Difference between revisions of "PSF"

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(Converters)
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==Converters==
 
==Converters==
 
<div style="float:right;">([[:Category: PSF Converters|Category]])</div>
 
<div style="float:right;">([[:Category: PSF Converters|Category]])</div>
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Desperately needs a simple C based PSF to WAV open sourced program.
  
 
===PSF to ?===
 
===PSF to ?===

Revision as of 22:18, 8 November 2019

Portable Sound Format
PSF.png
Developer: Neill Corlett
Header: PSF
Content: Unknown
Instruments: External
Target Output
Output - Digital Audio.png Output - MIDI - No.png Output - FM Synthesis - No.png Output - PSG - No.png
Released: 2002-??-??
First Game: N/A
Extensions
  • *.minipsf
  • *.psf
  • *.psflib

Portable Sound Format (PSF) is an audio format used for storing PlayStation audio data. Neill Corlett created the format in 2002. PSF originally stood for PlayStation Sound Format, but since numerous projects have used the format as a base platform (GSF, SSF, USF, etc.), it has been renamed to Portable Sound Format.

Originally, PSF soundtracks were distributed as a single PSF file per song, however, this created a lot of redundant data. More recent PSF soundtracks are distributed in a set of .minipsf and .psflib files. All redundant data is stored together in a single .psflib file and data unique to each song is stored in the .minipsf files.

Players

(Category)

Converters

(Category)

Desperately needs a simple C based PSF to WAV open sourced program.

PSF to ?

? to PSF

Games

(Category)

All games released for the PlayStation can have their music ripped to PSF format.

How to Obtain

Ripping PSF files is complicated, but luckily, most PlayStation games already have their sound ripped to PSF format and can be downloaded from the following sites:

Links