Difference between revisions of "Minakuchi Engineering"

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'''Minakuchi Engineering''' was a Japanese game developer, based in the town of the same name. They mostly handled porting and spin-off titles for other companies, and in particular worked as regular sub-contractors for [[Capcom]] for much of the early-mid 1990s. The company appears to have ceased to exist around 2003 or 2004.
 
'''Minakuchi Engineering''' was a Japanese game developer, based in the town of the same name. They mostly handled porting and spin-off titles for other companies, and in particular worked as regular sub-contractors for [[Capcom]] for much of the early-mid 1990s. The company appears to have ceased to exist around 2003 or 2004.
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The company rarely put credits in the games they worked on.
  
 
==Music Development==
 
==Music Development==
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===GB===
 
===GB===
[[Hiroshi Wada]] created the sound engine used in the company's early [[Game Boy]] titles. [[Kouji Murata]] designed a new sound driver for [[Bionic Commando (GB)]], which was used for their remaining Game Boy games.
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[[Hiroshi Wada]] created the [[Hiroshi Wada (GB Driver)|sound engine]] used in the company's early [[Game Boy]] titles. [[Kouji Murata]] designed a [[Kouji Murata (GB Driver)|new sound driver]] for [[Bionic Commando (GB)]], which was used for their remaining Game Boy games.
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===SNES===
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With most of their SNES titles being sub-contracted from Capcom, the company generally used the second version of Capcom's sound driver, which was programmed by [[Yoshihiro Sakaguchi]] and [[Yasushi Ikeda]].
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[[F-1 Grand Prix (SNES)]] used [[Yoshikazu Yao]]'s version of Nintendo's [[Kankichi-kun]] sound driver.
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For [[Magic Sword (SNES)]], the company borrowed [[Yuzo Koshiro]]'s sound driver from [[Quintet]].
  
 
==Audio Personnel==
 
==Audio Personnel==
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* [[Hiroshi Wada]]
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* [[Kinuyo Yamashita]] (freelance)
 
* [[Kouji Murata]]
 
* [[Kouji Murata]]
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* [[Manami Matsumae]] (freelance)
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* [[Naoki Itamura]]
 
* [[Toru Osada]]
 
* [[Toru Osada]]
* [[Hiroshi Wada]]
 
* [[Kinuyo Yamashita]]
 
  
 
==Links==
 
==Links==
 
* [http://gdri.smspower.org/wiki/index.php/Minakuchi_Engineering gdri.smspower.org/wiki/index.php/Minakuchi_Engineering] - GDRI.
 
* [http://gdri.smspower.org/wiki/index.php/Minakuchi_Engineering gdri.smspower.org/wiki/index.php/Minakuchi_Engineering] - GDRI.

Latest revision as of 17:07, 2 March 2024

Minakuchi Engineering
NoLogo.png
Founded 1984-05-??
Headquarters Minakuchi, Japan

Minakuchi Engineering was a Japanese game developer, based in the town of the same name. They mostly handled porting and spin-off titles for other companies, and in particular worked as regular sub-contractors for Capcom for much of the early-mid 1990s. The company appears to have ceased to exist around 2003 or 2004.

The company rarely put credits in the games they worked on.

Music Development

GEN

For their only known Genesis game, Mega Man: The Wily Wars (GEN), the company borrowed Tokuhiko Uwabo's sound engine from Sega.

GB

Hiroshi Wada created the sound engine used in the company's early Game Boy titles. Kouji Murata designed a new sound driver for Bionic Commando (GB), which was used for their remaining Game Boy games.

SNES

With most of their SNES titles being sub-contracted from Capcom, the company generally used the second version of Capcom's sound driver, which was programmed by Yoshihiro Sakaguchi and Yasushi Ikeda.

F-1 Grand Prix (SNES) used Yoshikazu Yao's version of Nintendo's Kankichi-kun sound driver.

For Magic Sword (SNES), the company borrowed Yuzo Koshiro's sound driver from Quintet.

Audio Personnel

Links