Mecarobot Golf (SNES)
Mecarobot Golf is a golf simulation game for the Super Nintendo, developed by Advance Communication Company and published by Toho, the same team who created Circus Caper (NES) and Super Godzilla (SNES).
In this game, a robot named Eagle is not allowed to participate in human golf tournaments, due to his ability to perfectly calculate shots. However, his creators get him his own course called the Hyper Golf Club, and now Eagle waits for new challengers, including the player to compete against him.
In the Japanese version, the game featured professional golfer Nobuo Serizawa, and the goal of the game is to win against Serizawa in the golf tournament.
The player starts by getting an overview of the golf club and its courses. The player then enters the club lobby, in which the main menu takes place. They can enter their name or continue a previous game. After the player inputs their name, they are given a selection of golf clubs to try. In-game, the player can receive advice from Serizawa/Eagle when they are not playing the Tournament mode.
The game does a decent job as a golf simulator, but suffers from choppy animation, which may disinterest some players. While GamePro gave the game a good review, Defunct Games and HonestGamers gave the game a bad review, and The Video Game Critic even rating the game a 0. Some of the flaws mentioned by these critics mostly included the choppy animations and bad ball physics.
Mecarobot Golf contains a nice assortment of music. There are both rock and soft-sounding tracks that play throughout the game, as well as a few jazzy tunes. The fretless bass in many of the tracks gives the songs a 'jazzy' sound to them. There are both exiting and relaxing tunes for the in-game music. The same three composers who did the music for this game had previously scored the Japan-exclusive Light Fantasy (SFC). This game was also one of the two video game works by Takashi Tsurutani, as he'd left the company after scoring the music to this game. The other two composers, Michiharu Hasuya and Osamu Kasai, were the main in-house composers for Advance Communication Company. Surprisingly, there is no credit for Masaaki Harada, the third main composer of the developer.
The song titles come from the SPC rip of the game. However, the second track, Opening is omitted from this recording, due to it only consisting of bird chirping sound effects.
The composers wrote their music in the company's variant of Nintendo's Kankichi-kun sound driver. Takashi couldn't remember clearly how he did the music, as it was over 20+ years since the game's development. However, he remembered using a large computer to write the music. It is most likely he used Kankichi-kun on a Sony NEWS computer. His music was then compiled into program code to be read by the Super Nintendo. Since Tsurutani was present at the development studio, it is likely he also arranged his own music, rather than have Hasuya or Kasai arrange it for him.
The composers should be contacted for official titles, as well as which songs they worked on specifically.
|01||Title Screen||Michiharu Hasuya, Osamu Kasai, Takashi Tsurutani||1:25||Download|
|02||Main Menu||Michiharu Hasuya, Osamu Kasai, Takashi Tsurutani||0:35||Download|
|03||Name Entry||Michiharu Hasuya, Osamu Kasai, Takashi Tsurutani||0:52||Download|
|04||Playing Golf (Exciting)||Michiharu Hasuya, Osamu Kasai, Takashi Tsurutani||1:49||Download|
|05||Playing Golf (Relaxation)||Michiharu Hasuya, Osamu Kasai, Takashi Tsurutani||2:10||Download|
|06||Lesson||Michiharu Hasuya, Osamu Kasai, Takashi Tsurutani||0:35||Download|
|07||Birdie!||Michiharu Hasuya, Osamu Kasai, Takashi Tsurutani||0:02||Download|
|08||Eagle!||Michiharu Hasuya, Osamu Kasai, Takashi Tsurutani||0:02||Download|
|09||Half Time||Michiharu Hasuya, Osamu Kasai, Takashi Tsurutani||2:26||Download|
|10||Cruising||Michiharu Hasuya, Osamu Kasai, Takashi Tsurutani||1:25||Download|
|11||Staff Roll||Michiharu Hasuya, Osamu Kasai, Takashi Tsurutani||2:25||Download|
- Ripper: ita, KungFuFurby
- Recorder: Doommaster1994
- Game Credits (USA)
- Game Credits (Japan)
The credits are displayed during the game's ending. The North American release credits the composers as sound designers. The Japanese version credits the composers in Japanese kanji, and credits them for music. As it is customary in Japan, the Japanese credits list their surname first and their given name second.