SimCity 2000 (DOS)

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SimCity 2000
Sim City 2000 - DOS - USA.jpg
Platform: DOS
Year: 1993
Developer: Maxis Software, Inc.
Buy: Amazon
For other games in the series see SimCity.

SimCity 2000 is a strategy game based on urban planning and sequel to SimCity (DOS). You control the primary aspects of planning out the city including where residential, commercial, and industrial zones will be, where the police and fire departments will be built, power plants, parks, roads, railways, airports, and more. As your city grows, you will have various problems to deal with including traffic, crime, pollution, and civil unrest. You also have to worry about the city's budget and not build so fast or so reckless that you end up going bankrupt.

The game also acts as a fun toy where you can cause disasters to see how your city reacts to fires, hurricanes, riots, plane crashes, even alien attacks!

In addition to all the features of the first game, SimCity 2000 introduces an entire water system, mountains, and the progression of technologies. You can start a city all the way back in 1900 with only a few technologies available, and then, as time progresses, new technologies are invented until you reach the future where futuristic technologies like fusion power plants become available. The view has also switched to an isometric display which gives you a better look at your city and allows you to rotate the view.

Screenshots

Sim City 2000 - DOS - Title.png

The title screen.

Sim City 2000 - DOS - New City.png

Reticulating some splines to get a new city.

Sim City 2000 - DOS - Small Town.png

Setting up a small town to call my own.

Sim City 2000 - DOS - Industry.png

Flint, Michigan has really lost its industry market.

Sim City 2000 - DOS - Newspaper.png

The water system adds an extra layer of complexity.

Sim City 2000 - DOS - Monster.png

Not again!

Music

VGMPF Album Art       Icon-Help.png

SimCity 2000 - DOS - Album Art.jpg

SimCity 2000's music is a collection of jazzy tracks that are played randomly at different intervals along the progression of the game.

The choice to play the songs at random means there is no official SimCity 2000 theme, and the music doesn't flow with what's going on in the game. Sue Kasper gave the songs varied emotions; some of the tracks have a nice rural feel, others have a more urban sound, some are lazy, others are anxious. However, since the songs play at random, you can get a fast-paced urban song when you only have a tiny village, a lazy slow song when your teeming metropolis is rioting, or a nice toe-tapping dance number when your city is being crippled by a hurricane!

The current recording was made with a Roland MT-32, though there are numerous other supported sound cards that need to be recorded.

Recording

# Title ComposerArranger Length Listen Download
01 Track 01 Sue KasperBrian Conrad, Michael Perry 1:54
Download
02 Track 02 Sue KasperBrian Conrad, Michael Perry 0:56
Download
03 Track 03 Sue KasperBrian Conrad, Michael Perry 0:24
Download
04 Track 04 Sue KasperBrian Conrad, Michael Perry 1:15
Download
05 Track 05 Sue KasperBrian Conrad, Michael Perry 1:11
Download
06 Track 06 Sue KasperBrian Conrad, Michael Perry 0:16
Download
07 Track 07 Sue KasperBrian Conrad, Michael Perry 0:17
Download
08 Track 08 Sue KasperBrian Conrad, Michael Perry 2:23
Download
09 Track 09 Sue KasperBrian Conrad, Michael Perry 3:07
Download
10 Track 10 Sue KasperBrian Conrad, Michael Perry 0:20
Download
11 Track 11 Sue KasperBrian Conrad, Michael Perry 0:16
Download
12 Track 12 Sue KasperBrian Conrad, Michael Perry 0:59
Download
13 Track 13 Sue KasperBrian Conrad, Michael Perry 1:06
Download
14 Track 14 Sue KasperBrian Conrad, Michael Perry 1:44
Download
15 Track 15 Sue KasperBrian Conrad, Michael Perry 0:40
Download
16 Track 16 Sue KasperBrian Conrad, Michael Perry 0:30
Download
17 Track 17 Sue KasperBrian Conrad, Michael Perry 0:15
Download
18 Track 18 Sue KasperBrian Conrad, Michael Perry 1:44
Download

Credits

(Sources: 1, 2, 3)

Game Rip

Format

Download

XMI.png SYX.png

Download

(Info)


The XMI music files were ripped from the SC2000.DAT file, which contains the majority of the game's data. There are four soundtracks with the same music for four different sound cards, each has a numeric prefix 1, 2, 3, and 5 (4 doesn't exist, possibly indicating a sound card that was scrapped during development). Number 3 is for Roland output. There are 19 tracks per set numbered 0-18 (the Roland output is missing track 17 which appears to be used for sound effects). These are used by different sound cards.

When the user selects a sound card for music playback in INSTALL.EXE, the program makes several edits to SC2000.CFG. Sound card configuration options go under the [Music] section, and the set of XMI files to play back is set as a 2-letter code in the MUSICFILES field of the [MIDI Bank] section. Tracks that begin with 1 correspond to the 2-letter code GM, for general MIDI. These are the only tracks that come in Windows installs, in the MIDI file format. Tracks that begin with 2 correspond to the code SB, and are used for several different FM synthesis cards (see below). Tracks that begin with 3 correspond to the code MT, and are for the Roland MT32/LAPC-1. Tracks that begin with 5 correspond to the code WB, and are exclusively for the Creative Wave Blaster sample-based synthesis add-on for Sound Blaster 16 and Sound Blaster AWE32 cards.

Default Sys-Ex data is used and included in the rip for MT-32 output. There are also two instrument bank files in an unknown format for use with a different output. In the SC2000 file, these banks are labeled GM.OPL and GM.AD, suggesting that they are banks for the different variants of cards that use the SB set of XMI files, namely the Adlib and Sound Blaster (which primarily use OPL synthesis) variants.

Audio Devices

Music

Icon - AdLib.png Icon - AdLib Gold 1000.png Icon - Aria.png Icon - General MIDI.png Icon - LAPC-I.png Icon - MT-32.png Icon - PC Speaker.png Icon - Pro AudioSpectrum.png Icon - Pro AudioSpectrum 16.png Icon - Sound Blaster.png Icon - Sound Blaster AWE 32.png Icon - Sound Blaster Pro.png Icon - Sound Blaster Pro 2.png Icon - Sound Blaster 16.png Icon - Sound Canvas.png Icon - Soundscape.png Icon - Wave Blaster.png

Sound

Icon - AdLib Gold 1000.png Icon - Aria.png Icon - Pro AudioSpectrum.png Icon - Pro AudioSpectrum 16.png Icon - Sound Blaster.png Icon - Sound Blaster AWE 32.png Icon - Sound Blaster Pro.png Icon - Sound Blaster Pro 2.png Icon - Sound Blaster 16.png Icon - Soundscape.png

MIDI Bank

SB SB GM GM MT MT GM SB GM SB SB SB SB SB GM GM WB

(Sources: Music - 1, Music - 2, Sound)

The configuration lists Pro AudioSpectrum 16 or Sound Blaster Pro 2 as music devices, but groups them to their main device when listing sound devices.

Releases

  USA.svg   USA
Sim City 2000 - DOS - USA.jpg
Title: SimCity 2000
Platform: DOS
Released: 1993-??-??
Publisher: Maxis Software, Inc.
  France.svg   France
Sim City 2000 - DOS - France.jpg
Title: SimCity 2000
Platform: DOS
Released: 1993-??-??
Publisher: Mindscape, Inc.
  Germany.svg   Germany
Sim City 2000 - DOS - Germany.jpg
Title: SimCity 2000
Platform: DOS
Released: 1993-??-??
Publisher: Bomico Entertainment Software, GmbH
  UK.svg   UK
BoxMissing.png
Title: SimCity 2000
Platform: DOS
Released: 1993-??-??
Publisher: Mindscape, Ltd.
  Poland.svg   Poland
Sim City 2000 - DOS - Poland.jpg
Title: SimCity 2000
Platform: DOS
Released: 199?-??-??
Publisher: Maxis Software, Inc.

Links