Difference between revisions of "Paul Mogg"

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{{Template: Infobox Composer
+
{{Infobox Composer
| Name        = Paul Mogg
+
| Name        = Paul Didier Mogg
| Picture    = Paulmogg1.jpg
+
| Picture    = Paul_Mogg_-_02.jpg
| Born        =  
+
| Born        = 19??-02-11
 
| BirthPlace  = Salisbury, Wiltshire, UK
 
| BirthPlace  = Salisbury, Wiltshire, UK
| Nationality = British
+
| Nationality = English
| Flag        = UK
+
| Flag        = England
| Alias01     = Paul 'Moggy' Mogg
+
| Aliases     = P. Mogg, Moggy, Solo Paul
| Alias02    = Paul Didier Mogg
+
| Website    = solopaul.com
| Website    = www.youtube.com/user/sylvacante
 
 
}}
 
}}
  
'''''Paul Mogg''''' is a British music composer. In the early 1990s he joined [[Spectrum Holobyte]], scoring music and creating sound effects for their games, or games that were published by them. Later, he moved onto working for [[Electronic Arts]], composing audio for their games. Paul eventually left the video game industry in the early 2000's. Mogg currently lives in Spain, and while he no longer composes music for video games, he does continue to compose and play music.
+
'''''Paul Mogg''''' is an English music composer and sound effects designer. Paul started working on video game audio in the early 1990s when he joined [[Spectrum Holobyte]]. While at Spectrum Holobyte, he scored the music and created sound effects for many of their titles. Later, he moved onto working for [[Electronic Arts]], composing audio for their games. Paul eventually left the video game industry in the early 2000's. While Mogg is originally from the United Kingdom, he lived in the United States for a long time and now lives in Spain. While he no longer composes music for video games, he does continue to compose and play music. Paul currently works at Apple.
  
==Music Composition==
+
Paul's best known soundtrack is probably the SNES version of Wordtris.
Mogg used [[Studio Vision Pro]] for Macintosh.
 
  
<br clear="all" />
+
==Music Development==
 +
===DOS===
 +
Paul created [[MIDI]] files in [[Studio Vision Pro]]. In Super Tetris, they were converted to [[Don Harlow]]'s sound driver. In Tetris Classic, they were converted to the [[Midpak]] sound driver.
 +
 
 +
===SNES===
 +
Paul created MIDI files in [[Studio Vision Pro]], which were converted to [[David Warhol]]'s sound engine.
  
 
==Gameography==
 
==Gameography==
{{Template: Table Header
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{| class="wikitable" |
| Color    = FFF0FF
+
! Released
| Caption01 = Released
+
! Title
| Caption02 = Title
+
! Sample
| Caption03 = Sample
+
|-
}}
+
| 1986-??-??
| 1986/??/??
 
 
| [[Top Gun (DOS)]]
 
| [[Top Gun (DOS)]]
 
|  
 
|  
 
|-
 
|-
| 1991/12/??
+
| 1991-09-19
| [[Falcon 3.0 (PC)]]
+
| [[Wordtris (DOS)]]
 +
| Sound
 +
|-
 +
| 1991-12-??
 +
| [[Falcon 3.0 (DOS)]]
 
|  
 
|  
 
|-
 
|-
| 1992/??/??
+
| 1992-??-??
 
| [[Super Tetris (DOS)]]
 
| [[Super Tetris (DOS)]]
|  
+
| {{Song-Box|101 - Super Tetris - DOS - Music 1.ogg}}
 
|-
 
|-
| 1992/??/??
+
| 1992-??-??
 
| [[Tetris Classic (DOS)]]
 
| [[Tetris Classic (DOS)]]
 +
| {{Song-Box|102_-_Tetris_Classic_-_DOS_-_Title.ogg}}
 +
|-
 +
| 1992-??-11
 +
| [[Wordtris (SNES)]]
 +
| {{Song-Box|01 - Wordtris - SNES - Title Screen.ogg}}
 +
|-
 +
| 1993-??-??
 +
| [[Wordtris (DOS)|Wordtris (MAC)]]
 +
| Sound Effects
 +
|-
 +
| 1994-??-??
 +
| [[BreakThru! (W16)]]
 
|  
 
|  
 
|-
 
|-
| 1992/??/11
+
| 1995-??-??
| [[Wordtris (SNES)]]
+
| [[ClockWerx (W16)]]
 +
| Sound Manager
 +
|-
 +
| 1995-01-??
 +
| [[BreakThru! (GB)]]
 
|  
 
|  
 
|-
 
|-
| 1995/??/01
+
| 1995-01-??
 
| [[BreakThru! (SNES)]]
 
| [[BreakThru! (SNES)]]
| {{Song-List|01 - BreakThru! - SNES - Title Screen.ogg}}
+
| {{Song-Box|01 - BreakThru! - SNES - Title Screen.ogg}}
 
|-
 
|-
| 1998/11/30
+
| 1995-05-31
| [[Falcon 4.0 (PC)]]
+
| [[Star Trek: The Next Generation - A Final Unity (DOS)]]
 +
|
 +
|-
 +
| 1995-12-08
 +
| [[ClockWerx (SFC)]] (クロックワークス)
 +
| Sound Manager
 +
|-
 +
| 1997-05-21
 +
| [[Star Trek: Generations (W32)]]
 +
| Sound Director
 +
|-
 +
| 1998-11-30
 +
| [[Falcon 4.0 (W16)]]
 
|  
 
|  
 
|-
 
|-
| 2002/03/13
+
| 2001-11-13
 +
| [[007: Agent Under Fire (PS2)]]
 +
| Audio
 +
|-
 +
| 2002-03-13
 
| [[007: Agent Under Fire (GC)]]
 
| [[007: Agent Under Fire (GC)]]
|  
+
| Audio
 
|-
 
|-
| 2002/09/05
+
| 2002-09-05
 
| [[Freekstyle (GC)]]
 
| [[Freekstyle (GC)]]
 
|  
 
|  
 
|-
 
|-
 +
| 2009-03-17
 +
| [[Grand Theft Auto: Chinatown Wars (NDS)]]
 +
| Music Editing
 
|}
 
|}
 +
 +
==Picture Gallery==
 +
<gallery>
 +
Paulmogg1.jpg|Performing on YouTube.
 +
Paul_Mogg_-_02.jpg|Google+/YouTube Profile Picture.
 +
</gallery>
  
 
==Links==
 
==Links==
* '''YouTube:''' [http://www.youtube.com/user/sylvacante sylvacante]
+
* [http://solopaul.com/ solopaul.com] - Official.
 +
* [https://www.facebook.com/paul.mogg.31 facebook.com/paul.mogg.31] - Facebook.
 +
* [https://plus.google.com/100750182182050818708/ plus.google.com/100750182182050818708] - Google+.
 +
* [https://www.linkedin.com/in/paul-mogg-65b82a13 linkedin.com/in/paul-mogg-65b82a13] - LinkedIn.
 +
* [http://www.youtube.com/user/sylvacante youtube.com/user/sylvacante] - YouTube.
 +
 
  
[[Category:Composers]]
+
[[Category: Composers]]
[[Category:Foley Artists]]
+
[[Category: Foley Artists]]

Revision as of 19:03, 7 April 2020

Paul Didier Mogg
Paul Mogg - 02.jpg
Born 19??-02-11
Birth Place Salisbury, Wiltshire, UK
Nationality English   England.svg
Aliases P. Mogg, Moggy, Solo Paul
Website solopaul.com

Paul Mogg is an English music composer and sound effects designer. Paul started working on video game audio in the early 1990s when he joined Spectrum Holobyte. While at Spectrum Holobyte, he scored the music and created sound effects for many of their titles. Later, he moved onto working for Electronic Arts, composing audio for their games. Paul eventually left the video game industry in the early 2000's. While Mogg is originally from the United Kingdom, he lived in the United States for a long time and now lives in Spain. While he no longer composes music for video games, he does continue to compose and play music. Paul currently works at Apple.

Paul's best known soundtrack is probably the SNES version of Wordtris.

Music Development

DOS

Paul created MIDI files in Studio Vision Pro. In Super Tetris, they were converted to Don Harlow's sound driver. In Tetris Classic, they were converted to the Midpak sound driver.

SNES

Paul created MIDI files in Studio Vision Pro, which were converted to David Warhol's sound engine.

Gameography

Released Title Sample
1986-??-?? Top Gun (DOS)
1991-09-19 Wordtris (DOS) Sound
1991-12-?? Falcon 3.0 (DOS)
1992-??-?? Super Tetris (DOS)
1992-??-?? Tetris Classic (DOS)
1992-??-11 Wordtris (SNES)
1993-??-?? Wordtris (MAC) Sound Effects
1994-??-?? BreakThru! (W16)
1995-??-?? ClockWerx (W16) Sound Manager
1995-01-?? BreakThru! (GB)
1995-01-?? BreakThru! (SNES)
1995-05-31 Star Trek: The Next Generation - A Final Unity (DOS)
1995-12-08 ClockWerx (SFC) (クロックワークス) Sound Manager
1997-05-21 Star Trek: Generations (W32) Sound Director
1998-11-30 Falcon 4.0 (W16)
2001-11-13 007: Agent Under Fire (PS2) Audio
2002-03-13 007: Agent Under Fire (GC) Audio
2002-09-05 Freekstyle (GC)
2009-03-17 Grand Theft Auto: Chinatown Wars (NDS) Music Editing

Picture Gallery

Links