Difference between revisions of "Michiharu Hasuya"

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  | Picture    =  
 
  | Picture    =  
 
  | Born        = May 19, 1954
 
  | Born        = May 19, 1954
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| Died        =
 
  | BirthPlace  = Fujioka-shi, Gunma, Japan
 
  | BirthPlace  = Fujioka-shi, Gunma, Japan
 
  | Nationality = Japanese
 
  | Nationality = Japanese
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'''''Michiharu Hasuya''''' is a Japanese composer, sound designer and programmer who worked for [[Tecmo]], [[Vic Tokai]], and [[Advance Communication Company]]. While Hasuya is not one of the more popular composers, his work has proven to be very nostalgic to its listeners. He started off working for Tecmo with his first game being Solomon's Key. After he left Tecmo, he started composing games for Vic Tokai as a freelance composer. Later in his video game music career, he started working for Advance Communication Company, where he served as the lead musician along with [[Osamu Kasai]], [[Masaaki Harada]], and various other composers. While Michiharu no longer composes music for video games, he still continues to compose music and has written VSTs on the side.
 
'''''Michiharu Hasuya''''' is a Japanese composer, sound designer and programmer who worked for [[Tecmo]], [[Vic Tokai]], and [[Advance Communication Company]]. While Hasuya is not one of the more popular composers, his work has proven to be very nostalgic to its listeners. He started off working for Tecmo with his first game being Solomon's Key. After he left Tecmo, he started composing games for Vic Tokai as a freelance composer. Later in his video game music career, he started working for Advance Communication Company, where he served as the lead musician along with [[Osamu Kasai]], [[Masaaki Harada]], and various other composers. While Michiharu no longer composes music for video games, he still continues to compose music and has written VSTs on the side.
 +
 +
==Musical Style==
 +
There are a few key elements to identifying Michiharu's iconic NES sound. He wrote many tunes in the 12/8 time signature. He also used lower-volume instruments to simulate echos in many of his tracks. He did this without having to use both square waves on the NES. Another key element is that he almost never used the NES's triangle channel. He also almost never used the 50% and 75% square waves offered by the NES, and usually only used the 12.5% and 25% square waves.
 +
 +
===Keith Courage in Alpha Zones (TG16)===
 +
In [[Keith Courage in Alpha Zones (TG16)]], the composers use undecipherable aliases. However, Michiharu's musical style is present throughout the game. For example, Title sounds similar to the title music of [[Combat (NES)]]. Town 2 uses the Hungarian minor scale, similar to that of his works in [[Dr. Jekyll and Mr. Hyde (NES)]] (title screen music) and the second cutscene theme from [[Circus Caper (NES)]], as well as music from [[Last Armageddon (FC)]]. The song's bass line also resembles Michiharu's style. Also, the Battle Stage 1 music sounds similar to Stage 1: Sueru Mountain in [[Rygar (NES)]].
  
 
==Music Composition==
 
==Music Composition==
 
===NES===
 
===NES===
Michiharu programmed his own sound engine in 6502 [[assembly]]. According to Michiharu, he had to write the music in hexadecimal, which explains why he repeats parts of his songs in his compositions.
+
Michiharu used [[Yoshiaki Inose]]'s sound engine and wrote in 6502 [[assembly]]. According to Michiharu, he had to write the music in hexadecimal, which explains why he repeats parts of his songs in his compositions.
  
 
Some listeners have suggested his NES music sounds similar to [[Paul Webb]]'s.
 
Some listeners have suggested his NES music sounds similar to [[Paul Webb]]'s.
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|-
 
|-
 
| 1987-08-28
 
| 1987-08-28
| [[Foton: The Ultimate Game on Planet Earth (FC)]] (光の戦士フォトン 惑星ゾルディアスの戦い)
+
| [[Hikari no Senshi Photon: The Ultimate Game on Planet Earth (FC)]] (光の戦士フォトン 惑星ゾルディアスの戦い)
 
|  
 
|  
 
|-
 
|-
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|-
 
|-
 
| 1988-04-08
 
| 1988-04-08
| [[Dr. Jekyll and Mr. Hyde (NES)]] (彷魔が刻)
+
| [[Dr. Jekyll and Mr. Hyde (NES)]] (ジーキル博士の彷魔が刻)
|  
+
| {{Song-Box|02_-_Dr._Jekyll_and_Mr._Hyde_-_NES_-_Henry_Jekyll.ogg}}
 
|-
 
|-
 
| 1988-05-27
 
| 1988-05-27
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| 1991-02-02
 
| 1991-02-02
 
| [[Niji no Silk Road: Zig Zag Boukenki (FC)]] (虹のシルクロード ジグザグ冒険記)
 
| [[Niji no Silk Road: Zig Zag Boukenki (FC)]] (虹のシルクロード ジグザグ冒険記)
|  
+
| ?
 
|-
 
|-
 
| 1991-03-15
 
| 1991-03-15
| [[Fushigi Umi no Nadia (FC)]] (ふしぎの海のナディア)
+
| [[Fushigi no Umi no Nadia (FC)]] (ふしぎの海のナディア)
 
|  
 
|  
 
|-
 
|-
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|-
 
|-
 
| 1991-11-15
 
| 1991-11-15
| [[Shounen Ashibe (FC)]] (少年アシベ ネパール大冒険の巻)
+
| [[Shounen Ashibe: Nepal Daibouken no Maki (FC)]] (少年アシベ ネパール大冒険の巻)
 
|  
 
|  
 
|-
 
|-
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==Links==
 
==Links==
* [http://www.hasuya-free.cocolog-nifty.com/blog/ hasuya-free.cocolog-nifty.com/blog/] - Official
+
* http://hasuya-free.cocolog-nifty.com/] - Official
 
* [https://www.facebook.com/michiharu.hasuya facebook.com/michiharu.hasuya] - Facebook (Closed)
 
* [https://www.facebook.com/michiharu.hasuya facebook.com/michiharu.hasuya] - Facebook (Closed)
 
* [https://twitter.com/#!/hasuyamichiharu twitter.com/#!/hasuyamichiharu] - Twitter
 
* [https://twitter.com/#!/hasuyamichiharu twitter.com/#!/hasuyamichiharu] - Twitter

Revision as of 08:43, 18 November 2019

Michiharu Hasuya
NoPhoto.png
Local 蓮舎 道治 (はすや みちはる)
Born May 19, 1954
Birth Place Fujioka-shi, Gunma, Japan
Nationality Japanese   Japan.svg
Aliases Hasuya, M. Hasuya, Michiharu Hasutani, おじさん HASUYA (Uncle Hasuya), T. Hasuya, Mr.Hasuya, 蓮谷 通治 (Michiharu Hasutani)

Michiharu Hasuya is a Japanese composer, sound designer and programmer who worked for Tecmo, Vic Tokai, and Advance Communication Company. While Hasuya is not one of the more popular composers, his work has proven to be very nostalgic to its listeners. He started off working for Tecmo with his first game being Solomon's Key. After he left Tecmo, he started composing games for Vic Tokai as a freelance composer. Later in his video game music career, he started working for Advance Communication Company, where he served as the lead musician along with Osamu Kasai, Masaaki Harada, and various other composers. While Michiharu no longer composes music for video games, he still continues to compose music and has written VSTs on the side.

Musical Style

There are a few key elements to identifying Michiharu's iconic NES sound. He wrote many tunes in the 12/8 time signature. He also used lower-volume instruments to simulate echos in many of his tracks. He did this without having to use both square waves on the NES. Another key element is that he almost never used the NES's triangle channel. He also almost never used the 50% and 75% square waves offered by the NES, and usually only used the 12.5% and 25% square waves.

Keith Courage in Alpha Zones (TG16)

In Keith Courage in Alpha Zones (TG16), the composers use undecipherable aliases. However, Michiharu's musical style is present throughout the game. For example, Title sounds similar to the title music of Combat (NES). Town 2 uses the Hungarian minor scale, similar to that of his works in Dr. Jekyll and Mr. Hyde (NES) (title screen music) and the second cutscene theme from Circus Caper (NES), as well as music from Last Armageddon (FC). The song's bass line also resembles Michiharu's style. Also, the Battle Stage 1 music sounds similar to Stage 1: Sueru Mountain in Rygar (NES).

Music Composition

NES

Michiharu used Yoshiaki Inose's sound engine and wrote in 6502 assembly. According to Michiharu, he had to write the music in hexadecimal, which explains why he repeats parts of his songs in his compositions.

Some listeners have suggested his NES music sounds similar to Paul Webb's.

Gameography

Released Title Sample
1986-??-?? Solomon's Key (ARC) (ソロモンの鍵)
1986-04-24 Mighty Bomb Jack (NES) (マイティボンジャック)
1986-07-30 Solomon's Key (NES) (ソロモンの鍵)
1986-11-21 Aigiina no Yogen: Balubalouk no Densetsu Yori (FC) (アイギーナの予言 バルバルークの伝説より)
1987-04-17 Rygar (NES) (アルゴスの戦士 はちゃめちゃ大進撃)
1987-06-02 Reflect World (FDS) (リフレクトワールド) Composer?
1987-08-28 Hikari no Senshi Photon: The Ultimate Game on Planet Earth (FC) (光の戦士フォトン 惑星ゾルディアスの戦い)
1988-03-17 Tsuri Kichi Sanpei: Blue Marlin Hen (FC) (釣りキチ三平 ブルーマーリン編)
1988-03-26 Golgo 13: Top Secret Episode (NES) (ゴルゴ13 第一章 神々の黄昏)
1988-04-08 Dr. Jekyll and Mr. Hyde (NES) (ジーキル博士の彷魔が刻)
1988-05-27 Shogun (FC) (将軍) Composer?
1988-07-22 Kid Kool and the Quest for the Seven Wonder Herbs (NES) (カケフ君のジャンプ天国 ダッシュ地獄)
1988-08-26 Ys (FC) (イース) Sound Driver
1988-08-30 Keith Courage in Alpha Zone (TG16) (魔神英雄伝ワタル)
1988-12-17 Cycle Race Road Man (FC) (サイクルレース ロードマン)
1989-01-24 Patlabor: The Mobile Police (FDS)
1989-01-27 Clash at Demonhead (NES) (電撃ビッグバン!)
1989-02-23 Tama & Friends: 3 Choume Daibouken (FDS) (3丁目大冒険) Sound Driver
1989-07-05 Oishinbo: Kyukyoku no Menu 3bon Syoubu (FC) (美味しんぼ 究極のメニュー三本勝負) Sound Driver
1989-08-08 Moeru! Oniisan (FC) (燃える!お兄さん) Sound Driver
1989-10-20 Tatsu no Ko Fighter (TG16) (竜の子ファイター)
1989-12-01 Conflict (NES) (コンフリクト)
1989-12-08 Seirei Gari (FC) (星霊狩り) Sound Driver
1990-03-23 Sansara Naga (FC) (サンサーラ・ナーガ) Sound Driver
1990-04-?? Dynowarz: The Destruction of Spondylus (NES) Sound Driver
1990-05-25 Ys II (FC) (イースⅡ) Sound Driver
1990-07-?? Circus Caper (NES) Sound Driver
1990-11-10 Last Armageddon (NES) (ラストアルマゲドン)
1990-12-07 Chibi Maruko-Chan Okozukai Daisakusen! (GB) (ちびまる子ちゃん おこづかい大作戦!) Composer?
1990-12-26 Heavy Unit: Mega Drive Special (SMD) (ヘビーユニット メガドライブ・スペシャル)
1991-02-02 Niji no Silk Road: Zig Zag Boukenki (FC) (虹のシルクロード ジグザグ冒険記)  ?
1991-03-15 Fushigi no Umi no Nadia (FC) (ふしぎの海のナディア)
1991-06-21 Ys III: Wanderers from Ys (SNES) (イースⅢ ワンダラーズ フロム イース)
1991-06-28 Jinsei Game Densetsu (GB) (人生ゲーム伝説)
1991-07-31 Otaku no Seiza: An Adventure in the Otaku Galaxy (FC) (おたくの星座) Sound Driver
1991-09-27 Ys III: Wanderers From Ys (FC)
1991-11-15 Shounen Ashibe: Nepal Daibouken no Maki (FC) (少年アシベ ネパール大冒険の巻)
1992-10-30 Cyber Knight (SFC) (サイバーナイト)
1992-12-04 Mecarobot Golf (SNES) (芹澤信雄のバーディートライ)
1993-12-22 Super Godzilla (SNES) (超ゴジラ)
1994-07-15 Sansara Naga 2 (SFC) (サンサーラ・ナーガ2) Music Manipulator

Links