Silver Surfer (NES)
Silver Surfer is a horizontal-scrolling shooter, similar to Gradius. In this game, the Silver Surfer is summoned by Galactus to collect pieces for a powerful device. To do this, the Silver Surfer must traverse through six worlds, collecting a piece each world is completed. Each of these levels features an enemy from the comic series such as Reptyl, Mephisto, Possessor, Fire Lord, and Kylor. Each stage features a few sub-levels. The game also has an overhead view in some sections, playing similar to Galaga.
The game was highly criticized for its high difficulty; one hit kills you, and there are no kinds of health powerups or temporary invincibility. Pair this with obstacles all over the screen trying to kill you, and you've got a game that's near impossible to complete. However, the game was highly praised for its graphics and music.
The game's soundtrack has been highly praised, some of which calling it one of the best video game soundtracks of all time. The soundtrack consists of fast-paced rock tunes that give the player the high energy. Tim and his brother Geoff collaborated to create a great soundtrack. Also, even though there's only 2 in-game tunes, they're both pretty lengthy and catchy, so the listener is unlikely to get bored of the music.
To create the music, the Follin brothers had to painstakingly write the music in 6502 assembly machine code, using a sound driver by Software Creations programmer Stephen Ruddy.
It is unknown who composed which track, though it's believed Tim wrote the Hi Score music, as it shares an identical musical style to Treasure Master and Pictionary, games that only he composed the music for, while the BGM songs are thought to be composed by Geoff, as they have a more atmospheric sound to them, something that Tim said his brother was prone to doing more than he.
|01||Title Screen||Tim Follin, Geoff Follin||Stephen Ruddy||3:11||Download|
|02||Summoned by Galactus||Tim Follin, Geoff Follin||Stephen Ruddy||0:32||Download|
|03||World Selected||Tim Follin, Geoff Follin||Stephen Ruddy||0:08||Download|
|04||BGM 1||Tim Follin, Geoff Follin||Stephen Ruddy||3:03||Download|
|05||BGM 2||Tim Follin, Geoff Follin||Stephen Ruddy||3:28||Download|
|06||Section Complete||Tim Follin, Geoff Follin||Stephen Ruddy||0:06||Download|
|07||Device Completed||Tim Follin, Geoff Follin||Stephen Ruddy||1:08||Download|
|08||Game Over||Tim Follin, Geoff Follin||Stephen Ruddy||0:09||Download|
|09||Hi Score||Tim Follin, Geoff Follin||Stephen Ruddy||2:35||Download|
- Ripper: MrNorbert1994
- Recorder: Doommaster1994
- Game Credits:
The game's credits only appear after the ending after the start button is pressed. Stephen Ruddy has confirmed programming Software Creations' NES sound driver.
The game uses the 2A03. The DPCM channel is never used. The game uses Stephen Ruddy's sound driver. The DPCM channel is never used, and as typical with Stephen's driver, the noise channel works in conjunction with the triangle channel to produce more realistic-sounding drums.