Difference between revisions of "PSF2"
From Video Game Music Preservation Foundation Wiki
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* [[Highly Experimental]] - Winamp, XMPlay | * [[Highly Experimental]] - Winamp, XMPlay | ||
* [[PSF Decoder]] - foobar2000 | * [[PSF Decoder]] - foobar2000 | ||
+ | * [https://www.foobar2000.org/components/view/foo_input_aopsf AOPSF Decoder]] - foobar2000 | ||
==Converters== | ==Converters== |
Revision as of 14:13, 30 October 2018
Portable Sound Format 2 | |||||
Developer: | Neill Corlett | ||||
Header: | PSF | ||||
Content: | Unknown | ||||
Instruments: | External | ||||
Target Output
| |||||
Released: | 2002-??-?? | ||||
First Game: | N/A | ||||
Extensions |
|
Portable Sound Format 2 (PSF2) is an audio format used for storing PlayStation 2 audio data based on the Portable Sound Format created by Neill Corlett.
Originally, PSF2 soundtracks were distributed as a single PSF2 file per song, however, this created a lot of redundant data. More recent PSF2 soundtracks are distributed in a set of .minipsf2 and .psf2lib files. All redundant data is stored together in a single .psf2lib file and data unique to each song is stored in the .minipsf2 files.
Players
(Category)
- Audio Overload - Linux, Macintosh, Windows
- Highly Experimental - Winamp, XMPlay
- PSF Decoder - foobar2000
- AOPSF Decoder] - foobar2000
Converters
(Category)
PSF2 to ?
- Audio Overload - Linux, Macintosh, Windows - WAV
- PSF Decoder - foobar2000 - WAV
? to PSF2
Games
(Category)
All games released for the PlayStation 2 can have their music ripped to PSF2 format.
How to Obtain
Ripping PSF2 files is complicated, but luckily, most PlayStation 2 games already have their sound ripped to PSF2 format and can be downloaded from the following sites:
- psf2.joshw.info - Josh W (7Z archives).
Links
- en.wikipedia.org/wiki/Portable_Sound_Format - Wikipedia.