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  • '''''Robert Caskin Prince, III''''' (he goes by Bobby) is a 1966 graduate of the University of Georgia with a bachelor's de ...d by Scott Miller of [[Apogee Software]]. This led him to a talk with John Romero of [[id Software]], where he started work composing music for the second se
    9 KB (1,381 words) - 12:18, 10 May 2020
  • :''For other games in the series see [[Commander Keen]].'' ...saving the world. Your faster-than-light radio has intercepted some plans by the Shikadis to destroy the galaxy, so you hop in your Bacon-With-Beans Meg
    8 KB (981 words) - 11:01, 27 April 2018
  • ...mmander Keen fire level and then re-purposing it for Catacomb 3D, but John Romero remembers asking for it to be made specifically for Catacomb 3D. ...olf. So Catacombs 3-D was the first "first person 3d texture mapped game". John called me and asked if "Too Hot [to Handle]" could be used in Catacombs as
    5 KB (811 words) - 04:11, 4 March 2018
  • ...' (name verified by John Romero) is an [[AdLib]] audio structure developed by [[Jason Blochowiak]]. It was designed to be an optimized music format that ...nclude any header information and is sent straight to the OPL2 chip. Later games use Type-1 which has a short header that includes the length of the song, a
    7 KB (1,106 words) - 10:53, 8 April 2020
  • ...es. Their early games were published by [[3D Realms|Apogee Software]], but by the time [[Doom (series)|Doom]] came around they began using various publis ...r, id Software is known for pioneering the first-person shooter genre with games like [[Wolfenstein#Wolfenstein 3D|Wolfenstein 3D]], [[Doom (DOS)]], and [[Q
    3 KB (362 words) - 17:22, 13 April 2020
  • '''''Welcome to a Kick In Yore Pants In Good Ole Hillville!''''' was composed by [[Bobby Prince]] for the game [[Commander Keen IV: Secret of the Oracle (DO ...of ''Welcome to a Kick In Yore Pants In Good Ole Hillville!'' is revealed by Bobby Prince:
    2 KB (367 words) - 11:32, 24 December 2017
  • :''For other games in the series see [[Doom (series)|Doom]].'' ...in to neutralize the hostiles only to be blow to chunky bits or possessed by the enemy. You play the last living marine and you must try and save the wo
    32 KB (2,863 words) - 06:15, 10 May 2020
  • ...heard it as being on a level that went by real fast. As it turns out, John Romero (who placed all of the songs on the levels) decided it was a perfect song f ==Games==
    6 KB (999 words) - 06:20, 10 May 2020
  • ...m''. An earlier version of the song, called un08.mid, was released at John Romero's web site. It is included in the [[Doom (DOS)|Doom]] music rip. ==Games==
    2 KB (354 words) - 06:34, 10 May 2020
  • ...actually has my favorite DOOM song, which is called "Sinister." -- [[John Romero]] in Dev's Play: Season 1, Episode 5.}} ==Games==
    3 KB (407 words) - 06:46, 10 May 2020
  • :''For other games in the series see [[Commander Keen]].'' | Description = Getting iced by Robo Red.}}
    10 KB (1,157 words) - 12:41, 17 April 2018
  • ...of it is carried over from the the first game. The new music was composed by the same artist, [[Bobby Prince]], and it follows the same foreboding vein ...or voice actions and some other sounds), but that's improbable for FormGen games.
    16 KB (1,977 words) - 16:16, 11 May 2020
  • ...um number of notes on at one time, I had to keep cutting my drum part down by deleting things. The toms suffered the most. On the FM synth, you never rea The song was named "jazzme" in the archive supplied by John Romero. Bobby Prince also released an upgraded MIDI version of the song, this one
    2 KB (380 words) - 16:45, 4 August 2019
  • ...'''' is a sound driver developed by [[Paul Radek]], originally distributed by Radek International, later through Digital Expressions, Inc. The driver was Two of the developers of Doom, [[John Romero]] and John Carmack, were displeased with the quality of the driver, and expressed regr
    4 KB (709 words) - 13:27, 11 January 2019