Difference between revisions of "Paul Hughes"
From Video Game Music Preservation Foundation Wiki
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==Links== | ==Links== | ||
+ | * [https://www.facebook.com/paulie68000 facebook.com/paulie68000] - Facebook. | ||
* [http://web.archive.org/web/20180111014356/http://www.pauliehughes.com/page22/page22.html web.archive.org/web/20180111014356/http://www.pauliehughes.com/page22/page22.html] - How Commodore 64 music at Ocean was created. | * [http://web.archive.org/web/20180111014356/http://www.pauliehughes.com/page22/page22.html web.archive.org/web/20180111014356/http://www.pauliehughes.com/page22/page22.html] - How Commodore 64 music at Ocean was created. | ||
* [http://www.pauliehughes.com/sidmusic.htm pauliehughes.com/sidmusic.htm] - Update of the first section of above page. | * [http://www.pauliehughes.com/sidmusic.htm pauliehughes.com/sidmusic.htm] - Update of the first section of above page. |
Revision as of 19:19, 22 May 2020
Paul Hughes | ||||||||||
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Paul Hughes is a game programmer who worked at Ocean Software.
Gameography
Released | Title | Sample | Notes |
---|---|---|---|
1986-??-?? | Scooby-Doo (C64) | Audio Driver | |
1987-??-?? | Double Take (C64) | |
Sound Programming |
1987-??-?? | The Life of Repton (ELC) | With Peter Clarke. | |
1987-??-?? | Reptor 3 (C64) | With Peter Clarke. | |
1988-??-?? | Daley Thompson's Olympic Challenge (C64) | Sound Driver | |
1988-??-?? | Repton Thru Time (ELC) | With Peter Clarke. |
Links
- facebook.com/paulie68000 - Facebook.
- web.archive.org/web/20180111014356/http://www.pauliehughes.com/page22/page22.html - How Commodore 64 music at Ocean was created.
- pauliehughes.com/sidmusic.htm - Update of the first section of above page.
- mobygames.com/developer/sheet/view/developerId,26847/ - MobyGames.
- c64.com/interviews/hughes.html - Interview from February 22, 2009.