Difference between revisions of "Nintendo"

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(Audio Personnel)
(Audio Personnel)
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* [[Taiju Suzuki]] - (2001 - 2011)
* [[Taiju Suzuki]] - (2001 - 2011)
* [[Toshiyuki Sudo]] - (2004 - present)
* [[Toshiyuki Sudo]] - (2004 - present)
* [[Yuichi Ozaki]] - (1995 - 2017)
* [[Yukio Kaneoka]] - (1981 - 1990)
* [[Yukio Kaneoka]] - (1981 - 1990)
* [[Yumiko Kametani]] - (1987 - 1999)
* [[Yumiko Kametani]] - (1987 - 1999)

Revision as of 16:31, 9 September 2019

Founded 1889-09-23
Headquarters Kyoto, Japan
Website www.nintendo.com
Other Names
  • Nintendo EAD
  • Nintendo R&D
  • Nintendo R&D4

Nintendo (任天堂株式会社 Nintendō Kabushikigaisha = Nintendou Co., Ltd.) is one of the largest game companies in the world. The company originally started off as a playing card company. The company hit it big when they released the NES and Game Boy, which sold in the millions. They are known for several major game series including Super Mario Bros., The Legend of Zelda, Pokémon, Metroid, Donkey Kong, Star Fox, Fire Emblem, and also series through HAL Laboratory like Super Smash Bros., Kirby, EarthBound, and many others.

In the early days of Nintendo's development, game designers weren't allowed to be credited in games for fear that their talents would be courted away by other companies. The first games didn't include any credits as they took up too much memory, but creative developers often added their initials into the high score lists. In later games, when memory constraints weren't so tight, developers were allowed to use aliases. Again, creative methods were used to broadcast the true identity of developers. For example, Shigeru Miyamoto used the name Miyahon, which, when written in kanji, is the same name (宮本) because hon and moto use the same character.


Music Development


The early Famicom Disk System games mostly used Hirokazu Tanaka's driver which utilized the RP2A03, but he later implemented support for the Disk System channel into his driver (RP2C33). However, games such as Zelda and Super Mario Bros. 2 used Koji Kondo's driver which used both the 2A03 and the 2C33. In the later days of Disk System development, games used Akito Nakatsuka's driver which also utilized the 2C33. All of these drivers utilized music written in assembly on a Family Basic.


The main composers at Nintendo were required to program their own sound engines. There were three main sound engines at Nintendo; The first version programmed by Hirokazu Tanaka, the second programmed by Koji Kondo, and the third programmed by Akito Nakatsuka. All of these drivers required music to be entered in assembly on a Family Basic computer.

Audio Personnel

These composers worked at Nintendo:




Audio Chips

Nintendo has designed or contracted several audio chips for its various console and arcade systems.

Release Chip Designer Devices
1983-??-?? RP2A03 APU Yukio Kaneoka Famicom, Nintendo Entertainment System (NTSC)
1986-??-?? RP2A07 APU Yukio Kaneoka Nintendo Entertainment System (PAL)
1986-??-?? RP2C33 APU  ? Famicom Disk System
1989-??-?? DMG-CPU B APU Satoru Okada, Hirokazu Tanaka Game Boy
1990-02-03 MMC5  ? Numerous NES games.

Picture Gallery