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  • ...effects, and even more with sound programming. He worked on a huge amount of TurboGrafx-16 games. Keita would use various sound tools for creating audio on the TurboGrafx-16. His audio was converted to [[Takayuki Iwabuchi]]'s sound dri
    6 KB (585 words) - 14:25, 1 May 2023
  • ...king for Nihon Falcom. After composing several soundtracks over the course of two years, Koshiro left Nihon Falcom to become a freelance composer. He com ...rlier soundtracks. Of his own work, Koshiro likes Wangan Midnight, Streets of Rage 2, and ActRaiser. For more conventional music, Koshiro enjoys classica
    7 KB (1,063 words) - 13:33, 8 April 2024
  • ...[[Konami]]. He has not worked on a video game since his first departure of the company. ...und driver]]. He did this using a custom form of [[Music Macro Language]]. The titles he worked on were ''Break In'', ''Yuuyuu Jinsei'', ''Legendary Axe''
    8 KB (937 words) - 21:45, 12 September 2022
  • | Title = Dragon Slayer | Logo = Dragon Slayer.png
    5 KB (744 words) - 23:41, 3 April 2021