Difference between revisions of "Mega Man III (GB)"

From Video Game Music Preservation Foundation Wiki
Jump to: navigation, search
Line 15: Line 15:
  
 
==Screenshots==
 
==Screenshots==
 +
{| align="center" |
 +
|
 +
{{Screenshot
 +
| Image      = Mega Man III - GB - Title.png
 +
| Description = The title screen.}}
 +
{{Screenshot
 +
| Image      = Mega Man III - GB - Stage Select.png
 +
| Description = The initial round of four Robot Masters, taken from the third NES game.}}
 +
{{Screenshot
 +
| Image      = Mega Man III - GB - Metall Jackhammer.png
 +
| Description = Dr. Wily gave Quint a puny little jackhammer, yet he gives a random enemy THAT?}}
 +
{{Screenshot
 +
| Image      = Mega Man III - GB - Rush.png
 +
| Description = Rush helping his master reach a difficult spot.}}
 +
{{Screenshot
 +
| Image      = Mega Man III - GB - Shadowman.png
 +
| Description = We meet again, Shadow Man!}}
 +
{{Screenshot
 +
| Image      = Mega Man III - GB - Got Weapon.png
 +
| Description = The screen shown when you obtain a new weapon.}}
 +
|}
 +
  
 
==Music==
 
==Music==

Revision as of 15:12, 28 April 2018

This page is still being worked on by its creator. Please do not modify it until this notice has been removed.
Mega Man III
Mega Man III - GB - US.jpg
Platform: Game Boy
Year: 1992
Developer: Minakuchi Engineering Co., Ltd.
Buy: Amazon

Mega Man III is the third entry in the Game Boy Mega Man series, taking elements from Mega Man III (NES) and Mega Man IV (NES). This time around, Dr. Wily has rebuilt four Robot Masters from the third game and four from the fourth game, and built himself a fortress at sea from which to tap into the powers of the Earth's core. On top of that, after his less-than-successful flirtation with a future copy of Mega Man in the previous game, Wily has resurrected the Mega Man Killer concept, this time in the form of Punk.

After the first two Game Boy outing for the series proved decent, but rough around the edges (especially in the case of Mega Man II (GB)), Mega Man III feels like a much more polished product, with greatly improved graphics, sound and level design, along with the charge shot ability that was introduced in the fourth NES game. Like Mega Man: Dr. Wily's Revenge (GB), the difficulty can be punishing at times, but this time it's mostly confined to the second half of the game, with the first half being a lot more reasonable by comparison.

Screenshots

Mega Man III - GB - Title.png

The title screen.

Mega Man III - GB - Stage Select.png

The initial round of four Robot Masters, taken from the third NES game.

Mega Man III - GB - Metall Jackhammer.png

Dr. Wily gave Quint a puny little jackhammer, yet he gives a random enemy THAT?

Mega Man III - GB - Rush.png

Rush helping his master reach a difficult spot.

Mega Man III - GB - Shadowman.png

We meet again, Shadow Man!

Mega Man III - GB - Got Weapon.png

The screen shown when you obtain a new weapon.


Music

Like the rest of the game, the music takes a leap forward, and is rendered in much higher fidelity than in the previous two entries. Kouji Murata re-arranges a good number of tracks from the third and fourth NES games (and even a couple from the first and second), while also providing a nice helping of memorable original music. This time around, the battles with the Robot Masters also get the same music from the games they originally came from, as compared to the previous two Game Boy Mega Man games, which used the same boss battle music throughout.

Like the previous two games, there's an unused ending theme, taken from the NES Mega Man IV. This one would eventually be re-used in the next Game Boy entry.

Recording

# Title ComposerArranger Length Listen Download
01 Title Screen Kouji MurataKouji Murata 1:50
Download
02 Password Kouji MurataKouji Murata 1:17
Download
03 Stage Select Minae SaitoKouji Murata 0:35
Download
04 Game Start Manami MatsumaeKouji Murata 0:08
Download
05 Sparkman Stage Yasuaki FujitaKouji Murata 1:14
Download
06 Geminiman Stage Harumi FujitaKouji Murata 2:03
Download
07 Snakeman Stage Yasuaki FujitaKouji Murata 1:31
Download
08 Shadowman Stage Yasuaki FujitaKouji Murata 2:19
Download
09 Mega Man III Boss Yasuaki FujitaKouji Murata 1:15
Download
10 Stage Clear Takashi TateishiKouji Murata 0:04
Download
11 Get a Weapon Kouji MurataKouji Murata 0:30
Download
12 Dr. Wily Stage Map Kouji MurataKouji Murata 0:10
Download
13 Dr. Wily Stage 1 Kouji MurataKouji Murata 1:33
Download
14 Diveman Stage Minae SaitoKouji Murata 1:34
Download
15 Skullman Stage Minae SaitoKouji Murata 1:45
Download
16 Drillman Stage Minae SaitoKouji Murata 1:38
Download
17 Dustman Stage Minae SaitoKouji Murata 1:17
Download
18 Mega Man IV Boss Minae SaitoKouji Murata 0:45
Download
19 Punk Theme Kouji MurataKouji Murata 1:03
Download
20 Dr. Wily Stage 2 Kouji MurataKouji Murata 1:34
Download
21 Game Over Kouji MurataKouji Murata 0:07
Download
22 All Stage Clear Kouji MurataKouji Murata 0:08
Download
23 Ending Kouji MurataKouji Murata 2:09
Download
24 Unused Theme Takashi Tateishi, Minae SaitoKouji Murata 1:56
Download

Credits

Kouji Murata has taken credit for composing the game's original music and arranging the works from the prior Mega Man games. The composers for the NES games are known from the staff rolls in their respective games.

(Source: Kouji's website [1]; game lacks credits.)

Game Rip

Format

Download

GBS.png

Download

(Info)


Ripping Game Boy music is a very arduous process that is beyond the scope of this site. The soundtrack was recorded using the Game Emu Player in foobar2000.

Releases

  Japan.svg   Japan
Mega Man III - GB - JP.jpg
Title: ロックマンワールド3 (Rockman World 3)
Platform: Game Boy
Released: 1992-12-11
Publisher: Capcom Co., Ltd.
  USA.svg   USA
Mega Man III - GB - US.jpg
Title: Mega Man
Platform: Game Boy
Released: 1992-12-??
Publisher: Capcom U.S.A., Inc.
  UK.svg   UK
Mega Man III - GB - UK.jpg
Title: Mega Man
Platform: Game Boy
Released: 1993-06-19
Publisher: Nintendo Co., Ltd.

Links