Difference between revisions of "Paul Mogg"

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{{Template: Infobox Composer
+
{{Infobox Composer
| Name        = Paul Mogg
+
| Name        = Paul Didier Mogg
| Picture    =  
+
| Picture    = Paul_Mogg_-_02.jpg
| Born        =  
+
| Born        = 19??-02-11
| BirthPlace  =  
+
| BirthPlace  = Salisbury, Wiltshire, UK
| Nationality = Unknown
+
| Nationality = English
| Flag        = Unknown
+
| Flag        = England
| Website    =  
+
| Aliases    = P. Mogg, Moggy, Solo Paul
 +
| Website    = solopaul.com
 
}}
 
}}
  
Paul Mogg is a video game music composer. He is credited in only three games: Super Tetris with Ed Bogas, Tetris Classic and Wordtris.
+
'''''Paul Mogg''''' is an English music composer and sound effects designer. Paul started working on video game audio in the early 1990s when he joined [[Spectrum Holobyte]]. While at Spectrum Holobyte, he scored the music and created sound effects for many of their titles. Later, he moved onto working for [[Electronic Arts]], composing audio for their games. Paul eventually left the video game industry in 2003. While he no longer composes music for video games, he does continue to compose and play music. Paul currently works at Apple, and resides in Alicante, Spain.
  
==Music Composition==
+
Paul's best known soundtrack is probably the SNES version of ''Wordtris''.
On Super Tetris, AdLib Visual Composer was used.
 
  
<br clear="all" />
+
==Music Development==
 +
===DOS===
 +
Paul created [[MIDI]] files in [[Studio Vision Pro]]. In Super Tetris, they were converted to [[Don Harlow]]'s sound driver. In Tetris Classic, they were converted to the [[Midpak]] sound driver.
 +
 
 +
===SNES===
 +
Paul created MIDI files in [[Studio Vision Pro]], which were converted to [[David Warhol]]'s sound engine.
  
 
==Gameography==
 
==Gameography==
{{Template: Table Header
+
{| class="wikitable" |
| Color    = FFF0FF
+
! Released
| Caption01 = Released
+
! Title
| Caption02 = Title
+
! Sample
| Caption03 = Platform
+
! Notes
| Caption04 = Publisher
+
|-
}}
+
| 1990-??-??
| 1992
+
| [[Stunt Driver (DOS)]]
| [[Super Tetris]]
+
|
| [[Amiga]], [[MS-DOS]]
+
|
| [[Spectrum Holobyte]], [[Sphere]]
+
|-
 +
| 1990-??-??
 +
| [[Welltris (AMI)]]
 +
|
 +
| With [[Ed Bogas]] and [[Dan Kaufman]].
 +
|-
 +
| 1991-09-19
 +
| [[Wordtris (DOS)]]
 +
| N/A
 +
| Sound
 +
|-
 +
| 1991-12-??
 +
| [[Falcon 3.0 (DOS)]]
 +
|
 +
|
 +
|-
 +
| 1991-??-??
 +
| [[Crisis in the Kremlin (DOS)]]
 +
|
 +
|
 +
|-
 +
| 1992-??-??
 +
| [[Falcon (TG16)]]
 +
|
 +
|
 +
|-
 +
| 1992-??-??
 +
| [[Falcon 3.0: Operation: Fighting Tiger (DOS)]]
 +
|
 +
|
 +
|-
 +
| 1992-??-??
 +
| [[Super Tetris (AMI)]]
 +
|  
 +
| Arranged by [[John Broomhall]] and [[Andre Parton]].
 +
|-
 +
| 1992-??-??
 +
| [[Super Tetris (DOS)]]
 +
| {{Song-Box|101 - Super Tetris - DOS - Music 1.ogg}}
 +
| With [[Ed Bogas]].
 +
|-
 +
| 1992-??-??
 +
| [[Super Tetris (MAC)]]
 +
|
 +
| With [[Ed Bogas]].<br>Sound Effects
 +
|-
 +
| 1992-??-??
 +
| [[Tetris Classic (DOS)]]
 +
| {{Song-Box|102_-_Tetris_Classic_-_DOS_-_Title.ogg}}
 +
| Arranged Glinka's overture for Russlan and Ludmila.
 +
|-
 +
| 1992-??-11
 +
| [[Wordtris (SNES)]]
 +
| {{Song-Box|01 - Wordtris - SNES - Title Screen.ogg}}
 +
|
 +
|-
 +
| 1993-??-??
 +
| [[Hornet: Naval Strike Fighter (DOS)]]
 +
|
 +
| Arranged by [[Andrew Edlen]] and [[Joseph White]].
 +
|-
 +
| 1993-??-??
 +
| [[MiG-29: Deadly Adversary of Falcon 3.0 (DOS)]]
 +
|
 +
| Sound Engineer
 +
|-
 +
| 1993-??-??
 +
| [[National Lampoon's Chess Maniac 5 Billion and 1 (DOS)]]
 +
|
 +
| With [[Andrew Edlen]].
 +
|-
 +
| 1993-??-??
 +
| [[Wordtris (DOS)|Wordtris (MAC)]]
 +
|
 +
| Sound Effects
 +
|-
 +
| 1994-??-??
 +
| [[BreakThru! (W16)]]
 +
|
 +
| With [[Andrew Edlen]] and [[Joseph White]].
 +
|-
 +
| 1995-01-??
 +
| [[BreakThru! (GB)]]
 +
|
 +
| Arranged by [[Greg Turner]] and [[Eric Neilsen]].
 +
|-
 +
| 1995-01-??
 +
| [[BreakThru! (SNES)]]
 +
| {{Song-Box|01 - BreakThru! - SNES - Title Screen.ogg}}
 +
|
 +
|-
 +
| 1995-05-31
 +
| [[Star Trek: The Next Generation - A Final Unity (DOS)]]
 +
|
 +
| With [[Joseph White]].
 +
|-
 +
| 1995-12-08
 +
| [[ClockWerx (SFC)]] (クロックワークス)
 +
|
 +
| Sound Manager
 +
|-
 +
| 1995-12-31
 +
| [[Top Gun: Fire at Will! (W16)]]
 +
|
 +
| Audio Director
 +
|-
 +
| 1995-??-??
 +
| [[ClockWerx (W16)]]
 +
|
 +
| Sound Manager
 +
|-
 +
| 1995-??-??
 +
| [[Knight Moves (W16)]]
 +
|
 +
| Sound Director
 +
|-
 +
| 1996-06-01
 +
| [[Top Gun: Fire at Will! (PS1)]] (トップガン[ファイヤー・アット・ウィルー])
 +
|
 +
| Audio Director
 +
|-
 +
| 1997-04-30
 +
| [[Star Trek: Generations (W32)]]
 +
|
 +
| Audio Lead
 +
|-
 +
| 1998-11-30
 +
| [[Falcon 4.0 (W16)]]
 +
|
 +
|
 +
|-
 +
| 1998-??-??
 +
| [[Top Gun: Fire at Will! (MAC)]]
 +
|
 +
| Audio Director
 +
|-
 +
| 1998-??-??
 +
| [[Top Gun: Hornet's Nest (W32)]]
 +
|
 +
|
 +
|-
 +
| 1999-05-31
 +
| [[MechWarrior 3 (W32)]]
 +
|
 +
|
 +
|-
 +
| 1999-06-25
 +
| [[Star Trek The Next Generation: Birth of the Federation (W32)]]
 +
|
 +
| Audio Director
 +
|-
 +
| 2001-11-13
 +
| [[007: Agent Under Fire (PS2)]]
 +
|
 +
| Audio
 +
|-
 +
| 2002-02-24
 +
| [[Tiger Woods PGA Tour 2002 (PS2)]]
 +
|
 +
| Sound Design Team with [[Charles Stockley]] and [[Burke Trieschmann]].
 +
|-
 +
| 2002-03-13
 +
| [[007: Agent Under Fire (GC)]]
 +
|
 +
| Audio
 +
|-
 +
| 2002-06-17
 +
| [[Freekstyle (PS2)]]
 +
|
 +
| Additional Sound Effects with [[BZ Lewis]].
 +
|-
 +
| 2002-09-05
 +
| [[Freekstyle (GC)]]
 +
|
 +
| Additional Sound Effects with [[BZ Lewis]].
 
|-
 
|-
| 1992
+
| 2002-10-27
| [[Tetris Classic]]
+
| [[Tiger Woods PGA Tour 2003 (PS2)]]
| [[MS-DOS]]
+
|  
| [[Spectrum Holobyte]], [[Sphere]]
+
| Sound Design Team with [[Charles Stockley]].
 
|-
 
|-
| 1992/??/11
+
| 2004-02-11
| [[Wordtris]]
+
| [[007: Everything or Nothing (GC)]] (エブリシング オア ナッシング)
| [[SNES]]
+
|  
| [[Realtime Associates, Spectrum Holobyte]]
+
| Sound Effects Implementation with [[Zachary Joel Fuller]].
 
|-
 
|-
| 1995/??/01
+
| 2004-02-17
| Breakthru!
+
| [[007: Everything or Nothing (XBOX)]]
| SNES
+
|  
| Artech
+
| Sound Effects Implementation with [[Zachary Joel Fuller]].
 
|-
 
|-
 +
| 2009-03-17
 +
| [[Grand Theft Auto: Chinatown Wars (NDS)]]
 +
|
 +
| Music Editing
 +
|}
 +
 +
==Picture Gallery==
 +
<gallery>
 +
Paulmogg1.jpg|Performing on YouTube.
 +
Paul_Mogg_-_02.jpg|Google+/YouTube Profile Picture.
 +
Paul_Mogg_-_03.jpg|Unknown year; Taken from Paul's Facebook.
 +
</gallery>
 +
 +
==Links==
 +
* [http://solopaul.com/ solopaul.com] - Official.
 +
* [https://www.facebook.com/pdmogg facebook.com/pdmogg] - Facebook.
 +
* [https://plus.google.com/100750182182050818708/ plus.google.com/100750182182050818708] - Google+.
 +
* <del>[https://www.linkedin.com/in/paul-mogg-65b82a13 linkedin.com/in/paul-mogg-65b82a13] - Linkedin (deleted).</del>
 +
* [http://www.youtube.com/user/sylvacante youtube.com/user/sylvacante] - YouTube.
 +
  
[[Category:Composers]]
+
[[Category: Composers]]
[[Category:Foley Artists]]
+
[[Category: Foley Artists]]

Latest revision as of 15:33, 10 February 2024

Paul Didier Mogg
Paul Mogg - 02.jpg
Born 19??-02-11
Birth Place Salisbury, Wiltshire, UK
Nationality English   England.svg
Aliases P. Mogg, Moggy, Solo Paul
Website solopaul.com

Paul Mogg is an English music composer and sound effects designer. Paul started working on video game audio in the early 1990s when he joined Spectrum Holobyte. While at Spectrum Holobyte, he scored the music and created sound effects for many of their titles. Later, he moved onto working for Electronic Arts, composing audio for their games. Paul eventually left the video game industry in 2003. While he no longer composes music for video games, he does continue to compose and play music. Paul currently works at Apple, and resides in Alicante, Spain.

Paul's best known soundtrack is probably the SNES version of Wordtris.

Music Development

DOS

Paul created MIDI files in Studio Vision Pro. In Super Tetris, they were converted to Don Harlow's sound driver. In Tetris Classic, they were converted to the Midpak sound driver.

SNES

Paul created MIDI files in Studio Vision Pro, which were converted to David Warhol's sound engine.

Gameography

Released Title Sample Notes
1990-??-?? Stunt Driver (DOS)
1990-??-?? Welltris (AMI) With Ed Bogas and Dan Kaufman.
1991-09-19 Wordtris (DOS) N/A Sound
1991-12-?? Falcon 3.0 (DOS)
1991-??-?? Crisis in the Kremlin (DOS)
1992-??-?? Falcon (TG16)
1992-??-?? Falcon 3.0: Operation: Fighting Tiger (DOS)
1992-??-?? Super Tetris (AMI) Arranged by John Broomhall and Andre Parton.
1992-??-?? Super Tetris (DOS)
With Ed Bogas.
1992-??-?? Super Tetris (MAC) With Ed Bogas.
Sound Effects
1992-??-?? Tetris Classic (DOS)
Arranged Glinka's overture for Russlan and Ludmila.
1992-??-11 Wordtris (SNES)
1993-??-?? Hornet: Naval Strike Fighter (DOS) Arranged by Andrew Edlen and Joseph White.
1993-??-?? MiG-29: Deadly Adversary of Falcon 3.0 (DOS) Sound Engineer
1993-??-?? National Lampoon's Chess Maniac 5 Billion and 1 (DOS) With Andrew Edlen.
1993-??-?? Wordtris (MAC) Sound Effects
1994-??-?? BreakThru! (W16) With Andrew Edlen and Joseph White.
1995-01-?? BreakThru! (GB) Arranged by Greg Turner and Eric Neilsen.
1995-01-?? BreakThru! (SNES)
1995-05-31 Star Trek: The Next Generation - A Final Unity (DOS) With Joseph White.
1995-12-08 ClockWerx (SFC) (クロックワークス) Sound Manager
1995-12-31 Top Gun: Fire at Will! (W16) Audio Director
1995-??-?? ClockWerx (W16) Sound Manager
1995-??-?? Knight Moves (W16) Sound Director
1996-06-01 Top Gun: Fire at Will! (PS1) (トップガン[ファイヤー・アット・ウィルー]) Audio Director
1997-04-30 Star Trek: Generations (W32) Audio Lead
1998-11-30 Falcon 4.0 (W16)
1998-??-?? Top Gun: Fire at Will! (MAC) Audio Director
1998-??-?? Top Gun: Hornet's Nest (W32)
1999-05-31 MechWarrior 3 (W32)
1999-06-25 Star Trek The Next Generation: Birth of the Federation (W32) Audio Director
2001-11-13 007: Agent Under Fire (PS2) Audio
2002-02-24 Tiger Woods PGA Tour 2002 (PS2) Sound Design Team with Charles Stockley and Burke Trieschmann.
2002-03-13 007: Agent Under Fire (GC) Audio
2002-06-17 Freekstyle (PS2) Additional Sound Effects with BZ Lewis.
2002-09-05 Freekstyle (GC) Additional Sound Effects with BZ Lewis.
2002-10-27 Tiger Woods PGA Tour 2003 (PS2) Sound Design Team with Charles Stockley.
2004-02-11 007: Everything or Nothing (GC) (エブリシング オア ナッシング) Sound Effects Implementation with Zachary Joel Fuller.
2004-02-17 007: Everything or Nothing (XBOX) Sound Effects Implementation with Zachary Joel Fuller.
2009-03-17 Grand Theft Auto: Chinatown Wars (NDS) Music Editing

Picture Gallery

Links