|Sculptured Software, Inc.|
|Headquarters||3269 S. Main St. Suite 270 Salt Lake City, UT 84115|
Sculptured Software was a company founded by Bryan Brandenburg, George Meteos, and Peter Adams. The company was known mostly for porting arcade games to home consoles. One for example is Pac-Mania. In the NES days, Paul Webb was the only sound designer for Sculptured Software. Later, Neuromantic Productions and other composers worked there with Paul. Neuromantic Productions would usually port Paul's Nintendo music to Sega consoles. Acclaim later bought out Sculptured Software in 1995 but closed down a few years later in 2002 due to financial problems.
In the early 90's, Active Enterprises sent their developers over to Sculptured Software so they could use their official Nintendo development systems to make NES games.
Paul replicated the sounds of the NES on his Ensoniq EPS and composed his music on it. The music was then converted to a sound driver programmed by Ken Moore.
The company used GEMS, but Paul Webb used a custom sound engine for Pac-Mania.
Paul wrote some pieces of software. One of these was BMUS, which was used to create music and sound effects. It was a very tedious program to use. Another program was Wolfgang which sampled the instruments.
These are the composers that worked at Sculptured Software:
- Bob Dayley (Sound effect designer from 1993-1998)
- Dan Forden (Contractor from Midway Games)
- Dean Morrell (In-house composer from 1992-1998)
- George Sanger (Contractor; scored on the Tecmo NBA Basketball series.)
- James Hebdon (In-house composer from 1994-1998)
- Kingsley Thurber (Main in-house composer from 1992-1995)
- Mark Ganus (Main in-house composer from 1992-1996)
- Neuromantic Productions (Contractor)
- Paul Webb (Lead/main in-house composer from 1987-1998)
- Roy Wilkins (In-house composer from 1995-1998)
- Sam Powell (In-house composer? from 1992-1994)