Difference between revisions of "Minakuchi Engineering"

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(Music Development)
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===GB===
 
===GB===
 
[[Hiroshi Wada]] created the sound engine used in the company's early [[Game Boy]] titles. [[Kouji Murata]] designed a new sound driver for [[Bionic Commando (GB)]], which was used for their remaining Game Boy games.
 
[[Hiroshi Wada]] created the sound engine used in the company's early [[Game Boy]] titles. [[Kouji Murata]] designed a new sound driver for [[Bionic Commando (GB)]], which was used for their remaining Game Boy games.
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===SNES===
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Most of their SNES titles were sub-contracted from Capcom, so they just used Capcom's own sound drivers. The one known exception to this is [[F-1 Grand Prix (SNES)]], on which they used [[Yoshikazu Yao]]'s sound driver.
  
 
==Audio Personnel==
 
==Audio Personnel==

Revision as of 10:49, 18 November 2016

Minakuchi Engineering
NoLogo.png
Founded 1984-05-??
Headquarters Minakuchi, Japan

Minakuchi Engineering was a Japanese game developer, based in the town of the same name. They mostly handled porting and spin-off titles for other companies, and in particular worked as regular sub-contractors for Capcom for much of the early-mid 1990s. The company appears to have ceased to exist around 2003 or 2004.

Music Development

GEN

For their only known Genesis game, Mega Man: The Wily Wars (GEN), the company borrowed Tokuhiko Uwabo's sound engine from Sega.

GB

Hiroshi Wada created the sound engine used in the company's early Game Boy titles. Kouji Murata designed a new sound driver for Bionic Commando (GB), which was used for their remaining Game Boy games.

SNES

Most of their SNES titles were sub-contracted from Capcom, so they just used Capcom's own sound drivers. The one known exception to this is F-1 Grand Prix (SNES), on which they used Yoshikazu Yao's sound driver.

Audio Personnel

Links