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Developer: Palladix, Norbert Schmidt, Jochen Heß
Header: Custom
Content: Notational
Instruments: Internal
Target Output
Output - Digital Audio - No.png Output - MIDI - No.png Output - FM Synthesis.png Output - PSG - No.png
Released: 1990
First Game: The Curse of RA (DOS)
  • *.pma

PMA (presumed to stand for Palladix Music Ad Lib) is a format supported by Palladix Music System and PSM 2.00 Soundsystem.

The extension has long been assumed to be PLX, apparently due to the first three bytes being PLX (an obvious abbreviation for Palladix) and most games not using an unique extension for the music files. However, the 4 games which do and the driver files reveal that it is PMA.





This table only lists the games that use PMA stand-alone. For the games that use PMA through a container format, see PMM.

Released Title Sample
1990-??-?? The Curse of RA (DOS)
1990-??-?? M.U.D.S. - Mean Ugly Dirty Sport (DOS)
1990-??-?? Rock'n Roll (DOS)
1991-??-?? Logical (DOS)
1991-??-?? MadTV (DOS)
1992-??-?? Catch'em (DOS)
1992-??-?? On The Road (DOS)
1992-??-?? The Spoils Of War (DOS)
1993-??-?? Cannonade (DOS)
1993-??-?? Freak Out (DOS)
1993-??-?? Heirs To The Throne (DOS)
1993-??-?? Knobelkiste (DOS)
1993-??-?? Spheroids (DOS)
1993-??-?? Das Telekommando kehrt zurück (DOS)
1993-??-?? VL - Das Spiel (DOS)
1994-??-?? Magic of Endoria (DOS)
1995-??-?? Falsches Spiel mit Eddie M. (DOS)

How to Obtain

PMA files usually have to be manually extracted from game files, a process that is different for pretty much every game that uses them.


All PMA files begin with "PLX" and either 0 for melody mode or 1 for rhythm mode.

The format underwent incompatible changes early:

  • In the first 2 games, every note begins with the absolute position and then the properties (instrument, volume, pitch, gate, and tempo). In all subsequent games, every note begins with the properties and then the duration.
  • In the first 5 games, if the connector is additive, volume changes affect both modulator and carrier. In all subsequent games, it's only the carrier.