Difference between revisions of "SimCity (SNES)"
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− | {{ | + | {{Infobox Game |
− | | Title | + | | Title = SimCity |
− | | BoxArt | + | | BoxArt = SIMCity-SNES.jpg |
− | | | + | | Platform = [[Super Nintendo Entertainment System|SNES]] |
− | | | + | | Year = 1991 |
− | | Year | + | | Developer = {{Developer|Maxis Software|Maxis Software Inc.}}, {{Developer|Intelligent Systems}} |
− | | | + | | Amazon = B00002STZH |
− | | | ||
− | | Amazon | ||
}} | }} | ||
− | + | :''For other games in the series see [[SimCity]].'' | |
− | + | In '''''SimCity''''', you play the mayor of a newly formed village. Your objective is to skillfully plan the layout of your village to entice more people to dwell there. As your population increases, your quaint village becomes a town, then a city, and so on. There are many factors you'll have to juggle as mayor. For example, good transportation and a properly maintained police force will benefit your growth, while pollution and urban sprawl will have a negative impact. You get to zone areas as residential, commercial, or industrial, while also setting up police and fire coverage, erecting stadiums, building power plants, etc. The game also comes with several scenarios of cities, like Tokyo, Bern, and Detroit. The cities have major problems which you must rectify in order to unlock more scenarios. When you get bored, you can cause disasters like floods, tornadoes, and monster attacks in order to see how your citizens react. | |
+ | ''SimCity'' for the SNES is a port from the original DOS game. While ported games tend to be poorly developed, Nintendo went to great lengths to ensure that this port would be a success. Improvements were made to the graphics, music, and overall enjoyment of the game. They even successfully converted the mouse interface to a game pad. | ||
==Screenshots== | ==Screenshots== | ||
− | + | {| align="center" | | |
− | {{ | + | | |
− | | | + | {{Screenshot |
− | | | + | | Image = SimCity - SNES - Title.png |
− | | | + | | Description = Title screen.}} |
− | | | + | {{Screenshot |
− | + | | Image = SimCity - SNES - Map Select.png | |
− | | | + | | Description = Choosing a landmass to work with.}} |
− | | | + | {{Screenshot |
− | + | | Image = SimCity - SNES - Select Scenario.png | |
− | | | + | | Description = Some of the various scenarios you can play.}} |
− | | | + | {{Screenshot |
− | | | + | | Image = SimCity - SNES - Packed Tight.png |
− | + | | Description = A tightly-packed city.}} | |
+ | {{Screenshot | ||
+ | | Image = SimCity - SNES - Traffic Density.png | ||
+ | | Description = Checking the traffic density report.}} | ||
+ | {{Screenshot | ||
+ | | Image = SimCity - SNES - Disaster.png | ||
+ | | Description = Disaster! A tornado has touched down!}} | ||
+ | |} | ||
+ | ==Music== | ||
+ | The music of ''SimCity'' is a perfect example of how a game's mood is influenced by its music. As you increase the size of your city, the music keeps pace by becoming more mechanized and technological. The village tune is soothing and slow, while the town and city tunes increase in tempo and complexity. Once you reach the metropolis you can really feel the rapid pace of your bustling city. | ||
− | + | Other tunes are wonderfully fitting as well. Bad news carries with it an urgent mood, while good news is uplifting, and the title music is very memorable to any fan of the game. | |
− | |||
+ | The whole of the game is pulled together with a uniform sound. Certain instruments, like the xylophone, appear in most of the tracks, allowing everything to come together. | ||
===Recording=== | ===Recording=== | ||
− | {{ | + | {{TrackListBegin}} |
− | | | + | {{TrackListEntry |
− | | | + | | Track = 1 |
− | | | + | | Title = Opening |
− | | | + | | TitleLink = Opening - SimCity (SNES) |
− | | | + | | Composer = {{TrackListComposer|Soyo Oka}} |
− | | | + | | DurationMin = 0 |
− | | | + | | DurationSec = 56 |
+ | | Game = SIM City | ||
+ | | Platform = SNES | ||
+ | | Recording = 01 - SIM City - SNES - Opening.ogg | ||
+ | }} | ||
+ | {{TrackListEntry | ||
+ | | Track = 2 | ||
+ | | Title = Selection | ||
+ | | Composer = {{TrackListComposer|Soyo Oka}} | ||
+ | | DurationMin = 0 | ||
+ | | DurationSec = 51 | ||
+ | | Game = SIM City | ||
+ | | Platform = SNES | ||
+ | | Recording = 02 - SIM City - SNES - Selection.ogg | ||
+ | }} | ||
+ | {{TrackListEntry | ||
+ | | Track = 3 | ||
+ | | Title = Village | ||
+ | | Composer = {{TrackListComposer|Soyo Oka}} | ||
+ | | DurationMin = 1 | ||
+ | | DurationSec = 19 | ||
+ | | Game = SIM City | ||
+ | | Platform = SNES | ||
+ | | Recording = 03 - SIM City - SNES - Village.ogg | ||
+ | }} | ||
+ | {{TrackListEntry | ||
+ | | Track = 4 | ||
+ | | Title = Town | ||
+ | | TitleLink = Town - SimCity (SNES) | ||
+ | | Composer = {{TrackListComposer|Soyo Oka}} | ||
+ | | DurationMin = 1 | ||
+ | | DurationSec = 42 | ||
+ | | Game = SIM City | ||
+ | | Platform = SNES | ||
+ | | Recording = 04 - SIM City - SNES - Town.ogg | ||
+ | }} | ||
+ | {{TrackListEntry | ||
+ | | Track = 5 | ||
+ | | Title = City | ||
+ | | TitleLink = City - SimCity (SNES) | ||
+ | | Composer = {{TrackListComposer|Soyo Oka}} | ||
+ | | DurationMin = 1 | ||
+ | | DurationSec = 47 | ||
+ | | Game = SIM City | ||
+ | | Platform = SNES | ||
+ | | Recording = 05 - SIM City - SNES - City.ogg | ||
+ | }} | ||
+ | {{TrackListEntry | ||
+ | | Track = 6 | ||
+ | | Title = Capital | ||
+ | | Composer = {{TrackListComposer|Soyo Oka}} | ||
+ | | DurationMin = 2 | ||
+ | | DurationSec = 3 | ||
+ | | Game = SIM City | ||
+ | | Platform = SNES | ||
+ | | Recording = 06 - SIM City - SNES - Capital.ogg | ||
+ | }} | ||
+ | {{TrackListEntry | ||
+ | | Track = 7 | ||
+ | | Title = Metropolis | ||
+ | | Composer = {{TrackListComposer|Soyo Oka}} | ||
+ | | DurationMin = 1 | ||
+ | | DurationSec = 52 | ||
+ | | Game = SIM City | ||
+ | | Platform = SNES | ||
+ | | Recording = 07 - SIM City - SNES - Metropolis.ogg | ||
+ | }} | ||
+ | {{TrackListEntry | ||
+ | | Track = 8 | ||
+ | | Title = Megalopolis | ||
+ | | Composer = {{TrackListComposer|Soyo Oka}} | ||
+ | | DurationMin = 2 | ||
+ | | DurationSec = 37 | ||
+ | | Game = SIM City | ||
+ | | Platform = SNES | ||
+ | | Recording = 08 - SIM City - SNES - Megalopolis.ogg | ||
+ | }} | ||
+ | {{TrackListEntry | ||
+ | | Track = 9 | ||
+ | | Title = Bad Evaluation | ||
+ | | Composer = {{TrackListComposer|Soyo Oka}} | ||
+ | | DurationMin = 0 | ||
+ | | DurationSec = 51 | ||
+ | | Game = SIM City | ||
+ | | Platform = SNES | ||
+ | | Recording = 09 - SIM City - SNES - Bad Evaluation.ogg | ||
+ | }} | ||
+ | {{TrackListEntry | ||
+ | | Track = 10 | ||
+ | | Title = Good Evaluation | ||
+ | | Composer = {{TrackListComposer|Soyo Oka}} | ||
+ | | DurationMin = 0 | ||
+ | | DurationSec = 40 | ||
+ | | Game = SIM City | ||
+ | | Platform = SNES | ||
+ | | Recording = 10 - SIM City - SNES - Good Evaluation.ogg | ||
+ | }} | ||
+ | {{TrackListEntry | ||
+ | | Track = 11 | ||
+ | | Title = Information | ||
+ | | TitleLink = Information - SimCity (SNES) | ||
+ | | Composer = {{TrackListComposer|Soyo Oka}} | ||
+ | | DurationMin = 1 | ||
+ | | DurationSec = 12 | ||
+ | | Game = SIM City | ||
+ | | Platform = SNES | ||
+ | | Recording = 11 - SIM City - SNES - Information.ogg | ||
+ | }} | ||
+ | {{TrackListEntry | ||
+ | | Track = 12 | ||
+ | | Title = Growth | ||
+ | | Composer = {{TrackListComposer|Soyo Oka}} | ||
+ | | DurationMin = 0 | ||
+ | | DurationSec = 31 | ||
+ | | Game = SIM City | ||
+ | | Platform = SNES | ||
+ | | Recording = 12 - SIM City - SNES - Growth.ogg | ||
+ | }} | ||
+ | {{TrackListEntry | ||
+ | | Track = 13 | ||
+ | | Title = Disaster | ||
+ | | Composer = {{TrackListComposer|Soyo Oka}} | ||
+ | | DurationMin = 0 | ||
+ | | DurationSec = 48 | ||
+ | | Game = SIM City | ||
+ | | Platform = SNES | ||
+ | | Recording = 13 - SIM City - SNES - Disaster.ogg | ||
}} | }} | ||
− | | | + | {{TrackListEntry |
− | | | + | | Track = 14 |
− | | | + | | Title = Budget |
− | | | + | | Composer = {{TrackListComposer|Soyo Oka}} |
− | | | + | | DurationMin = 1 |
− | | | + | | DurationSec = 15 |
− | | | + | | Game = SIM City |
− | |- | + | | Platform = SNES |
− | + | | Recording = 14 - SIM City - SNES - Budget.ogg | |
− | + | }} | |
− | + | {{TrackListEntry | |
− | + | | Track = 15 | |
− | + | | Title = Congratulations | |
− | + | | TitleLink = Congratulations - SimCity (SNES) | |
− | + | | Composer = {{TrackListComposer|Soyo Oka}} | |
− | + | | DurationMin = 0 | |
− | + | | DurationSec = 10 | |
− | | | + | | Game = SIM City |
− | | | + | | Platform = SNES |
− | | | + | | Recording = 15 - SIM City - SNES - Congratulations.ogg |
− | + | }} | |
− | + | {{TrackListEntry | |
− | + | | Track = 16 | |
− | | | + | | Title = Congratulations On Megalopolis |
− | | | + | | Composer = {{TrackListComposer|Soyo Oka}} |
− | + | | DurationMin = 0 | |
− | + | | DurationSec = 25 | |
− | | | + | | Game = SIM City |
− | | | + | | Platform = SNES |
− | | | + | | Recording = 16 - SIM City - SNES - Congratulations On Megalopolis.ogg |
− | | | + | }} |
− | |- | + | {{TrackListEntry |
− | + | | Track = 17 | |
− | + | | Title = You're Fired! | |
− | + | | Composer = {{TrackListComposer|Soyo Oka}} | |
− | + | | DurationMin = 0 | |
− | + | | DurationSec = 10 | |
− | + | | Game = SIM City | |
− | + | | Platform = SNES | |
− | + | | Recording = 17 - SIM City - SNES - You're Fired!.ogg | |
− | + | }} | |
− | | | + | {{TrackListEntry |
− | | | + | | Track = 18 |
− | | | + | | Title = Ending |
− | + | | TitleLink = Ending - SimCity (SNES) | |
− | + | | Composer = {{TrackListComposer|Soyo Oka}} | |
− | + | | DurationMin = 1 | |
− | | | + | | DurationSec = 6 |
− | + | | Game = SIM City | |
− | + | | Platform = SNES | |
− | + | | Recording = 18 - SIM City - SNES - Ending.ogg | |
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}} | }} | ||
− | + | {{TrackListEnd}} | |
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===Credits=== | ===Credits=== | ||
− | * ''' | + | * '''Rippers:''' King Aleste, CaitSith2, Osaka, nensondubois, Datschge |
* '''Recorder:''' [[User:TheAlmightyGuru|TheAlmightyGuru]] | * '''Recorder:''' [[User:TheAlmightyGuru|TheAlmightyGuru]] | ||
* '''Game Credits:''' | * '''Game Credits:''' | ||
− | ** '''Not Credited:''' {{ | + | ** '''Not Credited Composer:''' {{Credits|Soyo Oka}} |
+ | ** '''Not Credited Mario Sound Effect:''' {{Credits|Koji Kondo}} | ||
+ | |||
+ | (Source: [http://www.ic.gc.ca/app/opic-cipo/cpyrghts/dtls.do;jsessionid=0000fVn5h33-vUHRo3aAsYwm4uz:13nso804o?fileNum=335669&type=1&lang=eng]; Game lacks credits.) | ||
+ | The Canadian Copyright Database has the names of all the people who worked on the game. Soyo Oka and Koji Kondo are two sound designers from Nintendo who are listed. | ||
===Albums=== | ===Albums=== | ||
− | + | {| align="center" | | |
− | {{ | + | | |
− | | | + | {{Album |
− | | | + | | Title = Nintendo Super Famicom Game Music |
− | + | | Image = NintendoSFCGameMusic.jpg | |
− | | | + | | Date = 1992-03-04 |
− | + | }} | |
− | | | + | {{Album |
− | | | + | | Title = Nintendo Super Famicom Game Music ~ Fun Together With Beyer |
− | + | | Image = Nintendo SFC Game Music ~ Fun Together With Beyer.jpg | |
− | | | + | | Date = 1993-11-30 |
}} | }} | ||
+ | |} | ||
===Game Rip=== | ===Game Rip=== | ||
− | {{ | + | {{Rips |
− | | | + | | Formats = {{Format|SPC}} |
− | | | + | | File = SimCity (SNES).zip |
− | | | ||
}} | }} | ||
− | |||
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+ | The [[SPC]] logs were recorded during actual game play. Some of the titles come from official albums, others correspond to what is happening in the game when they're played. There are a number of sound effects included in the rip. | ||
− | + | There are a number of fanfares in the game that are played at the beginning of shared music. These fanfares have been removed so as to not repeat the same song several times in the recording. The fanfares should be isolated and recorded separately. | |
==Releases== | ==Releases== | ||
− | { | + | {| align="center" | |
− | | | + | | |
− | | | + | {{Publication |
− | + | | Title = シムシティ | |
− | | | + | | Translation = SimCity |
− | | | + | | BoxArt = SIMCity-SFC.jpg |
− | | | + | | Platform = {{Platform|Super Famicom}} |
− | | | + | | Publisher = {{Publisher|Nintendo|Nintendo Co., Ltd.}} |
− | + | | Released = 1991-04-26 | |
− | + | | Country = Japan | |
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}} | }} | ||
− | + | {{Publication | |
+ | | Title = SimCity | ||
+ | | BoxArt = SIMCity-SNES.jpg | ||
+ | | Platform = {{Platform|Super Nintendo Entertainment System|SNES}} | ||
+ | | Publisher = {{Publisher|Nintendo|Nintendo of America, Inc.}} | ||
+ | | Released = 1991-08-01 | ||
+ | | Country = USA | ||
+ | }} | ||
+ | {{Publication | ||
+ | | Title = SimCity | ||
+ | | BoxArt = | ||
+ | | Platform = {{Platform|Super Nintendo Entertainment System|SNES}} | ||
+ | | Publisher = {{Publisher|Nintendo|Nintendo of Europe GmbH}} | ||
+ | | Released = 1992-09-24 | ||
+ | | Country = France | ||
+ | }} | ||
+ | {{Publication | ||
+ | | Title = SimCity | ||
+ | | BoxArt = SIMCity-SNES-PAL.jpg | ||
+ | | Platform = {{Platform|Super Nintendo Entertainment System|SNES}} | ||
+ | | Publisher = {{Publisher|Nintendo|Nintendo of Europe GmbH}} | ||
+ | | Released = 1992-09-24 | ||
+ | | Country = Germany | ||
+ | }} | ||
+ | {{Publication | ||
+ | | Title = SimCity | ||
+ | | BoxArt = SIMCity-SNES-Netherlands.jpg | ||
+ | | Platform = {{Platform|Super Nintendo Entertainment System|SNES}} | ||
+ | | Publisher = {{Publisher|Nintendo|Nintendo of Europe GmbH}} | ||
+ | | Released = 1992-09-24 | ||
+ | | Country = Netherlands | ||
+ | }} | ||
+ | {{Publication | ||
+ | | Title = SimCity | ||
+ | | BoxArt = Sim City - SNES - Italy.jpg | ||
+ | | Platform = {{Platform|Super Nintendo Entertainment System|SNES}} | ||
+ | | Publisher = {{Publisher|Nintendo|Nintendo of Europe GmbH}}, {{Publisher|Linea GIG|Linea GIG, S.p.A.}} | ||
+ | | Released = 1992-09-24 | ||
+ | | Country = Italy | ||
+ | }} | ||
+ | |} | ||
==Links== | ==Links== | ||
− | * | + | * [http://www.mobygames.com/game/snes/simcity mobygames.com/game/snes/simcity] - MobyGames. |
− | + | * [http://www.gamefaqs.com/snes/588657-simcity gamefaqs.com/snes/588657-simcity] - GameFAQs. | |
− | + | * [http://en.wikipedia.org/wiki/Sim_City en.wikipedia.org/wiki/Sim_City] - Wikipedia. | |
− | |||
− | |||
− |
Revision as of 16:43, 26 December 2018
SimCity | ||||||||
|
- For other games in the series see SimCity.
In SimCity, you play the mayor of a newly formed village. Your objective is to skillfully plan the layout of your village to entice more people to dwell there. As your population increases, your quaint village becomes a town, then a city, and so on. There are many factors you'll have to juggle as mayor. For example, good transportation and a properly maintained police force will benefit your growth, while pollution and urban sprawl will have a negative impact. You get to zone areas as residential, commercial, or industrial, while also setting up police and fire coverage, erecting stadiums, building power plants, etc. The game also comes with several scenarios of cities, like Tokyo, Bern, and Detroit. The cities have major problems which you must rectify in order to unlock more scenarios. When you get bored, you can cause disasters like floods, tornadoes, and monster attacks in order to see how your citizens react.
SimCity for the SNES is a port from the original DOS game. While ported games tend to be poorly developed, Nintendo went to great lengths to ensure that this port would be a success. Improvements were made to the graphics, music, and overall enjoyment of the game. They even successfully converted the mouse interface to a game pad.
Screenshots
Music
The music of SimCity is a perfect example of how a game's mood is influenced by its music. As you increase the size of your city, the music keeps pace by becoming more mechanized and technological. The village tune is soothing and slow, while the town and city tunes increase in tempo and complexity. Once you reach the metropolis you can really feel the rapid pace of your bustling city.
Other tunes are wonderfully fitting as well. Bad news carries with it an urgent mood, while good news is uplifting, and the title music is very memorable to any fan of the game.
The whole of the game is pulled together with a uniform sound. Certain instruments, like the xylophone, appear in most of the tracks, allowing everything to come together.
Recording
# | Title | Composer | Length | Listen | Download |
---|---|---|---|---|---|
01 | Opening | Soyo Oka | 0:56 | Download | |
02 | Selection | Soyo Oka | 0:51 | Download | |
03 | Village | Soyo Oka | 1:19 | Download | |
04 | Town | Soyo Oka | 1:42 | Download | |
05 | City | Soyo Oka | 1:47 | Download | |
06 | Capital | Soyo Oka | 2:03 | Download | |
07 | Metropolis | Soyo Oka | 1:52 | Download | |
08 | Megalopolis | Soyo Oka | 2:37 | Download | |
09 | Bad Evaluation | Soyo Oka | 0:51 | Download | |
10 | Good Evaluation | Soyo Oka | 0:40 | Download | |
11 | Information | Soyo Oka | 1:12 | Download | |
12 | Growth | Soyo Oka | 0:31 | Download | |
13 | Disaster | Soyo Oka | 0:48 | Download | |
14 | Budget | Soyo Oka | 1:15 | Download | |
15 | Congratulations | Soyo Oka | 0:10 | Download | |
16 | Congratulations On Megalopolis | Soyo Oka | 0:25 | Download | |
17 | You're Fired! | Soyo Oka | 0:10 | Download | |
18 | Ending | Soyo Oka | 1:06 | Download |
Credits
- Rippers: King Aleste, CaitSith2, Osaka, nensondubois, Datschge
- Recorder: TheAlmightyGuru
- Game Credits:
- Not Credited Composer: Soyo Oka
- Not Credited Mario Sound Effect: Koji Kondo
(Source: [1]; Game lacks credits.)
The Canadian Copyright Database has the names of all the people who worked on the game. Soyo Oka and Koji Kondo are two sound designers from Nintendo who are listed.
Albums
|
Game Rip
The SPC logs were recorded during actual game play. Some of the titles come from official albums, others correspond to what is happening in the game when they're played. There are a number of sound effects included in the rip.
There are a number of fanfares in the game that are played at the beginning of shared music. These fanfares have been removed so as to not repeat the same song several times in the recording. The fanfares should be isolated and recorded separately.
Releases
|
Links
- mobygames.com/game/snes/simcity - MobyGames.
- gamefaqs.com/snes/588657-simcity - GameFAQs.
- en.wikipedia.org/wiki/Sim_City - Wikipedia.
- Games Released In 1991
- Games Developed By Maxis Software
- Games Developed By Intelligent Systems
- Games
- SimCity (SNES)
- Games By Soyo Oka
- Games By Koji Kondo
- Games With Albums
- Games That Use SPC
- Games Released In Japan
- Super Famicom Games
- Games Published By Nintendo
- Games Released In USA
- Super Nintendo Entertainment System Games
- Games Released In France
- Games With Missing Box Art
- Games Released In Germany
- Games Released In Netherlands
- Games Released In Italy
- Games Published By Linea GIG