SimLife: The Genetic Playground is a puzzle strategy game developed and published by Maxis Software in 1992. The goal is to try and create a self-sustaining ecosystem by tinkering with the genetics of various organisms. However, unlike SimCity, where most people are already comfortable with basics of how a city works, the average gamer isn't too familiar with genetics, complex ecosystems, and evolution, so the game didn't sell as well as some of the other Sim games. Those who adore biology can have a lot of fun with the game, but, like many Sim games, there is no win condition, you just play with it until you get bored.
Most of Maxis's games in the early 1990s had fairly simply music, and SimLife follows that tradition. The Windows port has the same eight tracks as the original DOS version, but the Windows port could only output to those devices that had a Windows sound driver. The tunes are friendly and familiar to those who enjoy the game.
The titles come from the song's file names and the meta data in the MIDI files.
|01||Title||Russell Lieblich, Steve Hales||Russell Lieblich, Steve Hales||1:16||Download|
|02||Evo||Russell Lieblich, Steve Hales||Russell Lieblich, Steve Hales||0:13||Download|
|03||Warn||Russell Lieblich, Steve Hales||Russell Lieblich, Steve Hales||0:15||Download|
|04||Plague||Russell Lieblich, Steve Hales||Russell Lieblich, Steve Hales||0:17||Download|
|05||Death||Russell Lieblich, Steve Hales||Russell Lieblich, Steve Hales||0:06||Download|
|06||Man||Russell Lieblich, Steve Hales||Russell Lieblich, Steve Hales||0:14||Download|
|07||All Die||Russell Lieblich, Steve Hales||Russell Lieblich, Steve Hales||0:14||Download|
|08||Die||Russell Lieblich, Steve Hales||Russell Lieblich, Steve Hales||0:13||Download|
- Ripper: TheAlmightyGuru
- Recorder: TheAlmightyGuru
- Game Credits:
SimLife uses whatever audio device you have setup for music in Windows, so there is no "official" sound to the audio. This particular recording was made using a Sound Blaster 16 emulated through DOSBox.
The type 1 MIDI files are located in the .\SOUNDS folder within the installed path.
The game has digital sound effects, but they haven't been extracted. Data strings in the SIMLIFEW.EXE file contains a reference to a WAV header, and, since this game was made for Windows 3, the sound effects are most likely in WAV format, just compressed among the files. Interestingly, the executable also contains the file names for music files from SimAnt (W16), indicating that the driver was re-purposed.