Peace Again

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Peace Again
Composer Miki Higashino
Released 1986/??/??

Peace Again is the ending music used in most of the releases in the Life Force / Salamander games. It was composed by Miki Higashino and first heard in the original arcade release of the game. The title comes from the Salamander ~Again~ album.








1986/??/?? Life Force (ARC) Unknown  ? UNK
1987/??/?? Life Force Deluxe (ARC) Unknown  ? UNK
1987/09/25 Life Force (NES) Shinya Sakamoto, Satoe Terashima, Hidenori Maezawa, Atsushi Fujio 0:57 NSF
1987/??/?? Salamander (MSX) Unknown  ? UNK
1988/??/?? Salamander (X68) Unknown  ? UNK
1991/12/06 Salamander (TG16) H. Muraoka  ? HES
  • Note: This song is not included in the ZX Spectrum port. The Amstrad CPC port has not been verified.

Life Force (ARC)

The original arcade game features Miki Higashino's composition rendered on the YM2151, VLM5030, and K007232 audio chips. Peace Again plays when you beat the game as the credits roll. It is not known who arranged Higashino's music for the game. This song does not repeat.

Life Force Deluxe (ARC)

The deluxe arcade release uses the same music for the ending, and it functions the same way.

Life Force (NES)

Life Force - NES - Ending.png

Peace Again was arranged by Shinya Sakamoto, Satoe Terashima, and Hidenori Maezawa. Atsushi Fujio most likely wrote the sound code for the port. The ending differs between the American and Japanese releases. The American release simply displays the Konami logo as the music lays, but the Japanese version rolls credits and shows an image of the the pilot. This song does not repeat.

Life Force - NES - Ending (Japan).png

Salamander (MSX)

The MSX port has different music for good and bad endings. The arranger is Unknown.

Salamander (X68)

The music for the Sharp X68000 port was rearranged for the YM2151 and the OKI MSM6258V by and unknown person. It plays during the ending credits, just like the arcade game.

Salamander (TG16)

The music for the Turbo-Grafx 16 port was rearranged for the HuC6280 by H. Muraoka. It also plays during the ending credits, just like in the arcade version.