Difference between revisions of "SAP"

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<div style="float:right;">([[:Category: Games That Use SAP|Category]])</div>
 
<div style="float:right;">([[:Category: Games That Use SAP|Category]])</div>
  
 
==Missing==
 
The majority of popular Atari 8-bit games have their music ripped to SAP format, but this list includes games that either don't have a rip, or have an incomplete rip:
 
 
* [[180 (A8)]] - incomplete
 
* [[Wolfenstein 3D (A8)]]
 
  
 
==Links==
 
==Links==
 
* [http://en.wikipedia.org/wiki/Atari_SAP_music_format en.wikipedia.org/wiki/Atari_SAP_music_format] - Wikipedia.
 
* [http://en.wikipedia.org/wiki/Atari_SAP_music_format en.wikipedia.org/wiki/Atari_SAP_music_format] - Wikipedia.

Revision as of 03:14, 19 July 2016

Slight Atari Player
SAP.png
Developer: Adam Bienias
Header: Unknown
Content: Unknown
Instruments: Internal
Target Output
Output - Digital Audio - No.png Output - MIDI - No.png Output - FM Synthesis - No.png Output - PSG.png
Released: 199?-??-??
First Game: N/A
Extensions
  • *.sap

The SAP (Slight Atari Player) format, like SID or NSF, contains the machine code instructions for creating the sound effects and music for an 8 bit Atari program. The 8-bit Atari computers, as well as early Atari arcade cabinets, contained a sound chip called POKEY (POtentiometer and KEYboard). The chip, developed by Doug Neubauer, was responsible for converting the machine code from the game cartridges into audio data to be sent to speakers.

The format shares the name of the first player capable of playing the format, Another Slight Atari Player.


Players

(Category)

Converters

(Category)

SAP to ?

? to SAP

Games

(Category)


Links