Difference between revisions of "Painting by Numbers"

From Video Game Music Preservation Foundation Wiki
Jump to: navigation, search
Line 1: Line 1:
 
{{Infobox Company
 
{{Infobox Company
 
| Name        = Painting by Numbers
 
| Name        = Painting by Numbers
| Founded      = 1990-03-15
+
| Founded      = 1988-05-18
| Closed      = 1992
+
| Closed      = ca. 1992
 
| Headquarters = Sheffield, England, UK
 
| Headquarters = Sheffield, England, UK
| Alias01     = ペインティング ナンバーズ (Painting Numbers)
+
| Aliases     = ペインティング ナンバーズ (Painting Numbers)
 
| Website      =  
 
| Website      =  
 
}}
 
}}
  
'''''Painting by Numbers''''' was a British game developer which developed games solely for [[Ocean Software]]. The company was founded by brothers Chris R. Kerry and Steve M. Kerry. The company housed the two brothers as well as programmer Mark C. Rogers and graphic artist Jon H. Beard. All of them had previously worked for [[Gremlin Graphics]].
+
'''''Painting by Numbers''''' was a British game developer which developed games solely for [[Ocean Software]]. They were originally as '''Impact Software Development, Ltd.''' The company was founded by brothers Chris R. Kerry and Steve M. Kerry. The company housed the two brothers as well as programmer Mark C. Rogers and graphic artist Jon H. Beard. All of them had previously worked for [[Gremlin Graphics]].
 +
 
 +
The company developed their last game in 1992 and closed their doors at an unknown date.
  
 
==Games==
 
==Games==

Revision as of 00:31, 27 May 2020

Painting by Numbers
NoLogo.png
Founded 1988-05-18
Closed ca. 1992
Headquarters Sheffield, England, UK
Other Names ペインティング ナンバーズ (Painting Numbers)

Painting by Numbers was a British game developer which developed games solely for Ocean Software. They were originally as Impact Software Development, Ltd. The company was founded by brothers Chris R. Kerry and Steve M. Kerry. The company housed the two brothers as well as programmer Mark C. Rogers and graphic artist Jon H. Beard. All of them had previously worked for Gremlin Graphics.

The company developed their last game in 1992 and closed their doors at an unknown date.

Games

Music Development

NES

The music and sound was outsourced to Ocean Software, where their music was programmed in 6502 using Jonathan Dunn's sound driver.

SNES

The music and sound was outsourced to Ocean Software. The composers used MEdit.

Audio Personnel

Because Painting by Numbers consisted of only 4 developers, none of which had musical expertise, the company outsourced their music and sound to their publisher Ocean Software.

Links