtracks for DOS games. Philippe Ulrich, the art director on Dune was such a big fan of Picq's soundtrack, he convinced Virgin Records to release a CD album for the game. Both Picq and Ulrich reworked several tracks from the game and re-recorded them using professional instruments. Again, all instruments were performed live and many of the samples used were recorded by Picq personally, utilizing very little presets or sample libraries.
Growing tired with the video game industry, he left France in 1998 and moved to Ramena Beach, Madagascar, where he currently resides. He's now working in the precious stone business, selling star sapphires and designing jewels. He recently started composing music again and in November 2015, it was announced that he would be writing new music for a new MegaRace game, developed by ZOOM Platform and the Jordan Freeman Group. This will be his first video game soundtrack since River World from 1998.
Audio Development
Amiga
Picq has used The Ultimate Soundtracker.
DOS
For Cryo's first three games, he and Remi Herbulot designed the HERAD system, which allowed for more expressive music to play on the AdLib/Sound Blaster OPL FM chip. For writing MegaRace's music, Picq used Cubase Score.
Gameography
Released | Title | Sample | Notes |
---|---|---|---|
1988-0?-?? | Bubble Ghost (AMI) | |
|
1988-??-?? | Wanted (AMI) | ||
1989-??-?? | Purple Saturn Day (AMI) | ||
1990-??-?? | Chamber Of The Sci-Mutant Priestess (AMI) | ||
1990-??-?? | Extase (AMI) | ||
1990-??-?? | Jumping Jack'Son (AMI) | ||
1990-??-?? | Mystical (AMI) | ||
1992-??-?? | Dune (DOS) | |
|
1992-??-?? | KGB (DOS) | |
|
1993-??-?? | Dune (SCD) | |
|
1993-??-?? | MegaRace (DOS) | |
|
1994-??-?? | MegaRace (3DO) | |
|
1994-??-?? | MegaRace (SCD) | |
|
1995-??-?? | Lost Eden (DOS) |
Picture Gallery
Links
- mobygames.com/developer/sheet/view/developerId,9933/ - MobyGames.
- issuu.com/expireddesigns/docs/ancestrymagazine/21 - Ancestry Magazine Interview with Stéphane Picq.
- soundcloud.com/st-phane-picq - Stéphane Picq's SoundCloud.
- youtube.com/watch?v=pHjfbwSDFsI - Rare video interview with Stéphane Picq (French audio).