SimCity (SNES)

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SIM City
SIMCity-SNES.jpg
Platform: Super NES
Year: 1991
Developer: Intelligent Systems
Buy: Amazon

In SIM City, you play the mayor of a newly formed village. Your objective is to skillfully plan the layout of your village to entice more people to dwell there. As your population increases, your quaint village becomes a town, then a city, and so on. There are many factors you'll have to juggle as mayor. For example, good transportation and a properly maintained police force will benefit your growth, while pollution and urban sprawl will have a negative impact. You get to zone areas as residential, commercial, or industrial, while also setting up police and fire coverage, erecting stadiums, building power plants, etc. The game also comes with several scenarios of cities, like Tokyo, Bern, and Detroit. The cities have major problems which you must rectify in order to unlock more scenarios. When you get bored, you can cause disasters like floods, tornadoes, and monster attacks in order to see how your citizens react.

SIM City for the SNES is a port from the original DOS game. While ported games tend to be poorly developed, Nintendo went to great lengths to ensure that this port would be a success. Improvements were made to the graphics, music, and overall enjoyment of the game. They even successfully converted the mouse interface to a game pad.


Screenshots


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Music

The music of SIM City is a perfect example of how a game's mood is influenced by its music. As you increase the size of your city, the music keeps pace by becoming more mechanized and technological. The village tune is soothing and slow, while the town and city tunes increase in tempo and complexity. Once you reach the metropolis you can really feel the rapid pace of your bustling city.

Other tunes are wonderfully fitting as well. Bad news carries with it an urgent mood, while good news is uplifting, and the title music is very memorable to any fan of the game.

The whole of the game is pulled together with a uniform sound. Certain instruments, like the xylophone, appear in most of the tracks, allowing everything to come together.


Recording

#

Title

Composer

Arranger

Length

Size

Download

01 Opening Soyo Oka Unknown 0:56 869 KB [1]
02 Map Select Soyo Oka Unknown 0:51 632 KB [2]
03 Village Soyo Oka Unknown 1:19 997 KB [3]
04 Town Soyo Oka Unknown 1:42 1.2 MB [4]
05 City Soyo Oka Unknown 1:47 1.6 MB [5]
06 Capital Soyo Oka Unknown 2:03 1.8 MB [6]
07 Metropolis Soyo Oka Unknown 1:52 1.3 MB [7]
08 Megalopolis Soyo Oka Unknown 2:37 1.9 MB [8]
09 Bad Evaluation Soyo Oka Unknown 0:51 631 KB [9]
10 Good Evaluation Soyo Oka Unknown 0:40 515 KB [10]
11 Information Soyo Oka Unknown 1:12 883 KB [11]
12 Growth Soyo Oka Unknown 0:31 359 KB [12]
13 Disaster Soyo Oka Unknown 0:48 590 KB [13]
14 Budget Soyo Oka Unknown 1:15 973 KB [14]
15 Congratulations Soyo Oka Unknown 0:10 106 KB [15]
16 Congratulations On Megalopolis Soyo Oka Unknown 0:25 380 KB [16]
17 Fired Soyo Oka Unknown 0:10 101 KB [17]
18 Ending Soyo Oka Unknown 1:06 632 KB [18]


Playlist

Type

Open

File:M3U.png Online Playlist


Credits


Albums

Template:Table Albums

Game Rip

Format

Download

Size

SPC.png

Download 51 KB

The SPC logs were recorded during actual game play. Some of the titles come from official albums, others correspond to what is happening in the game when they're played. There are a number of sound effects included in the rip.


Releases

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Links