Difference between revisions of "Paul Webb"

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{{Infobox Composer
 
{{Infobox Composer
| Name        = Paul George Webb
+
| Name        = Paul George Webb
| Picture    =  
+
| Picture    =  
| Born        = 1956?
+
| Born        = 1956?
| BirthPlace  = Salt Lake City, Utah
+
| BirthPlace  = Salt Lake City, Utah, USA
| Nationality = American
+
| Nationality = American
| Flag        = USA
+
| Flag        = USA
| Aliases    = P. Webb
+
| Aliases    = P. Webb
| Website    =  
+
| Website    =  
 
}}
 
}}
  
'''''Paul Webb''''' is an American composer and sound designer who was the main composer and sound designer at [[Sculptured Software]]. Webb attended the Mannes College of Music for Classic Guitar from 1978 to 1981. He originally wanted to teach music but ended up being interested in computer programming, and that is when he decided he wanted to make video game music. He later joined Sculptured Software in 1985 and left in 1997. During his 12 years at Sculptured, Webb did all of their NES games and then during the SNES era, more composers joined Sculptured Software which he worked with, mainly [[Mark Ganus]] and [[Kingsley Thurber]]. His best known work was for the Star Wars games on SNES. Paul's music mostly consisted of rock or jazz. When the Nintendo 64 came out, Paul quit the video game music industry since he thought there was no more need for his expertise.
+
'''''Paul Webb''''' is an American composer and sound designer. He was the lead audio designer for [[Sculptured Software]]. Webb attended the Mannes College of Music for Classic Guitar from 1978 to 1981. He originally wanted to teach music but ended up being interested in computer programming, and that is when he decided he wanted to make video game music. He later joined Sculptured Software in 1985 and left in 1997. During his 12 years at Sculptured, Webb did all of their NES games and then during the SNES era, more composers joined Sculptured Software which he worked with, mainly [[Mark Ganus]] and [[Kingsley Thurber]]. His best known work was for the Star Wars games on SNES. Webb's music mostly consisted of rock or jazz. When the Nintendo 64 came out, Webb quit the video game music industry since he thought there was no more need for his expertise.
  
 
Ever since 2007, Webb has been working at CleaOne as a Technical Support Engineer.
 
Ever since 2007, Webb has been working at CleaOne as a Technical Support Engineer.
Line 16: Line 16:
 
When there was a Sega port of a Nintendo game, [[Neuromantic Productions]] would usually convert Webb's music. However, Webb composed the music to some Genesis games as well.
 
When there was a Sega port of a Nintendo game, [[Neuromantic Productions]] would usually convert Webb's music. However, Webb composed the music to some Genesis games as well.
  
==Music Development==
+
==Audio Development==
===GEN===
+
===Commodore 64===
Most of Paul's music utilized the [[GEMS]] sound engine, but Pac-Mania uses a different sound engine. Because of time, Paul doesn't remember how he developed music for the Sega Genesis.
+
Webb's music for [[Scooby Doo: Microillusions (C64)]] is in the same driver as [[Rob Sisinni]]'s for [[Main Frame (C64)]]. Both games were programmed by Peter Ward and published by [[Microillusions]]. Ward programmed Scooby Doo at Sculptured Software.
 +
 
 +
===Genesis / Mega Drive===
 +
Most of Webb's music utilized the [[GEMS]] sound engine, except for Pac-Mania. Because of how much time has passed, Webb doesn't remember exactly how he developed music for the Sega Genesis.
  
 
===NES===
 
===NES===
Paul had this to say about his NES music:
+
Webb had this to say about his NES music:
 
{{Quote |
 
{{Quote |
 
Most of what I did for Sculptured Software I did with audio drivers and tools developed in-house under my supervision. My NES days go way back, but if I recall right, I took the sounds that the NES sound chip could produce and sampled them on a sampling keyboard and then composed using those samples. I don't recall how we converted my compositions over to program code.  
 
Most of what I did for Sculptured Software I did with audio drivers and tools developed in-house under my supervision. My NES days go way back, but if I recall right, I took the sounds that the NES sound chip could produce and sampled them on a sampling keyboard and then composed using those samples. I don't recall how we converted my compositions over to program code.  
Line 28: Line 31:
 
}}
 
}}
  
His Nintendo music sounds similar to that of [[Michiharu Hasuya]]'s in terms of style and instruments. Paul used a sound engine by [[Ken Moore]].
+
His Nintendo music sounds similar to that of [[Michiharu Hasuya]]'s in terms of style and instruments. According to Webb, the sound engine was by [[Ken Moore]].
 +
 
 +
According to [[Mario Gonzalez]], the driver required the music to be entered in [[assembly]].
  
 
===SNES===
 
===SNES===
Paul had this to say about his SNES music:
+
Webb had this to say about his SNES music:
 
{{Quote |
 
{{Quote |
 
There was BMus, which had a rather awkward user interface but allowed you to create music and sound effects and send them directly to the SNES for playback. Later we developed "Wolfgang", which I designed, which was sort of a cross between a score editor and midi sequencer. It also allowed you to put in notes and play them back directly on the SNES. I can't remember if we ever developed a midi converter for that.
 
There was BMus, which had a rather awkward user interface but allowed you to create music and sound effects and send them directly to the SNES for playback. Later we developed "Wolfgang", which I designed, which was sort of a cross between a score editor and midi sequencer. It also allowed you to put in notes and play them back directly on the SNES. I can't remember if we ever developed a midi converter for that.
 
}}
 
}}
  
The instruments were taken from an Ensoniq EPS workstation. Coincidentally, [[Bobby Prince]] who did the original DOS version of [[Doom (DOS)]] used this keyboard, and Paul did the SNES conversion.
+
The instruments were taken from an [[Ensoniq EPS]] workstation. Coincidentally, [[Bobby Prince]] who did the original DOS version of [[Doom (DOS)]] used this keyboard, and Webb did the SNES conversion.
  
Paul says that when he was working on the Empire Strikes Back SNES music, he was given the original handwritten scores from John Williams.
+
Webb says that when he was working on the Empire Strikes Back SNES music, he was given the original handwritten scores from John Williams.
 +
 
 +
[[Mark Knight]], who used the driver while working for [[Mindscape]], recalled a sound system called "Berlioz", so this is most likely what the B stood for.
  
 
==Gameography==
 
==Gameography==
 
The game Hoversprint for the Commodore Amiga and Atari ST credit a "P. Webb" for music. It is currently unknown if this is Paul Webb or someone else.
 
The game Hoversprint for the Commodore Amiga and Atari ST credit a "P. Webb" for music. It is currently unknown if this is Paul Webb or someone else.
{| class="wikitable" |
+
{| class="wikitable"
 
! Released
 
! Released
 
! Title
 
! Title
 
! Sample
 
! Sample
 +
! Notes
 
|-
 
|-
 
| 1987-??-??
 
| 1987-??-??
 
| [[SDI (DOS)]]
 
| [[SDI (DOS)]]
 +
|
 
| Music / Sound Programming
 
| Music / Sound Programming
 +
|-
 +
| 1989-04-??
 +
| [[Dark Chambers (A78)]]
 +
|
 +
| Composer?
 
|-
 
|-
 
| 1989-09-25
 
| 1989-09-25
 
| [[Bar Games (DOS)]]
 
| [[Bar Games (DOS)]]
 
|  
 
|  
 +
|
 +
|-
 +
| 1989-??-??
 +
| [[Mario Bros. (A8)]]
 +
|
 +
| Arranger?
 +
|-
 +
| 1989-??-??
 +
| [[Super Solvers: Midnight Rescue! (DOS)]]
 +
|
 +
|
 +
|-
 +
| 1989-??-??
 +
| [[Super Solvers: Outnumbered! (DOS)]]
 +
|
 +
|
 +
|-
 +
| 1990-??-??
 +
| [[Alien Brigade (A78)]]
 +
|
 +
| Composer?
 +
|-
 +
| 1990-??-??
 +
| [[Commando (A78)]]
 +
|
 +
| Arranger?
 
|-
 
|-
 
| 1990-??-??
 
| 1990-??-??
 
| [[MetalMech: Man & Machine (NES)]] (メタルフレーム サイバスター)
 
| [[MetalMech: Man & Machine (NES)]] (メタルフレーム サイバスター)
 
| {{Song-Box|01 - MetalMech - NES - Title Screen.ogg}}
 
| {{Song-Box|01 - MetalMech - NES - Title Screen.ogg}}
 +
|
 
|-
 
|-
 
| 1990-??-??
 
| 1990-??-??
 
| [[Midnight Mutants (A78)]]
 
| [[Midnight Mutants (A78)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1990-??-??
 
| 1990-??-??
| [[Super Solvers: Challenge of the Ancient Empires (DOS)]]
+
| [[Super Solvers: Challenge of the Ancient Empires! (DOS)]]
 
|  
 
|  
 +
| Music Orchestration with [[William Susman]]<br>Sound Effects
 +
|-
 +
| 1990-??-??
 +
| [[Treasure Mountain! (DOS)]]
 +
| {{Song-Box|101.1 - Treasure Mountain! - DOS - Title and Club House.ogg}}
 +
| With [[William Susman]].
 
|-
 
|-
 
| 1991-??-??
 
| 1991-??-??
 
| [[Eliminator Boat Duel (NES)]]
 
| [[Eliminator Boat Duel (NES)]]
 
| {{Song-Box|01 - Eliminator Boat Duel - NES - Title.ogg}}
 
| {{Song-Box|01 - Eliminator Boat Duel - NES - Title.ogg}}
 +
|
 
|-
 
|-
 
| 1991-??-??
 
| 1991-??-??
 
| [[Fatal Run (A78)]]
 
| [[Fatal Run (A78)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1991-??-??
 
| 1991-??-??
 
| [[Kingdom Crusade (GB)]] (The Legend of Prince Valiant)
 
| [[Kingdom Crusade (GB)]] (The Legend of Prince Valiant)
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1991-??-??
 
| 1991-??-??
 
| [[Mickey's Colors & Shapes (DOS)]]
 
| [[Mickey's Colors & Shapes (DOS)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1991-??-??
 
| 1991-??-??
 
| [[Robin Hood: Prince of Thieves (NES)]]
 
| [[Robin Hood: Prince of Thieves (NES)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1991-??-??
 
| 1991-??-??
 
| [[Pac-Mania (GEN)]]
 
| [[Pac-Mania (GEN)]]
 +
|
 
|  
 
|  
 
|-
 
|-
Line 94: Line 148:
 
| [[Monopoly (NES)]] (モノポリー)
 
| [[Monopoly (NES)]] (モノポリー)
 
| {{Song-Box|01 - Monopoly - NES - Title.ogg}}
 
| {{Song-Box|01 - Monopoly - NES - Title.ogg}}
 +
|
 
|-
 
|-
 
| 1991-10-??
 
| 1991-10-??
 
| [[Roger Clemens MVP Baseball (NES)]]
 
| [[Roger Clemens MVP Baseball (NES)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1991-12-??
 
| 1991-12-??
 
| [[Monopoly (GB)]]
 
| [[Monopoly (GB)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1992-??-??
 
| 1992-??-??
 
| [[Hoversprint (AMI)]]
 
| [[Hoversprint (AMI)]]
 +
|
 
| Composer?
 
| Composer?
 
|-
 
|-
 
| 1992-??-??
 
| 1992-??-??
 
| [[Hoversprint (AST)]]
 
| [[Hoversprint (AST)]]
 +
|
 
| Composer?
 
| Composer?
 
|-
 
|-
 
| 1992-??-??
 
| 1992-??-??
 
| [[Jack Nicklaus Golf (GB)]]
 
| [[Jack Nicklaus Golf (GB)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1992-??-??
 
| 1992-??-??
 
| [[Jack Nicklaus Golf (SNES)]]
 
| [[Jack Nicklaus Golf (SNES)]]
 +
|
 
| Composer?
 
| Composer?
 
|-
 
|-
Line 122: Line 183:
 
| [[Star Wars: The Empire Strikes Back (NES)]] (スター·ウォーズ 帝国の逆襲)
 
| [[Star Wars: The Empire Strikes Back (NES)]] (スター·ウォーズ 帝国の逆襲)
 
| {{Song-Box|01 - Empire Strikes Back - NES - Title.ogg}}
 
| {{Song-Box|01 - Empire Strikes Back - NES - Title.ogg}}
 +
| Arranged [[John Williams]]' music.
 
|-  
 
|-  
 
| 1992-??-??
 
| 1992-??-??
 
| [[WWF Steel Cage Challenge (NES)]]
 
| [[WWF Steel Cage Challenge (NES)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1992-??-??
 
| 1992-??-??
 
| [[WWF Super Wrestlemania (GEN)]]
 
| [[WWF Super Wrestlemania (GEN)]]
 +
|
 
| Composer
 
| Composer
 
|-
 
|-
 
| 1992-02-??
 
| 1992-02-??
 
| [[Boggle Plus (GB)]]
 
| [[Boggle Plus (GB)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1992-03-??
 
| 1992-03-??
 
| [[T&C II: Thrilla's Surfari (NES)]]
 
| [[T&C II: Thrilla's Surfari (NES)]]
| {{Song-Box|06_-_T&C_II_-_NES_-_Level_Theme_2.ogg}}
+
| {{Song-Box|06 - T&C II - NES - Level Theme 2.ogg}}
 +
|
 
|-
 
|-
 
| 1992-03-??
 
| 1992-03-??
 
| [[WWF Super Wrestlemania (SNES)]] (WWFスーパーレッスルマニア)
 
| [[WWF Super Wrestlemania (SNES)]] (WWFスーパーレッスルマニア)
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1992-05-??
 
| 1992-05-??
 
| [[Jack Nicklaus Golf (GB)]]
 
| [[Jack Nicklaus Golf (GB)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1992-06-??
 
| 1992-06-??
 
| [[Day Dreamin' Davey (NES)]]
 
| [[Day Dreamin' Davey (NES)]]
 +
| {{Song-Box|01 - Day Dreamin' Davey - NES - Title Screen.ogg}}
 
|  
 
|  
 
|-
 
|-
 
| 1992-06-??
 
| 1992-06-??
 
| [[High Stakes Gambling (GB)]]
 
| [[High Stakes Gambling (GB)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1992-07-??
 
| 1992-07-??
 
| [[Clue (SNES)]]
 
| [[Clue (SNES)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1992-09-??
 
| 1992-09-??
 
| [[Roger Clemens MVP Baseball (GB)]] (MVPベースボール)
 
| [[Roger Clemens MVP Baseball (GB)]] (MVPベースボール)
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1992-09-??
 
| 1992-09-??
 
| [[WWF Superstars 2 (GB)]] (WWFスーパースターズ2)
 
| [[WWF Superstars 2 (GB)]] (WWFスーパースターズ2)
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1992-??-??
 
| 1992-??-??
 
| [[NCAA Basketball (SNES)]] (スーパーダンクショット)
 
| [[NCAA Basketball (SNES)]] (スーパーダンクショット)
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1992-10-??
 
| 1992-10-??
 
| [[Stanley: The Search for Dr. Livingston (NES)]]
 
| [[Stanley: The Search for Dr. Livingston (NES)]]
 +
|
 
|  
 
|  
 
|-
 
|-
Line 178: Line 253:
 
| [[Super Star Wars (SNES)]] (スーパースターウォーズ)
 
| [[Super Star Wars (SNES)]] (スーパースターウォーズ)
 
|  
 
|  
 +
| Arranged [[John Williams]]' music.
 
|-
 
|-
 
| 1992-11-??
 
| 1992-11-??
 
| [[Tecmo NBA Basketball (NES)]]
 
| [[Tecmo NBA Basketball (NES)]]
 
| {{Song-Box|04 - Tecmo NBA Basketball - NES - In-Game.ogg}}
 
| {{Song-Box|04 - Tecmo NBA Basketball - NES - In-Game.ogg}}
 +
| With [[George Sanger]].
 
|-
 
|-
 
| 1992-12-25
 
| 1992-12-25
 
| [[Tecmo Super NBA Basketball (SNES)]] (テクモスーパーNBAバスケットボール)
 
| [[Tecmo Super NBA Basketball (SNES)]] (テクモスーパーNBAバスケットボール)
 
| {{Song-Box|04 - Tecmo Super NBA Basketball - SNES - In-Game.ogg}}
 
| {{Song-Box|04 - Tecmo Super NBA Basketball - SNES - In-Game.ogg}}
 +
| With [[George Sanger]] and [[Mark Ganus]].
 
|-
 
|-
 
| 1993-06-??
 
| 1993-06-??
 
| [[WWF Royal Rumble (SNES)]] (WWFロイヤルランブル)
 
| [[WWF Royal Rumble (SNES)]] (WWFロイヤルランブル)
 
|  
 
|  
 +
| With [[Dean Morrell]] and [[Kingsley Thurber]].
 
|-
 
|-
 
| 1993-10-??
 
| 1993-10-??
| [[Super Star Wars: The Empire Strikes Back (SNES)]]
+
| [[Super Star Wars: The Empire Strikes Back (SNES)]] (スーパー・スター・ウォーズ 帝国の逆襲)
 
|  
 
|  
 +
| Arranged [[John Williams]]' music.
 
|-
 
|-
 
| 1993-11-??
 
| 1993-11-??
 
| [[NHL Stanley Cup (SNES)]]
 
| [[NHL Stanley Cup (SNES)]]
 
|  
 
|  
 +
| With [[Mark Ganus]].
 
|-
 
|-
 
| 1994-09-??
 
| 1994-09-??
 
| [[Mortal Kombat II (SNES)]]
 
| [[Mortal Kombat II (SNES)]]
 
|  
 
|  
 +
| Sound effects with [[Dean Morrell]] and [[James Hebdon]].
 
|-
 
|-
 
| 1994-10-??
 
| 1994-10-??
 
| [[Super Star Wars: Return of the Jedi (SNES)]] (スーパースターウォーズ:ジェダイの復讐)
 
| [[Super Star Wars: Return of the Jedi (SNES)]] (スーパースターウォーズ:ジェダイの復讐)
 
|  
 
|  
 +
| Arranged [[John Williams]]' music.
 
|-
 
|-
 
| 1994-11-??
 
| 1994-11-??
 
| [[The Ren & Stimpy Show: Time Warp (SNES)]]
 
| [[The Ren & Stimpy Show: Time Warp (SNES)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1994-??-??
 
| 1994-??-??
 
| [[The Punisher (GEN)]]
 
| [[The Punisher (GEN)]]
 +
|
 
| Composer?
 
| Composer?
 
|-
 
|-
Line 218: Line 303:
 
| [[Doom (SNES)]] (ドゥーム)
 
| [[Doom (SNES)]] (ドゥーム)
 
| {{Song-Box|02 - Doom - SNES - At Doom's Gate.ogg}}
 
| {{Song-Box|02 - Doom - SNES - At Doom's Gate.ogg}}
 +
| Arranged [[Bobby Prince]]'s music.
 
|-
 
|-
 
| 1995-11-??
 
| 1995-11-??
 
| [[WWF Wrestlemania: The Arcade Game (SNES)]] (WWFレッスルマニア:ジアーケードゲーム)
 
| [[WWF Wrestlemania: The Arcade Game (SNES)]] (WWFレッスルマニア:ジアーケードゲーム)
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1996-11-??
 
| 1996-11-??
 
| [[Space Jam (SCD)]]
 
| [[Space Jam (SCD)]]
|
+
|  
 +
| Sound Design with [[Kingsley Thurber]].
 
|-
 
|-
 
| 1998-??-??
 
| 1998-??-??
 
| [[Stratosphere: Conquest of the Skies (PC)]]
 
| [[Stratosphere: Conquest of the Skies (PC)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| 1998-12-11
 
| 1998-12-11
 
| [[Monopoly (GBC)]] (ゲームボーイ モノポリー)
 
| [[Monopoly (GBC)]] (ゲームボーイ モノポリー)
 +
|
 +
|
 +
|-
 +
| 2000-11-??
 +
| [[Rugrats in Paris: The Movie (N64)]]
 +
|
 +
| Sound Effects
 +
|-
 +
| 2001-08-21
 +
| [[NCAA College Football 2K2: Road to the Rose Bowl (DC)]]
 +
|
 +
| Audio with [[Jeffrey Oxburrow]].
 +
|-
 +
| 2014-08-04
 +
| [[Scooby Doo: Microillusions (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| Unreleased
 
| Unreleased
 
| [[Dino Hockey (NES)]]
 
| [[Dino Hockey (NES)]]
 +
|
 
|  
 
|  
 
|-
 
|-
 
| Unreleased
 
| Unreleased
 
| [[The Legend of Robin Hood (NES)]]
 
| [[The Legend of Robin Hood (NES)]]
 +
|
 
|  
 
|  
 +
|-
 +
| Unreleased
 +
| Trivial Pursuit (NES)
 +
|
 +
| Composer?
 
|-
 
|-
 
| Unreleased
 
| Unreleased
 
| [[War on Wheels (NES)]]
 
| [[War on Wheels (NES)]]
 
| {{Song-Box|01 - War on Wheels - NES - Title Screen.ogg}}
 
| {{Song-Box|01 - War on Wheels - NES - Title Screen.ogg}}
 +
|
 
|}
 
|}
  
 
==Links==
 
==Links==
 +
* [https://www.mobygames.com/developer/sheet/view/developerId,4593/ mobygames.com/developer/sheet/view/developerId,4593/] - MobyGames.
 
* [http://www.linkedin.com/pub/paul-webb/4/10b/430 linkedin.com/pub/paul-webb/4/10b/430] - LinkedIn.
 
* [http://www.linkedin.com/pub/paul-webb/4/10b/430 linkedin.com/pub/paul-webb/4/10b/430] - LinkedIn.
* [https://www.mobygames.com/developer/sheet/view/developerId,4593/ mobygames.com/developer/sheet/view/developerId,4593/] - MobyGames.
 
  
  
 
[[Category: Composers]]
 
[[Category: Composers]]
 
[[Category: Foley Artists]]
 
[[Category: Foley Artists]]

Latest revision as of 18:17, 7 April 2024

Paul George Webb
NoPhoto.png
Born 1956?
Birth Place Salt Lake City, Utah, USA
Nationality American   USA.svg
Aliases P. Webb

Paul Webb is an American composer and sound designer. He was the lead audio designer for Sculptured Software. Webb attended the Mannes College of Music for Classic Guitar from 1978 to 1981. He originally wanted to teach music but ended up being interested in computer programming, and that is when he decided he wanted to make video game music. He later joined Sculptured Software in 1985 and left in 1997. During his 12 years at Sculptured, Webb did all of their NES games and then during the SNES era, more composers joined Sculptured Software which he worked with, mainly Mark Ganus and Kingsley Thurber. His best known work was for the Star Wars games on SNES. Webb's music mostly consisted of rock or jazz. When the Nintendo 64 came out, Webb quit the video game music industry since he thought there was no more need for his expertise.

Ever since 2007, Webb has been working at CleaOne as a Technical Support Engineer.

When there was a Sega port of a Nintendo game, Neuromantic Productions would usually convert Webb's music. However, Webb composed the music to some Genesis games as well.

Audio Development

Commodore 64

Webb's music for Scooby Doo: Microillusions (C64) is in the same driver as Rob Sisinni's for Main Frame (C64). Both games were programmed by Peter Ward and published by Microillusions. Ward programmed Scooby Doo at Sculptured Software.

Genesis / Mega Drive

Most of Webb's music utilized the GEMS sound engine, except for Pac-Mania. Because of how much time has passed, Webb doesn't remember exactly how he developed music for the Sega Genesis.

NES

Webb had this to say about his NES music:

Most of what I did for Sculptured Software I did with audio drivers and tools developed in-house under my supervision. My NES days go way back, but if I recall right, I took the sounds that the NES sound chip could produce and sampled them on a sampling keyboard and then composed using those samples. I don't recall how we converted my compositions over to program code.

I think the key to my success on those early game platforms was that I had a thorough technical understanding of the capabilities and limitations of the hardware and drivers, and tried to push those limits as far as I could, finding ways to "make a virtue of necessity". In the very early PC days I actually rewrote their sound driver in assembly language to provide sound effects with the music.

His Nintendo music sounds similar to that of Michiharu Hasuya's in terms of style and instruments. According to Webb, the sound engine was by Ken Moore.

According to Mario Gonzalez, the driver required the music to be entered in assembly.

SNES

Webb had this to say about his SNES music:

There was BMus, which had a rather awkward user interface but allowed you to create music and sound effects and send them directly to the SNES for playback. Later we developed "Wolfgang", which I designed, which was sort of a cross between a score editor and midi sequencer. It also allowed you to put in notes and play them back directly on the SNES. I can't remember if we ever developed a midi converter for that.

The instruments were taken from an Ensoniq EPS workstation. Coincidentally, Bobby Prince who did the original DOS version of Doom (DOS) used this keyboard, and Webb did the SNES conversion.

Webb says that when he was working on the Empire Strikes Back SNES music, he was given the original handwritten scores from John Williams.

Mark Knight, who used the driver while working for Mindscape, recalled a sound system called "Berlioz", so this is most likely what the B stood for.

Gameography

The game Hoversprint for the Commodore Amiga and Atari ST credit a "P. Webb" for music. It is currently unknown if this is Paul Webb or someone else.

Released Title Sample Notes
1987-??-?? SDI (DOS) Music / Sound Programming
1989-04-?? Dark Chambers (A78) Composer?
1989-09-25 Bar Games (DOS)
1989-??-?? Mario Bros. (A8) Arranger?
1989-??-?? Super Solvers: Midnight Rescue! (DOS)
1989-??-?? Super Solvers: Outnumbered! (DOS)
1990-??-?? Alien Brigade (A78) Composer?
1990-??-?? Commando (A78) Arranger?
1990-??-?? MetalMech: Man & Machine (NES) (メタルフレーム サイバスター)
1990-??-?? Midnight Mutants (A78)
1990-??-?? Super Solvers: Challenge of the Ancient Empires! (DOS) Music Orchestration with William Susman
Sound Effects
1990-??-?? Treasure Mountain! (DOS)
With William Susman.
1991-??-?? Eliminator Boat Duel (NES)
1991-??-?? Fatal Run (A78)
1991-??-?? Kingdom Crusade (GB) (The Legend of Prince Valiant)
1991-??-?? Mickey's Colors & Shapes (DOS)
1991-??-?? Robin Hood: Prince of Thieves (NES)
1991-??-?? Pac-Mania (GEN)
1991-05-?? Monopoly (NES) (モノポリー)
1991-10-?? Roger Clemens MVP Baseball (NES)
1991-12-?? Monopoly (GB)
1992-??-?? Hoversprint (AMI) Composer?
1992-??-?? Hoversprint (AST) Composer?
1992-??-?? Jack Nicklaus Golf (GB)
1992-??-?? Jack Nicklaus Golf (SNES) Composer?
1992-??-?? Star Wars: The Empire Strikes Back (NES) (スター·ウォーズ 帝国の逆襲)
Arranged John Williams' music.
1992-??-?? WWF Steel Cage Challenge (NES)
1992-??-?? WWF Super Wrestlemania (GEN) Composer
1992-02-?? Boggle Plus (GB)
1992-03-?? T&C II: Thrilla's Surfari (NES)
1992-03-?? WWF Super Wrestlemania (SNES) (WWFスーパーレッスルマニア)
1992-05-?? Jack Nicklaus Golf (GB)
1992-06-?? Day Dreamin' Davey (NES)
1992-06-?? High Stakes Gambling (GB)
1992-07-?? Clue (SNES)
1992-09-?? Roger Clemens MVP Baseball (GB) (MVPベースボール)
1992-09-?? WWF Superstars 2 (GB) (WWFスーパースターズ2)
1992-??-?? NCAA Basketball (SNES) (スーパーダンクショット)
1992-10-?? Stanley: The Search for Dr. Livingston (NES)
1992-11-?? Super Star Wars (SNES) (スーパースターウォーズ) Arranged John Williams' music.
1992-11-?? Tecmo NBA Basketball (NES)
With George Sanger.
1992-12-25 Tecmo Super NBA Basketball (SNES) (テクモスーパーNBAバスケットボール)
With George Sanger and Mark Ganus.
1993-06-?? WWF Royal Rumble (SNES) (WWFロイヤルランブル) With Dean Morrell and Kingsley Thurber.
1993-10-?? Super Star Wars: The Empire Strikes Back (SNES) (スーパー・スター・ウォーズ 帝国の逆襲) Arranged John Williams' music.
1993-11-?? NHL Stanley Cup (SNES) With Mark Ganus.
1994-09-?? Mortal Kombat II (SNES) Sound effects with Dean Morrell and James Hebdon.
1994-10-?? Super Star Wars: Return of the Jedi (SNES) (スーパースターウォーズ:ジェダイの復讐) Arranged John Williams' music.
1994-11-?? The Ren & Stimpy Show: Time Warp (SNES)
1994-??-?? The Punisher (GEN) Composer?
1995-08-?? Doom (SNES) (ドゥーム)
Arranged Bobby Prince's music.
1995-11-?? WWF Wrestlemania: The Arcade Game (SNES) (WWFレッスルマニア:ジアーケードゲーム)
1996-11-?? Space Jam (SCD) Sound Design with Kingsley Thurber.
1998-??-?? Stratosphere: Conquest of the Skies (PC)
1998-12-11 Monopoly (GBC) (ゲームボーイ モノポリー)
2000-11-?? Rugrats in Paris: The Movie (N64) Sound Effects
2001-08-21 NCAA College Football 2K2: Road to the Rose Bowl (DC) Audio with Jeffrey Oxburrow.
2014-08-04 Scooby Doo: Microillusions (C64)
Unreleased Dino Hockey (NES)
Unreleased The Legend of Robin Hood (NES)
Unreleased Trivial Pursuit (NES) Composer?
Unreleased War on Wheels (NES)

Links