|Paul George Webb|
Paul Webb is an American composer and sound designer who was the main composer and sound designer at Sculptured Software. Webb attended the Mannes College of Music for Classic Guitar from 1978 to 1981. He originally wanted to teach music but ended up being interested in computer programming, and that is when he decided he wanted to make video game music. He later joined Sculptured Software in 1985 and left in 1997. During his 12 years at Sculptured, Webb did all of their NES games and then during the SNES era, more composers joined Sculptured Software which he worked with, mainly Mark Ganus and Kingsley Thurber. His best known work was for the Star Wars games on SNES. Paul's music mostly consisted of rock or jazz. When the Nintendo 64 came out, Paul quit the video game music industry since he thought there was no more need for his expertise.
Ever since 2007, Webb has been working at CleaOne as a Technical Support Engineer.
When there was a Sega port of a Nintendo game, Neuromantic Productions would usually convert Webb's music. However, Webb composed the music to some Genesis games as well.
Most of Paul's music utilized the GEMS sound engine, but Pac-Mania uses a different sound engine. Because of time, Paul doesn't remember how he developed music for the Sega Genesis.
Paul had this to say about his NES music:
Paul had this to say about his SNES music:
Paul says that when he was working on the Empire Strikes Back SNES music, he was given the original handwritten scores from John Williams.
The game Hoversprint for the Commodore Amiga and Atari ST credit a "P. Webb" for music. It is currently unknown if this is Paul Webb or someone else.
- linkedin.com/pub/paul-webb/4/10b/430 - LinkedIn.
- mobygames.com/developer/sheet/view/developerId,4593/ - MobyGames.