Paul Mogg

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Paul Didier Mogg
Birth Place Salisbury, Wiltshire, UK
Nationality British   UK.svg
  • Moggy

Paul Mogg is a British music composer. In the early 1990s he joined Spectrum Holobyte, scoring music and creating sound effects for their games, or games that were published by them. Later, he moved onto working for Electronic Arts, composing audio for their games. Paul eventually left the video game industry in the early 2000's. While Mogg is originally from the United Kingdom, he has lived in Spain and the United States for a long time and now currently lives in Miami Beach, Florida. While he no longer composes music for video games, he does continue to compose and play music. Paul currently works at Apple.

Paul's best known soundtrack is probably the SNES version of Wordtris.

Music Development


Paul created MIDI files in Studio Vision Pro. In Super Tetris, they were converted to Don Harlow's sound driver. In Tetris Classic, they were converted to George Sanger's sound driver.


Paul created MIDI files in Studio Vision Pro, which were converted to David Warhol's sound engine.





1986-??-?? Top Gun (DOS)
1991-09-19 Wordtris (DOS) Sound
1991-12-?? Falcon 3.0 (DOS)
1992-??-?? Super Tetris (DOS)
1992-??-?? Tetris Classic (DOS)
1992-??-11 Wordtris (SNES)
1995-??-?? ClockWerx (W16) Sound Manager
1995-??-01 BreakThru! (SNES)
1995-12-08 ClockWerx (SFC) (クロックワークス) Sound Manager
1998-11-30 Falcon 4.0 (W16)
2001-11-13 007: Agent Under Fire (PS2) Audio
2002-03-13 007: Agent Under Fire (GC) Audio
2002-09-05 Freekstyle (GC)