Difference between revisions of "OutRun (ARC)"
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{{Infobox Game | {{Infobox Game | ||
− | | Title | + | | Title = OutRun |
− | | BoxArt | + | | BoxArt = OutRun - ARC - USA.jpg |
− | | | + | | Platform = [[Arcade]] |
− | + | | Year = 1986 | |
− | | Year | + | | Developer = {{Developer|Sega|Sega AM2}} |
− | | | + | | Amazon = |
− | | | ||
− | | Amazon | ||
}} | }} | ||
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''OutRun'' was a highly successful game due in part to the beautiful graphics that fly past you at dizzying speed, and the sit-down arcade cabinet shaped like a car which offered force-feedback by moving as you turned sharply and shaking when you crashed. Stand-up cabinets were also made. | ''OutRun'' was a highly successful game due in part to the beautiful graphics that fly past you at dizzying speed, and the sit-down arcade cabinet shaped like a car which offered force-feedback by moving as you turned sharply and shaking when you crashed. Stand-up cabinets were also made. | ||
+ | The Nintendo 3DS port emulates this version and uses the same music. | ||
==Screenshots== | ==Screenshots== | ||
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|} | |} | ||
+ | ==Music== | ||
+ | {{Album Art|OutRun - ARC - Album Art.jpg}} | ||
− | |||
''OutRun'' made history by being the first game to let the player pick a radio station to listen to. When you deposit a credit, the game lets you use the steering wheel to choose one of three songs to play in the background. On sit-down cabinets, this music was played in stereo to two speakers behind the head rest. | ''OutRun'' made history by being the first game to let the player pick a radio station to listen to. When you deposit a credit, the game lets you use the steering wheel to choose one of three songs to play in the background. On sit-down cabinets, this music was played in stereo to two speakers behind the head rest. | ||
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The song [[Last Wave]] exists in two forms, one with the wave sound effects played in the background as heard in the game, and one with just the music. | The song [[Last Wave]] exists in two forms, one with the wave sound effects played in the background as heard in the game, and one with just the music. | ||
+ | ===PCM ROM Data Corruption=== | ||
+ | |||
+ | When preparing the music for the OutRun 20th: Anniversary Box CD release, it was discovered that one of the PCM ROM chips ('''opr-10188.71''') that contained the sample data for the percussion instruments was shipped corrupted during the arcade game's production run. | ||
+ | |||
+ | {{quote|Isoda (recording engineer) listened the sound of OutRun before recording, then he noticed that drum sound is very noisy. This is strange, so he checked the board. Then he found one of the ROM is bad (bit6 is always ON). | ||
+ | |||
+ | - Hiroshi Kawguchi, [http://reassembler.blogspot.co.uk/2013/01/outrun-original-game-shipped-with.html (Source)]}} | ||
+ | <br> | ||
+ | During the developement of 3D OutRun for the Nintendo 3DS, composer [[Manabu Namiki]] and producer Yosuke Okunari also noticed the ROM corruption. | ||
+ | <br><br> | ||
+ | {{quote|There were a number of things we ran into when doing the sound recreation for Out Run. The first problem was this one bit in the waveform data for one of the PCM ROMs that is always on and the ROM itself was mass manufactured with it that way. In other words, one of the ROMs in the production version of Out Run has corrupted wave data. | ||
+ | |||
+ | - Manabu Namiki | ||
+ | |||
+ | This problem cropped up back when Wavemaster was doing the soundtrack for the 20-year Anniversary Box Edition, and we were recording sounds straight off the arcade board itself. We asked the original composer, Hiro-shishou, to review the data, and there was something “off” about it. The fact that sound being recorded straight from the board was “off” was “off” in and of itself. Anyway, since the sound coming off the arcade board was apparently incorrect, they knew were going to have to re-record it, so we burnt a new ROM with the sound data and recorded off of that. So the issue is fixed in that soundtrack. | ||
+ | |||
+ | - Yosuke Okunari, [http://blogs.sega.com/2015/03/09/sega-3d-classics-3d-out-run-part-3/ (Source)]}} | ||
+ | |||
+ | To fix the ROM corruption, Sega actually went back to the original source file, archived on an 8" CP/M formatted floppy disk and burned the data onto a new ROM chip. This data was also used for 3D OutRun on the 3DS. | ||
===Recording=== | ===Recording=== | ||
− | {{ | + | {{TrackListBegin |
− | {{ | + | | Arranger = Y |
− | | | + | }} |
− | | | + | {{TrackListEntry |
− | | | + | | Track = 1 |
− | | | + | | Title = Splash Wave |
− | | | + | | Composer = {{TrackListComposer|Hiroshi Kawaguchi}} |
− | | | + | | Arranger = {{TrackListArranger|Hiroshi Kawaguchi}} |
+ | | DurationMin = 6 | ||
+ | | DurationSec = 9 | ||
+ | | Game = OutRun | ||
+ | | Platform = ARC | ||
+ | | Recording = 01 - OutRun - ARC - Splash Wave.ogg | ||
+ | }} | ||
+ | {{TrackListEntry | ||
+ | | Track = 2 | ||
+ | | Title = Passing Breeze | ||
+ | | Composer = {{TrackListComposer|Hiroshi Kawaguchi}} | ||
+ | | Arranger = {{TrackListArranger|Hiroshi Kawaguchi}} | ||
+ | | DurationMin = 6 | ||
+ | | DurationSec = 0 | ||
+ | | Game = OutRun | ||
+ | | Platform = ARC | ||
+ | | Recording = 02 - OutRun - ARC - Passing Breeze.ogg | ||
+ | }} | ||
+ | {{TrackListEntry | ||
+ | | Track = 3 | ||
+ | | Title = Magical Sound Shower | ||
+ | | Composer = {{TrackListComposer|Hiroshi Kawaguchi}} | ||
+ | | Arranger = {{TrackListArranger|Hiroshi Kawaguchi}} | ||
+ | | DurationMin = 6 | ||
+ | | DurationSec = 8 | ||
+ | | Game = OutRun | ||
+ | | Platform = ARC | ||
+ | | Recording = 03 - OutRun - ARC - Magical Sound Shower.ogg | ||
+ | }} | ||
+ | {{TrackListEntry | ||
+ | | Track = 4 | ||
+ | | Title = Last Wave | ||
+ | | Composer = {{TrackListComposer|Hiroshi Kawaguchi}} | ||
+ | | Arranger = {{TrackListArranger|Hiroshi Kawaguchi}} | ||
+ | | DurationMin = 1 | ||
+ | | DurationSec = 32 | ||
+ | | Game = OutRun | ||
+ | | Platform = ARC | ||
+ | | Recording = 04 - OutRun - ARC - Last Wave.ogg | ||
+ | }} | ||
+ | {{TrackListEntry | ||
+ | | Track = 5 | ||
+ | | Title = Last Wave (No Waves) | ||
+ | | TitleLink = Last Wave | ||
+ | | Composer = {{TrackListComposer|Hiroshi Kawaguchi}} | ||
+ | | Arranger = {{TrackListArranger|Hiroshi Kawaguchi}} | ||
+ | | DurationMin = 1 | ||
+ | | DurationSec = 32 | ||
+ | | Game = OutRun | ||
+ | | Platform = ARC | ||
+ | | Recording = 05 - OutRun - ARC - Last Wave (No Waves).ogg | ||
}} | }} | ||
− | + | {{TrackListEnd}} | |
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+ | ([[:Image:OutRun - ARC - Song Titles.png|Source]]) | ||
===Credits=== | ===Credits=== | ||
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* '''Recorder:''' [[User:TheAlmightyGuru|TheAlmightyGuru]] | * '''Recorder:''' [[User:TheAlmightyGuru|TheAlmightyGuru]] | ||
* '''Game Credits:''' | * '''Game Credits:''' | ||
− | ** ''' | + | ** '''Best OutRunners:''' {{Credits|Hiroshi Kawaguchi|MIY}} |
+ | |||
+ | (Source: [[:File:OutRun - ARC - High Scores.png|High Scores]], game lacks traditional credits.) | ||
− | + | Back when games were made in this era, game credits were usually uncommon, but sometimes the developers would sneak their names in the high scores. "MIY" in the high score list is probably short for Kawaguchi's first family name, Miyauchi. | |
[[Category: Games Without Credits]] | [[Category: Games Without Credits]] | ||
− | |||
===Albums=== | ===Albums=== | ||
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| Image = OutRun2 Sound Tracks - Side B.png | | Image = OutRun2 Sound Tracks - Side B.png | ||
| Date = 2005-01-07 | | Date = 2005-01-07 | ||
+ | }} | ||
+ | {{Album | ||
+ | | Title = Sega Piano Nocturne | ||
+ | | Image = Sega Piano Nocturne.jpg | ||
+ | | Date = 2005-01-26 | ||
}} | }} | ||
{{Album | {{Album | ||
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}} | }} | ||
|} | |} | ||
− | |||
===Game Rip=== | ===Game Rip=== | ||
− | {{ | + | {{Rips |
− | | | + | | Formats = {{Format|VGM}} |
− | | | + | | File = OutRun (ARC).zip |
− | | | ||
}} | }} | ||
− | |||
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The VGM rips were logged using MAME and recorded with [[VGM Input]] v0.40 in [[Winamp]]. A true program rip does not yet exist. Because the game has rather off timing near the ends of the songs, alternate rips were made with different timing. | The VGM rips were logged using MAME and recorded with [[VGM Input]] v0.40 in [[Winamp]]. A true program rip does not yet exist. Because the game has rather off timing near the ends of the songs, alternate rips were made with different timing. | ||
− | |||
===Audio Devices=== | ===Audio Devices=== | ||
− | ''OutRun'' uses a [[YM2151]] clocked at 4 MHz for | + | ''OutRun'' uses a [[YM2151]] (clocked at 4 MHz) for musical melodies and bass, alongside a [[Sega PCM]] (clocked at 4 MHz) for drums, sound effects, and voice. |
− | |||
==Releases== | ==Releases== | ||
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| | | | ||
{{Publication | {{Publication | ||
− | | Title | + | | Title = アウト ラン |
− | | Translation | + | | Translation = OutRun |
− | | BoxArt | + | | BoxArt = |
− | | | + | | Platform = {{Platform|Arcade}} |
− | | | + | | Publisher = {{Publisher|Sega|Sega Enterprises, Ltd.}} |
− | | | + | | Released = 1986-09-20 |
− | | | + | | Country = Japan |
− | | Released | + | }} |
− | | Country | + | {{Publication |
+ | | Title = OutRun | ||
+ | | BoxArt = OutRun - ARC - USA.jpg | ||
+ | | Platform = {{Platform|Arcade}} | ||
+ | | Publisher = {{Publisher|Sega|Sega Enterprises, Ltd.}} | ||
+ | | Released = 1986-??-?? | ||
+ | | Country = USA | ||
}} | }} | ||
{{Publication | {{Publication | ||
− | | Title | + | | Title = OutRun |
− | | BoxArt | + | | BoxArt = |
− | | | + | | Platform = {{Platform|Arcade}} |
− | | | + | | Publisher = {{Publisher|Sega|Sega Enterprises, Ltd.}} |
− | | | + | | Released = 1986-??-?? |
− | | | + | | Country = EU |
− | | Released | ||
− | | Country | ||
}} | }} | ||
{{Publication | {{Publication | ||
− | | Title | + | | Title = OutRun |
− | | BoxArt | + | | BoxArt = |
− | | | + | | Platform = {{Platform|Nintendo 3DS}} |
− | | | + | | Publisher = {{Publisher|Sega|Sega Enterprises, Ltd.}} |
− | | | + | | Released = 2014-04-23 |
− | | | + | | Country = Japan |
− | | Released | + | }} |
− | | Country | + | {{Publication |
+ | | Title = OutRun | ||
+ | | BoxArt = | ||
+ | | Platform = {{Platform|Nintendo 3DS}} | ||
+ | | Publisher = {{Publisher|Sega|Sega Enterprises, Inc.}} | ||
+ | | Released = 2015-12-23 | ||
+ | | Country = USA | ||
}} | }} | ||
|} | |} | ||
− | |||
==Links== | ==Links== | ||
+ | * [http://www.mobygames.com/game/arcade/outrun mobygames.com/game/arcade/outrun] - MobyGames. | ||
* [http://www.gamefaqs.com/arcade/564002-outrun gamefaqs.com/arcade/564002-outrun] - GameFAQs. | * [http://www.gamefaqs.com/arcade/564002-outrun gamefaqs.com/arcade/564002-outrun] - GameFAQs. | ||
* [https://en.wikipedia.org/wiki/Out_Run en.wikipedia.org/wiki/Out_Run] - Wikipedia. | * [https://en.wikipedia.org/wiki/Out_Run en.wikipedia.org/wiki/Out_Run] - Wikipedia. | ||
+ | |||
+ | {{Series - OutRun}} |
Latest revision as of 18:04, 31 January 2017
OutRun | ||||||
|
- For other games in the series, see OutRun.
OutRun is a third-person driving game where you drive a Ferrari Testarossa down various roads in a race against time. As you reach the end of a road, you come to a fork where you can merge left for an easier road or right for a harder road. You must avoid other cars on the road and the numerous buildings and structures on the sides of the road. Crashing slows you down and wastes precious time. You can adjust the car's speed by moving between high and low gear.
OutRun was a highly successful game due in part to the beautiful graphics that fly past you at dizzying speed, and the sit-down arcade cabinet shaped like a car which offered force-feedback by moving as you turned sharply and shaking when you crashed. Stand-up cabinets were also made.
The Nintendo 3DS port emulates this version and uses the same music.
Contents
Screenshots
Music
OutRun made history by being the first game to let the player pick a radio station to listen to. When you deposit a credit, the game lets you use the steering wheel to choose one of three songs to play in the background. On sit-down cabinets, this music was played in stereo to two speakers behind the head rest.
The music was composed by Hiroshi Kawaguchi, and while there are only four songs, the three main driving songs are quite long. They do have an odd repetition near the end where, rather than repeating the entire track, they only repeat the last bit of each tune.
The song Last Wave exists in two forms, one with the wave sound effects played in the background as heard in the game, and one with just the music.
PCM ROM Data Corruption
When preparing the music for the OutRun 20th: Anniversary Box CD release, it was discovered that one of the PCM ROM chips (opr-10188.71) that contained the sample data for the percussion instruments was shipped corrupted during the arcade game's production run.
During the developement of 3D OutRun for the Nintendo 3DS, composer Manabu Namiki and producer Yosuke Okunari also noticed the ROM corruption.
To fix the ROM corruption, Sega actually went back to the original source file, archived on an 8" CP/M formatted floppy disk and burned the data onto a new ROM chip. This data was also used for 3D OutRun on the 3DS.
Recording
# | Title | Composer | Arranger | Length | Listen | Download |
---|---|---|---|---|---|---|
01 | Splash Wave | Hiroshi Kawaguchi | Hiroshi Kawaguchi | 6:09 | Download | |
02 | Passing Breeze | Hiroshi Kawaguchi | Hiroshi Kawaguchi | 6:00 | Download | |
03 | Magical Sound Shower | Hiroshi Kawaguchi | Hiroshi Kawaguchi | 6:08 | Download | |
04 | Last Wave | Hiroshi Kawaguchi | Hiroshi Kawaguchi | 1:32 | Download | |
05 | Last Wave (No Waves) | Hiroshi Kawaguchi | Hiroshi Kawaguchi | 1:32 | Download |
(Source)
Credits
- Ripper: Valley Bell
- Recorder: TheAlmightyGuru
- Game Credits:
- Best OutRunners: Hiroshi Kawaguchi credited as MIY
(Source: High Scores, game lacks traditional credits.)
Back when games were made in this era, game credits were usually uncommon, but sometimes the developers would sneak their names in the high scores. "MIY" in the high score list is probably short for Kawaguchi's first family name, Miyauchi.
Albums
|
Game Rip
The VGM rips were logged using MAME and recorded with VGM Input v0.40 in Winamp. A true program rip does not yet exist. Because the game has rather off timing near the ends of the songs, alternate rips were made with different timing.
Audio Devices
OutRun uses a YM2151 (clocked at 4 MHz) for musical melodies and bass, alongside a Sega PCM (clocked at 4 MHz) for drums, sound effects, and voice.
Releases
|
Links
- mobygames.com/game/arcade/outrun - MobyGames.
- gamefaqs.com/arcade/564002-outrun - GameFAQs.
- en.wikipedia.org/wiki/Out_Run - Wikipedia.
OutRun | |
OutRun | • • • • • • • • • • • • • • • |
OutRun 3-D | |
Turbo OutRun | • • • • • • • • |
Battle OutRun | |
OutRun Europa | • • • • • • |
OutRun 2019 | |
OutRunners | • |
OutRun 2 | • |
SEGA AGES 2500 Vol.13: OutRun | |
OutRun 2006: Coast 2 Coast | • • • |
OutRun Online Arcade | • |
Notable Songs | Magical Sound Shower • Passing Breeze • Splash Wave • Last Wave |
Notable Personnel | Hiroshi Kawaguchi |
Notable Companies | Sega |
- Games Released In 1986
- Games Developed By Sega
- No Amazon
- Games
- OutRun (ARC)
- Games With Album Art
- Games By Hiroshi Kawaguchi
- Games Without Credits
- Games With Albums
- Games That Use VGM
- Games Released In Japan
- Games With Missing Box Art
- Arcade Games
- Games Published By Sega
- Games Released In USA
- Games Released In EU
- Nintendo 3DS Games