Difference between revisions of "Paul Mogg"
From Video Game Music Preservation Foundation Wiki
Line 14: | Line 14: | ||
==Music Composition== | ==Music Composition== | ||
− | Mogg used [[AdLib Visual Composer]] to compose the music of Super Tetris. | + | Mogg used [[AdLib Visual Composer]] to compose the music of Super Tetris but used [[Studio Vision Pro]] for Macintosh. |
<br clear="all" /> | <br clear="all" /> |
Revision as of 05:52, 28 January 2011
Paul Mogg | ||||||||
|
Paul Mogg is a videogame music composer. In the early 1990s he composed music for games that were published by Spectrum Holobyte.
Music Composition
Mogg used AdLib Visual Composer to compose the music of Super Tetris but used Studio Vision Pro for Macintosh.
Gameography
Released |
Title |
Sample |
1991/12/?? | Falcon 3.0 (PC) | |
1992/??/?? | Super Tetris (DOS) | |
1992/??/?? | Tetris Classic (DOS) | |
1992/??/11 | Wordtris (SNES) | |
1995/??/01 | Breakthru! (SNES) | |
1998/11/30 | Falcon 4.0 (PC) | |
2002/03/13 | 007: Agent Under Fire (GC) | |
2002/09/05 | Freekstyle (GC) |