Software Creations

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Software Creations, Ltd.
Software Creations - 05.png
Founded 1986-0?-??
Headquarters Manchester, Greater Manchester, England
Other Names Acclaim Studios Manchester
Not to be confused with Software Creations (USA).

Software Creations, Ltd. (nicknamed Creations by employees) was a British game developer founded by former Ocean Software programmers Mike Webb and Richard Kay. The company was known for developing arcade, movie, TV and comic tie-ins and for producing some of their own titles such as Solstice. They also employed Tim and Geoff Follin.

The company was first seen looking for programmers in mid-September 1986. Following 2001-09-11, their clients (all American) became reluctant to fly, causing Creations to file for insolvency on 2002-04-24. In the morning of 2002-05-01, Acclaim founded Acclaim Studios Manchester with Creations' 70 employees.

Games

Music Development

Commodore 64

Every arranger had his own choice, but Tim Follin designed a sound driver, Stephen Ruddy programmed it, and both Follins used it, all using Mikes Assembler on an Einstein computer.

Nintendo 64

Sound Images' Tony Williams and Paul Tonge programmed a piece of software. Music was input through a piano roll editor on an N64 cartridge. The program also had the ability to import MIDI files.

NES

Stephen Ruddy programmed Software Creations' music drivers for the NES and Tim and Geoff wrote in hexadecimal.

The company usually didn't put staff credits in their NES games, however, most of the time, the credits can be found in the game's ROM.

SNES

The SNES sound driver was programmed by Ruddy and Software Creations co-founder Mike Webb. Unlike most other SNES composers who used MIDI interfaces for their SNES music, similar to their NES driver, Software Creations' SNES sound driver required composers to write their music in 65C816 assembly language machine code macros. According to Tim, the instrument samples came from several sources, including an Ensoniq ASR-10 and real guitars and bass guitars. Since the music used hexadecimal numbers for notation, a pair of numbers would be typed in; one for the note pitch, and another for the amount of frames. The composers had to make sure all channels had the exact same frame count for proper looping.

In 1994, the company developed a music editor and sequencer for the SNES called Dream. [1]

Genesis/Mega Drive

Most of Software Creations' Genesis games' sound was done by Sound Images, mostly by Tony Williams. He would run MIDI files through a program that converted them to his sound driver.

Game Boy Advance

Software Creations utilized a custom driver by Neil Millstone for their GBA games. According to the data of The Ripping Friends, composers would write their music in MIDI and it would be converted to NSQ files, while sound effects were stored in the .RAW format.

Super Monkey Ball Jr., developed by Realism, uses the driver, as Millstone was one of the credited programmers.

Audio Personnel

These composers worked for Software Creations:

Picture Gallery

Links