Mega Man (NES)
- For other games in the series see Mega Man.
Mega Man is a platform shooter by Capcom. You play the role of Rock, an ordinary house-robot turned into a powerful fighting robot by Dr. Light in order to stop the evil Dr. Wily's robots from taking over civilization. You can fight each of the six main boss robots in any order which makes the game slightly less linear. After you fight your way to the boss robot's hideout and defeat them, you gain their powers. You can then use their powers to help you defeat the other bosses, and finally fight your way to Dr. Wily himself.
Being the first game in a large franchise, Mega Man set the tone for the many games to follow. Mega Man's color, graphics, jumping and shooting abilities remain pretty much unchanged for the rest of the series. However, some aspects of the game were removed like the idea of collecting points, and the rather crude drawings of energy capsules. The magnet beam would be converted into three platform Items in Mega Man II (NES), but finalized with your robot dog Rush in Mega Man III (NES). The game receives high marks on most game review sites and has been re-released on several later platforms and virtual consoles as well.
Mega Man's music is has received critical praise and is often seen on favorite lists from fans. Inspiration for the music came from the game's sonic motif. Characters were named Rock and Roll, so a particular sound was necessary. Manami Matsumae used drawings of the boss robots and level design to influence her compositions. When she was happy with some music, she had to painstakingly convert her hand-composed music into a form of MML that Yoshihiro Sakaguchi's audio drive could recognize. Once completed, she would submit the music to the game's planner and if it wasn't approved, she'd have to do it all over again. Matsumae has commented that she felt very restricted by having only three instruments to work with at any given time, and when she was too frustrated to write music, she worked on the game's sound effects. The entire process took her around three months.
Of the soundtrack, Matsumae's favorite song is Cutman Stage, because it is the very first song in her professional career that was ever approved for a game.
Many of the sound effects created by Matsumae have been reused in later Mega Man games. Some music was also reused for Mega Man II including a rearranged Game Start theme, and the Ending song which was implemented into Mega Man II's opening theme. All of the song titles comes from the official Rockman album.
- Ripper: Chris Covell
- Recorder: TheAlmightyGuru
- Game Credits:
Ripping NES music is a very arduous process that is beyond the scope of this site. The recording was made with Not So, Fatso!.