Difference between revisions of "Natsume"
From Video Game Music Preservation Foundation Wiki
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==Audio Personnel== | ==Audio Personnel== | ||
+ | * Hana Yamucha | ||
* [[Hiroyuki Iwatsuki]] | * [[Hiroyuki Iwatsuki]] | ||
* [[Hisako Mizutani]] | * [[Hisako Mizutani]] | ||
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* [[Kiyohiro Sada]] | * [[Kiyohiro Sada]] | ||
* [[Minako Adachi]] | * [[Minako Adachi]] | ||
+ | * Nobita | ||
* [[Noriko Fujimura]] | * [[Noriko Fujimura]] | ||
* [[Shinya Kurahashi]] | * [[Shinya Kurahashi]] | ||
* [[Tetsuari Watanabe]] | * [[Tetsuari Watanabe]] | ||
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==Links== | ==Links== |
Revision as of 15:23, 13 September 2019
Natsume | |
Founded | 1987-10-20 |
Headquarters | Shinjuku, Tokyo, Japan |
Website | natsume-game.com |
Natsume (ナツメ(株) Natsume Kabu = Natsume Co., Ltd.) was a Japanese video game developer. They are known for creating the Harvest Moon and Rune Factory games. Their name is Japanese for the tree known as a Jujube.
Games
Music Development
NES
There were two main sound drivers used at Natsume. One was programmed by Iku Mizutani. According to Hiroyuki Iwatsuki, the music was written in binary. Another sound engine was programmed by Kiyohiro Sada.
SNES
According to Hiroyuki Iwatsuki, he used a tool similar to a tracker which was provided by Nintendo. Iku Mizutani would create MIDI files and convert them to the SNES.
Audio Personnel
- Hana Yamucha
- Hiroyuki Iwatsuki
- Hisako Mizutani
- Iku Mizutani
- Kana Takahashi
- Kaoru Mizutani
- Kinuyo Yamashita
- Kohei Matsuoka
- Koichi Yamanishi
- Kiyohiro Sada
- Minako Adachi
- Nobita
- Noriko Fujimura
- Shinya Kurahashi
- Tetsuari Watanabe
Links
- natsume-game.com - Official.
- mobygames.com/company/natsume-co-ltd - MobyGames (Japan).
- mobygames.com/company/natsume-inc - MobyGames (USA).
- en.wikipedia.org/wiki/Natsume_%28company%29 - Wikipedia.