SimCity (SNES)
SIM City | ||||||||
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In SIM City, you play the mayor of a newly formed village. Your objective is to skillfully plan the layout of your village to entice more people to dwell there. As your population increases, your quaint village becomes a town, then a city, and so on. There are many factors you'll have to juggle as mayor. For example, good transportation and a properly maintained police force will benefit your growth, while pollution and urban sprawl will have a negative impact. You get to zone areas as residential, commercial, or industrial, while also setting up police and fire coverage, erecting stadiums, building power plants, etc. The game also comes with several scenarios of cities, like Tokyo, Bern, and Detroit. The cities have major problems which you must rectify in order to unlock more scenarios. When you get bored, you can cause disasters like floods, tornadoes, and monster attacks in order to see how your citizens react.
SIM City for the SNES is a port from the original DOS game. While ported games tend to be poorly developed, Nintendo went to great lengths to ensure that this port would be a success. Improvements were made to the graphics, music, and overall enjoyment of the game. They even successfully converted the mouse interface to a game pad.
Contents
Screenshots
Music
The music of SIM City is a perfect example of how a game's mood is influenced by its music. As you increase the size of your city, the music keeps pace by becoming more mechanized and technological. The village tune is soothing and slow, while the town and city tunes increase in tempo and complexity. Once you reach the metropolis you can really feel the rapid pace of your bustling city.
Other tunes are wonderfully fitting as well. Bad news carries with it an urgent mood, while good news is uplifting, and the title music is very memorable to any fan of the game.
The whole of the game is pulled together with a uniform sound. Certain instruments, like the xylophone, appear in most of the tracks, allowing everything to come together.
Recording
# |
Title |
Composer |
Arranger |
Length |
Size |
Download |
01 | Opening | Soyo Oka | Unknown | 0:56 | 869 KB | [1] |
02 | Map Select | Soyo Oka | Unknown | 0:51 | 632 KB | [2] |
03 | Village | Soyo Oka | Unknown | 1:19 | 997 KB | [3] |
04 | Town | Soyo Oka | Unknown | 1:42 | 1.2 MB | [4] |
05 | City | Soyo Oka | Unknown | 1:47 | 1.6 MB | [5] |
06 | Capital | Soyo Oka | Unknown | 2:03 | 1.8 MB | [6] |
07 | Metropolis | Soyo Oka | Unknown | 1:52 | 1.3 MB | [7] |
08 | Megalopolis | Soyo Oka | Unknown | 2:37 | 1.9 MB | [8] |
09 | Bad Evaluation | Soyo Oka | Unknown | 0:51 | 631 KB | [9] |
10 | Good Evaluation | Soyo Oka | Unknown | 0:40 | 515 KB | [10] |
11 | Information | Soyo Oka | Unknown | 1:12 | 883 KB | [11] |
12 | Growth | Soyo Oka | Unknown | 0:31 | 359 KB | [12] |
13 | Disaster | Soyo Oka | Unknown | 0:48 | 590 KB | [13] |
14 | Budget | Soyo Oka | Unknown | 1:15 | 973 KB | [14] |
15 | Congratulations | Soyo Oka | Unknown | 0:10 | 106 KB | [15] |
16 | Congratulations On Megalopolis | Soyo Oka | Unknown | 0:25 | 380 KB | [16] |
17 | Fired | Soyo Oka | Unknown | 0:10 | 101 KB | [17] |
18 | Ending | Soyo Oka | Unknown | 1:06 | 632 KB | [18] |
Playlist
Type |
Open |
File:M3U.png | Online Playlist |
Credits
- Ripper: King Aleste
- Recorder: TheAlmightyGuru
- Game Credits:
- Not Credited: Soyo Oka
Albums
Game Rip
Format |
Download |
Size |
Download | 51 KB |
The SPC logs were recorded during actual game play. Some of the titles come from official albums, others correspond to what is happening in the game when they're played. There are a number of sound effects included in the rip.
Releases
Links
- Wikipedia: en.wikipedia.org/wiki/Sim_City