Rob Hubbard is a British composer and sound designer who is known to be one of the most (if not the most) renowned video game musician of all time. His career started when he sent some software to Gremlin Interactive. The software also came with music he wrote for it, and while Gremlin did not like his software, they were impressed by his music and he was asked to work there as an audio engineer. He was also known to make effects and sounds on the Commodore 64 that no other composer knew how to make. Later, Hubbard joined EA where his video game music career really took off. Rob is also known for his Commando soundtrack for the Commodore 64 which Mark Cooksey said he witnessed Rob doing whole soundtrack in one day. Hubbard's first work was for Action Biker, and while it's not one of his best known works, his music really shines with the Monty on the Run soundtrack. Some of Hubbard's favorite Commodore 64 composers are Ben Daglish and Martin Galway. Rob could be considered the Koji Kondo of the Commodore 64.
The first step Rob took for creating Commodore 64 was he would write the music on paper. He would write the music in normal musical notation and alongside the notes, he would write hexidecimal numbers which would equate to what he would write in his sound driver. He would then take the hexidecimal numbers he wrote down and convert them to his sound engine by hand. Rob would always ask the programmers what kind of music they wanted in the game, but they usually didn't care.
Unfortunately while staying at a hotel, one of the maids recycled Rob's source code to his sound engine.
Staff photo from Lakers vs. Celtics and the NBA Playoffs (GEN)
- facebook.com/rob.hubbard.31 - Facebook (Rob closed the account and the username has been given to another Rob Hubbard)
- uk.linkedin.com/pub/rob-hubbard/47/83a/853 - LinkedIn
- www.youtube.com/watch?v=DiPdjbsiQqM - The Golden Days of Computer Game Music
- youtube.com/watch?v=kJ_xk_sfNRE - Hubbard on composing Commando (C64) (Defunct)
- youtube.com/watch?v=Mf09oRuF3Eg - Hubbard on creating music and sound effects on the Commodore 64.