Shrines - Ultima III: Exodus

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Shrines
Composer Ken Arnold
Released 1983-08-23
Title Origin Game Location
Loops Yes
This page is for the Ultima III: Exodus song, for more titles see Shrines.

Shrines is a fanfare from Ultima III: Exodus. It plays when you're in the shrines on Ambrosia, when you encounter a fountain in the dungeons, when you find a mark, when you meet the Time Lord, and when you defeat Exodus.

Several other Ultima games feature songs titled Shrines as well, but, while the title is the same, their music is different.

Title

The unofficial title Shrines was used because it is one of the most common places in the game where this song is heard. Various Internet sources also name this song Alive, though there is no known reason from where that title arose. Ken Arnold should be contacted for the official name of this song, failing that, game files should be checked for a proper title.

Games

Ultima III: Exodus (A2)

Platform - A2.png
Ultima III: Exodus (A2)
Output - AY.svg
Ultima 3 - A2 - Shrine.png
Arranger Ken Arnold
Released 1983-08-23
Length 0:15.67
Format UNK

This is the original version of the song as composed by Ken Arnold. It is rendered on the AY-3-8930 chip of the Mockingboard.

Ultima III: Exodus (A8)

Platform - A8.png
Ultima III: Exodus (A8)
Arranger Ken Arnold
Released 1983-??-??
Format SAP

The Atari 8-bit port has comparable music that is used in the same place as the original Apple II release.

Ultima III: Exodus (C64)

Platform - C64.png
Ultima III: Exodus (C64)
Output - SID.svg
Arranger Ken Arnold
Released 1983-??-??
Length 0:08.06
Format SID

When the game was ported to the Commodore 64, the music was arranged for the SID chip, probably by Ken Arnold, but it may have been done by the game's porter, Chuck Bueche. The music functions in the same manner as the Apple II release, but has a "buzzy" sound compared to the original.

Like Towne, this song appears to have been trimmed in half. The original Apple II version is about 16 seconds long with the first 8 seconds being similar to the second, with with noticeable changes in pitch. The Commodore 64 port just repeats the first 8 seconds over and over again.

The song is track 9 in the SID file and plays on the 6581.

Ultima III: Exodus (AMI)

Platform - AMI.png
Ultima III: Exodus (AMI)
Arranger Unknown
Released 1986-??-??
Format UNK

The Amiga port features similar music and used in the same places as the original game.

Ultima III: Exodus (AST)

Platform - AST.png
Ultima III: Exodus (AST)
Arranger Unknown
Released 1986-??-??
Format UNK

The Atari ST port features similar music and used in the same places as the original game.

Ultima III: Exodus (PC98)

Platform - PC98.png
Ultima III: Exodus (PC98)
Output - OPN.svg
Ultima 3 - PC98 - Shrines.png
Arranger Unknown
Released 1989-11-21
Length 0:12.92
Format UNK

Like with the original Apple II game, the Shrines song is played when the player enters a shrine in Ambrosia, but also plays in the dungeons when the player encounters a fountain, mark, and the Time Lord. However, unlike the original, it does not play when you defeat Exodus. The song is also played at a faster tempo than the original.

The PC-98 port renders the song on the YM2203 (OPN) and uses the file name M09.BIN.

Ultima III: Exodus (PC88)

Platform - PC88.png
Ultima III: Exodus (PC88)
Arranger Unknown
Released 1985-11-??
Format UNK

Like the PC-98 port, the PC-88 renders the song on the YM2203, but at a lower quality.

Ultima III: Exodus (GBC)

Platform - GBC.png
Ultima III: Exodus (GBC)
Arranger Sven Carlberg
Released 2001-??-??
Format GBS

A bootleg Game Boy Color part was made which includes this song rendered on the APU of the Game Boy's DMG-CPU B.

Links