Difference between revisions of "SimCity (SNES)"

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{{Template: Infobox Game
+
{{Infobox Game
 
| Title          = Sim City
 
| Title          = Sim City
 
| BoxArt          = SIMCity-SNES.jpg
 
| BoxArt          = SIMCity-SNES.jpg
Line 216: Line 216:
 
| Title = Nintendo Super Famicom Game Music
 
| Title = Nintendo Super Famicom Game Music
 
| Image = NintendoSFCGameMusic.jpg
 
| Image = NintendoSFCGameMusic.jpg
| Date  = 1992/03/04
+
| Date  = 1992-03-04
 
}}
 
}}
 
{{Album
 
{{Album
 
| Title = Nintendo Super Famicom Game Music ~ Fun Together With Beyer
 
| Title = Nintendo Super Famicom Game Music ~ Fun Together With Beyer
 
| Image = Nintendo SFC Game Music ~ Fun Together With Beyer.jpg
 
| Image = Nintendo SFC Game Music ~ Fun Together With Beyer.jpg
| Date  = 1993/11/30
+
| Date  = 1993-11-30
 
}}
 
}}
 
|}
 
|}
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==Links==
 
==Links==
 
* [http://www.mobygames.com/game/snes/simcity mobygames.com/game/snes/simcity] - Moby Games.
 
* [http://www.mobygames.com/game/snes/simcity mobygames.com/game/snes/simcity] - Moby Games.
* [http://en.wikipedia.org/wiki/Sim_City en.wikipedia.org/wiki/Sim_City] - Wikipedia
+
* [http://en.wikipedia.org/wiki/Sim_City en.wikipedia.org/wiki/Sim_City] - Wikipedia.

Revision as of 17:59, 31 October 2013

Sim City
SIMCity-SNES.jpg
Platform: Super NES
Year: 1991
Developer: Intelligent Systems
Buy: Amazon

In Sim City, you play the mayor of a newly formed village. Your objective is to skillfully plan the layout of your village to entice more people to dwell there. As your population increases, your quaint village becomes a town, then a city, and so on. There are many factors you'll have to juggle as mayor. For example, good transportation and a properly maintained police force will benefit your growth, while pollution and urban sprawl will have a negative impact. You get to zone areas as residential, commercial, or industrial, while also setting up police and fire coverage, erecting stadiums, building power plants, etc. The game also comes with several scenarios of cities, like Tokyo, Bern, and Detroit. The cities have major problems which you must rectify in order to unlock more scenarios. When you get bored, you can cause disasters like floods, tornadoes, and monster attacks in order to see how your citizens react.

Sim City for the SNES is a port from the original DOS game. While ported games tend to be poorly developed, Nintendo went to great lengths to ensure that this port would be a success. Improvements were made to the graphics, music, and overall enjoyment of the game. They even successfully converted the mouse interface to a game pad.


Screenshots

256px

Title screen.

256px

Choosing a landmass to work with.

256px

Some of the various scenarios you can play.

256px

A tightly-packed city.

256px

Checking the traffic density report.

256px

Disaster! A tornado has touched down!


Music

The music of Sim City is a perfect example of how a game's mood is influenced by its music. As you increase the size of your city, the music keeps pace by becoming more mechanized and technological. The village tune is soothing and slow, while the town and city tunes increase in tempo and complexity. Once you reach the metropolis you can really feel the rapid pace of your bustling city.

Other tunes are wonderfully fitting as well. Bad news carries with it an urgent mood, while good news is uplifting, and the title music is very memorable to any fan of the game.

The whole of the game is pulled together with a uniform sound. Certain instruments, like the xylophone, appear in most of the tracks, allowing everything to come together.


Recording

#

Title

Composer

Arranger

Length

Size

Listen

01 Opening Soyo Oka Unknown 0:56 867 KB
02 Selection Soyo Oka Unknown 0:51 632 KB
03 Village Soyo Oka Unknown 1:19 995 KB
04 Town Soyo Oka Unknown 1:42 1.2 MB
05 City Soyo Oka Unknown 1:47 1.6 MB
06 Capital Soyo Oka Unknown 2:03 1.8 MB
07 Metropolis Soyo Oka Unknown 1:52 1.3 MB
08 Megalopolis Soyo Oka Unknown 2:37 1.9 MB
09 Bad Evaluation Soyo Oka Unknown 0:51 629 KB
10 Good Evaluation Soyo Oka Unknown 0:40 513 KB
11 Information Soyo Oka Unknown 1:12 881 KB
12 Growth Soyo Oka Unknown 0:31 357 KB
13 Disaster Soyo Oka Unknown 0:48 588 KB
14 Budget Soyo Oka Unknown 1:15 971 KB
15 Congratulations Soyo Oka Unknown 0:10 104 KB
16 Congratulations On Megalopolis Soyo Oka Unknown 0:25 378 KB
17 You're Fired! Soyo Oka Unknown 0:10 99 KB
18 Ending Soyo Oka Unknown 1:06 630 KB


Credits

  • Rippers: King Aleste, CaitSith2, Osaka, nensondubois, Datschge
  • Recorder: TheAlmightyGuru
  • Game Credits:


Albums


Game Rip

Format

Download

Size

SPC.png

Download 51 KB

The SPC logs were recorded during actual game play. Some of the titles come from official albums, others correspond to what is happening in the game when they're played. There are a number of sound effects included in the rip.

There are a number of fanfares in the game that are play at the beginning of shared music. These fanfares have been removed so as to not repeat the same song several times in the recording. The fanfares should be isolated and recorded separately.


Releases

  Japan.svg   Japan
SIMCity-SFC.jpg
Title: シムシティ (Sim City)
Platform: Super Famicom
Released: 1991-04-26
Publisher: Nintendo Co., Ltd.
  USA.svg   USA
SIMCity-SNES.jpg
Title: Sim City
Platform: Super NES
Released: 1991-08-01
Publisher: Nintendo of America, Inc.
  France.svg   France
BoxMissing.png
Title: Sim City
Platform: Super NES
Released: 1992-09-24
Publisher: Nintendo of Europe GmbH
  Germany.svg   Germany
SIMCity-SNES-PAL.jpg
Title: Sim City
Platform: Super NES
Released: 1992-09-24
Publisher: Nintendo of Europe GmbH
  Netherlands.svg   Netherlands
SIMCity-SNES-Netherlands.jpg
Title: Sim City
Platform: Super NES
Released: 1992-09-24
Publisher: Nintendo of Europe GmbH
  Italy.svg   Italy
Sim City - SNES - Italy.jpg
Title: Sim City
Platform: Super NES
Released: 1992-09-24
Publisher: Linea GIG, S.p.A.


Links