Difference between revisions of "Matthias Steinwachs"

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  | Flag        = Germany
 
  | Flag        = Germany
 
  | Aliases    = M. Steinwachs
 
  | Aliases    = M. Steinwachs
  | Website    = audiotexturat.de
+
  | Website    = gamecheck.guru
 
}}
 
}}
  
'''''Matthias Steinwachs''''' is a German composer, sound designer and lecturer.
+
'''''Matthias Steinwachs''''' is a German composer, sound designer, reviewer, lecturer and radio personality.
  
Steinwachs moved to Düsseldorf early. At age 5, his parents put him down for recorder lessons which ended when his teacher died ("no, it was not me"). At 7, he had piano lessons. At 15, he founded his first band, a bebop trio with trumpet, piano and bass. He has played synthesizer, Rhodes piano and backing vocals in fusion, pop, new wave, heavy metal, punk, funk and rock live and studio bands. In 1984, his band ''Koe'' ranked second in a statewide rock contest and, for weeks, first in an "obscure" statewide chart show. In the end though, he had enough of "sensitive drummers and egocentric bassists" and, to a medium extent, rehearsal rooms.
+
Steinwachs moved to Düsseldorf early. At age 5, his parents put him down for recorder lessons which ended when his teacher died ("no, it was not me"). At 7, he had piano lessons. In the early 1970s, his music teacher brought an EMS Synthi AKS. At 15, he founded his first band, a bebop trio with trumpet, piano and bass. He has played synthesizer, Rhodes piano and backing vocals in fusion, pop, new wave, heavy metal, punk, funk and rock live bands. In 1984, his band ''Koe'' ranked second in a statewide rock contest and, for weeks, first in an "obscure" statewide chart show. In the end though, he had enough of "sensitive drummers and egocentric bassists" and, to a medium extent, rehearsal rooms.
  
He studied in Duisburg to become a music and sport teacher, but did not graduate. For some years, he half-heartedly thought about going to opera and took classical singing lessons. Between 1984 and 1986, he moved to Berlin, where he was studying musicology, journalism and Italian from circa 1989 to circa 1992 and worked at a radio station for the first time. In 1989, he was making a living from giving piano lessons. In the 1980s, he read ''Happy-Computer'' magazine, spent whole nights playing ''Rally Speedway (C64)'', and made a little bit of music on the [[Amiga]] just for fun.
+
From 1979 to autumn 1982, he studied in Duisburg to become a music and sport teacher, but dropped out as he became afraid of being typecast. For some years, he half-heartedly thought about going to opera and took classical singing lessons. Between 1984 and 1986, he moved to Berlin. In 1987, he worked at a radio station for the first time. From circa 1989 to circa 1992, he was studying musicology, journalism and Italian. In 1989, he was making a living from giving piano lessons.
 +
 
 +
Regarding computers, he first had a [[TI-99/4A|Texas Instruments TI-99/4A]], then a [[Commodore 64]], read [[Happy-Computer]], spent whole nights playing ''Rally Speedway (C64)'', and made a little bit of music on the [[Amiga]] just for fun.
  
 
On March 8, 1989, a friend attended the annual CeBIT expo in Hanover, Lower Saxony and talked to [[Holger Gehrmann]] of [[reLINE Software]], who told him they were searching for a musician for their Amiga game. The friend said he knew someone, and upon his suggestion, Steinwachs phoned them. The game was [[Window Wizard (AMI)]], and while today he is ashamed of both the game and his own music, he found the 1500 DM lucrative. So he applied as a freelancer at [[Kingsoft]] and [[Thalion]], who took him to [[Ikarion]], [[Psygnosis]], [[Blue Byte]] and [[Studio 2]]. Steinwachs was also contacted by [[Lankhor]].
 
On March 8, 1989, a friend attended the annual CeBIT expo in Hanover, Lower Saxony and talked to [[Holger Gehrmann]] of [[reLINE Software]], who told him they were searching for a musician for their Amiga game. The friend said he knew someone, and upon his suggestion, Steinwachs phoned them. The game was [[Window Wizard (AMI)]], and while today he is ashamed of both the game and his own music, he found the 1500 DM lucrative. So he applied as a freelancer at [[Kingsoft]] and [[Thalion]], who took him to [[Ikarion]], [[Psygnosis]], [[Blue Byte]] and [[Studio 2]]. Steinwachs was also contacted by [[Lankhor]].
  
Between September 1993 and March 1995, Steinwachs moved back to Düsseldorf. In 2002, composing became a hobby. He works for radio stations, reviews games and music equipment, makes press statements, and lectures on sound design. As of 2009, he has all his old hardware (his Amiga disks even work), collects old consoles and games, and still plays ''Rally Speedway (C64)'' and [[LucasArts]] adventures in emulators on [[Xbox]] and [[Wii]], in MAME on the PC, and on [[Sega]] (especially [[Dreamcast]] and [[Saturn]]).
+
Between July 1994 and March 1995, Steinwachs moved back to Düsseldorf. In 2002, composing became a hobby. He works for radio stations, reviews games and music equipment, makes press statements, and lectures on sound design. As of 2009, he has all his old hardware (his Amiga disks even work), collects old consoles and games, and still plays ''Rally Speedway (C64)'' and [[LucasArts]] adventures in emulators on [[Xbox]] and [[Wii]], in MAME on the PC, and on [[Sega]] (especially [[Dreamcast]] and [[Saturn]]).
  
Depending on his mood, Steinwachs likes Clawfinger, Birth Control, Steve Reich, [[Philip Glass]], Foo Fighters, Beastie Boys, Nickelback, [[Jimi Hendrix]], Carl Orff, [[Richard Wagner]], [[Edvard Grieg]], [[Sergei Rachmaninoff]], [[Emerson, Lake and Palmer]], Earth Nation, Blackeyed Blonde, H-Blockx, [[Ryuichi Sakamoto]], Porcupine Tree, Element of Crime, Whale, Plastic Voice, Tom Waits and [[Robert Schumann]]. He is kind of proud of never having owned one record of [[Pink Floyd]]. His favorite instrument is the church organ.
+
Depending on his mood, Steinwachs likes Clawfinger, Birth Control, Steve Reich, [[Philip Glass]], Foo Fighters, Beastie Boys, Nickelback, [[Jimi Hendrix]], Carl Orff, [[Richard Wagner]], [[Edvard Grieg]], [[Sergei Rachmaninoff]], [[Emerson, Lake & Palmer]], Earth Nation, Blackeyed Blonde, H-Blockx, [[Ryuichi Sakamoto]], Porcupine Tree, Element of Crime, Whale, Plastic Voice, Tom Waits and [[Robert Schumann]]. He is kind of proud of never having owned one record of [[Pink Floyd]]. For a few years, he exchanged letters with Chick Corea. His favorite instrument is the church organ.
  
==Music Development==
+
==Audio Development==
 
For every game, Steinwachs is given a brief description, images, the client's favorite songs, or a finished game. If a specific style is needed, Steinwachs browses through records at home, local radio stations, video stores, cable TV, and plays them for one or two weeks until he feels that style. He also jams on the piano until he hears something he likes, or remembers hearing a sound and composes an entire song out of that. He first sketches melodies using [[MIDI]], like on a Roland CM-500 in 1995. Twice, [[Ikarion]] also talked him into singing.
 
For every game, Steinwachs is given a brief description, images, the client's favorite songs, or a finished game. If a specific style is needed, Steinwachs browses through records at home, local radio stations, video stores, cable TV, and plays them for one or two weeks until he feels that style. He also jams on the piano until he hears something he likes, or remembers hearing a sound and composes an entire song out of that. He first sketches melodies using [[MIDI]], like on a Roland CM-500 in 1995. Twice, [[Ikarion]] also talked him into singing.
  
 
===Amiga===
 
===Amiga===
 
Steinwachs' music is in the [[MOD]], [[MED]] and [[OKT]] formats. He also used [[Sonic Arranger]].
 
Steinwachs' music is in the [[MOD]], [[MED]] and [[OKT]] formats. He also used [[Sonic Arranger]].
 +
 +
===Atari ST===
 +
Steinwachs has not entered any ST games into his MobyGames biography, but [[Gunnar Gaubatz]] has stated that Steinwachs contacted him directly for conversions.
  
 
===DOS===
 
===DOS===
Steinwachs' music is in the [[ROL]], [[BNK]], [[MDI]] (all by [[Ad Lib|Ad Lib Inc.]]) and [[CMF]] formats. He also used [[LDS|Loudness]] and sent his files to [[Andras Molnar]], who made them usable for game developers for a fee.
+
Steinwachs arranged [[ROL]] and [[BNK]] files in [[AdLib Visual Composer]]. Someone converted some files to [[MDI]], [[CMF]], [[LDS]] or custom formats.
  
 
===Mega Drive===
 
===Mega Drive===
Steinwachs found the Mega Drive rather tedious.
+
Steinwachs found the Mega Drive rather tedious. In [[PC Games|PC Games 4/95]], he printed a screenshot of an [[OPN2]] instrument editor, although it was unrelated to the actual article.
  
 
==Gameography==
 
==Gameography==
Line 65: Line 70:
 
|  
 
|  
 
|  
 
|  
 +
|-
 +
| 1992-0?-??
 +
| [[Locomotion: Kingsoft (AMI)]]
 +
| {{Song-Box|01 - Locomotion - Kingsoft - AMI - Locomotion Theme.ogg}}
 +
|
 +
|-
 +
| 1992-0?-??
 +
| [[Locomotion: Kingsoft (C64)]]
 +
| {{Song-Box|01 - Locomotion - Kingsoft - C64 - Locomotion Theme.ogg}}
 +
| Arranged by [[Zsolt Szabó]].
 
|-
 
|-
 
| 1992-0?-??
 
| 1992-0?-??
Line 84: Line 99:
 
| [[BugBomber (DOS)]]
 
| [[BugBomber (DOS)]]
 
| {{Song-Box|01 - BugBomber - DOS - BugBomber Theme.ogg}}
 
| {{Song-Box|01 - BugBomber - DOS - BugBomber Theme.ogg}}
| Composed by [[Chris Hülsbeck]].
+
| Arranged [[BugBomber (AMI)]].
 
|-
 
|-
 
| 1992-??-??
 
| 1992-??-??
| [[Locomotion (AMI)]]
+
| [[Locomotion: Kingsoft (AST)]]
|  
+
| {{Song-Box|01 - Locomotion - Kingsoft - AST - Locomotion Theme.ogg}}
|
 
|-
 
| 1992-??-??
 
| [[Locomotion (AST)]]
 
|
 
 
| Arranged by [[Gunnar Gaubatz]].
 
| Arranged by [[Gunnar Gaubatz]].
|-
 
| 1992-??-??
 
| [[Locomotion (C64)]]
 
|
 
| Arranged by [[Zsolt Szabó]].
 
 
|-
 
|-
 
| 1992-??-??
 
| 1992-??-??
Line 131: Line 136:
 
|  
 
|  
 
|-
 
|-
| 1994-??-??
+
| 1994-01-??
 
| [[Zeppelin: Giants of the Sky (DOS)]]
 
| [[Zeppelin: Giants of the Sky (DOS)]]
 
| {{Song-Box|01 - Zeppelin - DOS - Zeppelin.ogg}}
 
| {{Song-Box|01 - Zeppelin - DOS - Zeppelin.ogg}}
| Arranged by [[Unknown]]
+
| Arranged by [[Unknown]].
 +
|-
 +
| <!--94?-->1995-0?-??
 +
| [[Die Sage von Nietoom (DOS)]]
 +
|
 +
|
 +
|-
 +
| 1995-0?-??
 +
| [[Hattrick! (DOS)]]
 +
|
 +
|
 +
|-
 +
| 1995-0?-??
 +
| [[Dark Universe (DOS)]]
 +
|
 +
|
 
|-
 
|-
 
| 2004-02-27
 
| 2004-02-27
 
| [[Sacred (W32)]]
 
| [[Sacred (W32)]]
 
|  
 
|  
| Additional sound effects
+
| Additional sound effects, previously unreleased music
 
|-
 
|-
 
| 2005-03-24
 
| 2005-03-24
Line 149: Line 169:
 
| [[Sacred 2: Fallen Angel (W32)]]
 
| [[Sacred 2: Fallen Angel (W32)]]
 
|  
 
|  
| Unreleased music.
+
| Previously unreleased music
 
|-
 
|-
 
| Unreleased
 
| Unreleased
| Armalion: Realms of Arcania (W32)
+
| [[Armalion: Realms of Arcania (W32)]]
 
|  
 
|  
| <div style="width:400px">It's not known if he had composed music for that game, but he was in the core staff of [[Ikarion]] and went to [[Sacred (W32)]] team, using a lot of older resources. Some [[Sacred Underworld (W32)]] tracks may originate from Armalion.</div>
+
| <div style="width:400px">Some track ideas were reused in [[Sacred Underworld (W32)]]</div>
 
|-
 
|-
 
| Unreleased
 
| Unreleased
| Unbended (W64)
+
| [[Unbended (W64)]]
|  
+
| {{Song-Box|01 - Unbended - W64 - Unbended First Sound.ogg}}
| <div style="width:400px">Released music, but it's unknown if the game has ever surpassed the stage of the concept.</div>
+
| <div style="width:400px">It's unknown if the game has ever surpassed the stage of the concept.</div>
 
|}
 
|}
  
Line 165: Line 185:
 
<gallery>
 
<gallery>
 
Matthias Steinwachs - 01.jpg|Early 1960s. Amiga Music Preservation, August 16, 2008.
 
Matthias Steinwachs - 01.jpg|Early 1960s. Amiga Music Preservation, August 16, 2008.
Matthias Steinwachs - 02.jpg|Amiga Games 12/93.
+
Matthias Steinwachs - 16.jpg|Late 1970s or early 1980s. Amazona, June 5, 2021.
Matthias Steinwachs - 03.jpg|Amiga Games 1/94 (different cut) and PC Games 4/95.
+
Matthias Steinwachs - 02.jpg|[[Amiga Games|Amiga Games 12/93]].
 +
Matthias Steinwachs - 03.jpg|[[Amiga Games|Amiga Games 1/94]] (different cut) and [[PC Games|PC Games 4/95]].
 
Matthias Steinwachs - 04.jpg|MobyGames, October 26, 2002.
 
Matthias Steinwachs - 04.jpg|MobyGames, October 26, 2002.
 
Matthias Steinwachs - 05.jpg|"tiny Fansite", June 7, 2003.
 
Matthias Steinwachs - 05.jpg|"tiny Fansite", June 7, 2003.
Line 175: Line 196:
 
Matthias Steinwachs - 10.jpg|Amiga Music Preservation, August 16, 2008 (smaller) and October 6, 2009.
 
Matthias Steinwachs - 10.jpg|Amiga Music Preservation, August 16, 2008 (smaller) and October 6, 2009.
 
Matthias Steinwachs - 11.jpg|Kultboy, April 1, 2009.
 
Matthias Steinwachs - 11.jpg|Kultboy, April 1, 2009.
Matthias Steinwachs - 12.jpg|Twitter, November 4, 2010.
+
Matthias Steinwachs - 12.jpg|Personal Twitter, November 4, 2010.
 
Matthias Steinwachs - 13.jpg|Amazona, February 3, 2013. Possibly taken on June 4, 2008.
 
Matthias Steinwachs - 13.jpg|Amazona, February 3, 2013. Possibly taken on June 4, 2008.
 
Matthias Steinwachs - 14.jpg|Amiga Music Preservation, October 6, 2009.
 
Matthias Steinwachs - 14.jpg|Amiga Music Preservation, October 6, 2009.
 
Matthias Steinwachs - 15.jpg|Xing, September 15, 2015.
 
Matthias Steinwachs - 15.jpg|Xing, September 15, 2015.
 +
Matthias Steinwachs - 17.jpg|Twitter, July 1, 2014.
 +
Matthias Steinwachs - 18.jpg|Twitter, July 1, 2014.
 +
Matthias Steinwachs - 19.jpg|Instagram, April 8, 2019.
 +
Matthias Steinwachs - 20.png|Radio at WDR. Audiotexturat, February 9, 2020.
 +
Matthias Steinwachs - 21.jpg|May 26, 2021. Amazona.
 
</gallery>
 
</gallery>
  
 
==Links==
 
==Links==
 +
* [https://www.gamecheck.guru gamecheck.guru] - Official.
 +
* [https://www.audiotexturat.de audiotexturat.de] - Official.
 
* [https://www.mobygames.com/developer/sheet/view/developerId,26632/ mobygames.com/developer/sheet/view/developerId,26632/] - MobyGames.
 
* [https://www.mobygames.com/developer/sheet/view/developerId,26632/ mobygames.com/developer/sheet/view/developerId,26632/] - MobyGames.
 +
* [https://www.facebook.com/audiotexturat/ facebook.com/audiotexturat/] - Facebook.
 
* [https://www.instagram.com/hankmoodie/ instagram.com/hankmoodie/] - Instagram.
 
* [https://www.instagram.com/hankmoodie/ instagram.com/hankmoodie/] - Instagram.
 
* [https://www.linkedin.com/in/matthias-steinwachs-b5013944 linkedin.com/in/matthias-steinwachs-b5013944] - LinkedIn.
 
* [https://www.linkedin.com/in/matthias-steinwachs-b5013944 linkedin.com/in/matthias-steinwachs-b5013944] - LinkedIn.
* [https://soundcloud.com/audiotexturat soundcloud.com/audiotexturat] - SoundCloud.
+
* [https://soundcloud.com/audiotexturat soundcloud.com/audiotexturat] - SoundCloud (contains unreleased Armalion, Sacred 1, Sacred Underworld and Sacred 2 tracks)
* [https://twitter.com/audiotexturat twitter.com/audiotexturat] - Twitter.
+
* [https://twitter.com/audiotexturat twitter.com/audiotexturat] - Company Twitter.
* [https://twitter.com/HankMoodie twitter.com/HankMoodie] - Twitter.
+
* [https://twitter.com/HankMoodie twitter.com/HankMoodie] - Personal Twitter.
 
* [https://www.xing.com/profile/Matthias_Steinwachs xing.com/profile/Matthias_Steinwachs] - Xing (a German LinkedIn).
 
* [https://www.xing.com/profile/Matthias_Steinwachs xing.com/profile/Matthias_Steinwachs] - Xing (a German LinkedIn).
 
* [https://www.youtube.com/channel/UCIV495zhTtOmBekE7OXQG-g youtube.com/channel/UCIV495zhTtOmBekE7OXQG-g] - YouTube.
 
* [https://www.youtube.com/channel/UCIV495zhTtOmBekE7OXQG-g youtube.com/channel/UCIV495zhTtOmBekE7OXQG-g] - YouTube.
 
* [https://www.kultboy.com/Matthias-Steinwachs-Interview/22/ kultboy.com/Matthias-Steinwachs-Interview/22/] - Interview from January 3, 2009 (in German).
 
* [https://www.kultboy.com/Matthias-Steinwachs-Interview/22/ kultboy.com/Matthias-Steinwachs-Interview/22/] - Interview from January 3, 2009 (in German).
 
* [http://www.projectfirestart.org/interviste/matthias_steinwachs_eng.html projectfirestart.org/interviste/matthias_steinwachs_eng.html] - Interview from December 6, 2010 (one answer in Italian).
 
* [http://www.projectfirestart.org/interviste/matthias_steinwachs_eng.html projectfirestart.org/interviste/matthias_steinwachs_eng.html] - Interview from December 6, 2010 (one answer in Italian).
 +
* [https://open.spotify.com/episode/6o0MkIB0u0YeZQNUCax4Pu open.spotify.com/episode/6o0MkIB0u0YeZQNUCax4Pu] - Audio interview from February 22, 2021 with transcript of excerpts (in German).
 +
* [https://www.amazona.de/my-10-favorites-amazona-de-autor-matthias-steinwachs/ amazona.de/my-10-favorites-amazona-de-autor-matthias-steinwachs/] - His top ten influences (in German) from June 5, 2021.
  
  
 
[[Category: Composers]]
 
[[Category: Composers]]
 
[[Category: Foley Artists]]
 
[[Category: Foley Artists]]

Latest revision as of 21:14, 10 June 2022

Matthias Steinwachs
Matthias Steinwachs - 15.jpg
Born 1960-08-19
Birth Place Höxter, North Rhine-Westphalia, West Germany
Nationality German   Germany.svg
Aliases M. Steinwachs
Website gamecheck.guru

Matthias Steinwachs is a German composer, sound designer, reviewer, lecturer and radio personality.

Steinwachs moved to Düsseldorf early. At age 5, his parents put him down for recorder lessons which ended when his teacher died ("no, it was not me"). At 7, he had piano lessons. In the early 1970s, his music teacher brought an EMS Synthi AKS. At 15, he founded his first band, a bebop trio with trumpet, piano and bass. He has played synthesizer, Rhodes piano and backing vocals in fusion, pop, new wave, heavy metal, punk, funk and rock live bands. In 1984, his band Koe ranked second in a statewide rock contest and, for weeks, first in an "obscure" statewide chart show. In the end though, he had enough of "sensitive drummers and egocentric bassists" and, to a medium extent, rehearsal rooms.

From 1979 to autumn 1982, he studied in Duisburg to become a music and sport teacher, but dropped out as he became afraid of being typecast. For some years, he half-heartedly thought about going to opera and took classical singing lessons. Between 1984 and 1986, he moved to Berlin. In 1987, he worked at a radio station for the first time. From circa 1989 to circa 1992, he was studying musicology, journalism and Italian. In 1989, he was making a living from giving piano lessons.

Regarding computers, he first had a Texas Instruments TI-99/4A, then a Commodore 64, read Happy-Computer, spent whole nights playing Rally Speedway (C64), and made a little bit of music on the Amiga just for fun.

On March 8, 1989, a friend attended the annual CeBIT expo in Hanover, Lower Saxony and talked to Holger Gehrmann of reLINE Software, who told him they were searching for a musician for their Amiga game. The friend said he knew someone, and upon his suggestion, Steinwachs phoned them. The game was Window Wizard (AMI), and while today he is ashamed of both the game and his own music, he found the 1500 DM lucrative. So he applied as a freelancer at Kingsoft and Thalion, who took him to Ikarion, Psygnosis, Blue Byte and Studio 2. Steinwachs was also contacted by Lankhor.

Between July 1994 and March 1995, Steinwachs moved back to Düsseldorf. In 2002, composing became a hobby. He works for radio stations, reviews games and music equipment, makes press statements, and lectures on sound design. As of 2009, he has all his old hardware (his Amiga disks even work), collects old consoles and games, and still plays Rally Speedway (C64) and LucasArts adventures in emulators on Xbox and Wii, in MAME on the PC, and on Sega (especially Dreamcast and Saturn).

Depending on his mood, Steinwachs likes Clawfinger, Birth Control, Steve Reich, Philip Glass, Foo Fighters, Beastie Boys, Nickelback, Jimi Hendrix, Carl Orff, Richard Wagner, Edvard Grieg, Sergei Rachmaninoff, Emerson, Lake & Palmer, Earth Nation, Blackeyed Blonde, H-Blockx, Ryuichi Sakamoto, Porcupine Tree, Element of Crime, Whale, Plastic Voice, Tom Waits and Robert Schumann. He is kind of proud of never having owned one record of Pink Floyd. For a few years, he exchanged letters with Chick Corea. His favorite instrument is the church organ.

Audio Development

For every game, Steinwachs is given a brief description, images, the client's favorite songs, or a finished game. If a specific style is needed, Steinwachs browses through records at home, local radio stations, video stores, cable TV, and plays them for one or two weeks until he feels that style. He also jams on the piano until he hears something he likes, or remembers hearing a sound and composes an entire song out of that. He first sketches melodies using MIDI, like on a Roland CM-500 in 1995. Twice, Ikarion also talked him into singing.

Amiga

Steinwachs' music is in the MOD, MED and OKT formats. He also used Sonic Arranger.

Atari ST

Steinwachs has not entered any ST games into his MobyGames biography, but Gunnar Gaubatz has stated that Steinwachs contacted him directly for conversions.

DOS

Steinwachs arranged ROL and BNK files in AdLib Visual Composer. Someone converted some files to MDI, CMF, LDS or custom formats.

Mega Drive

Steinwachs found the Mega Drive rather tedious. In PC Games 4/95, he printed a screenshot of an OPN2 instrument editor, although it was unrelated to the actual article.

Gameography

Released Title Sample Notes
1990-0?-?? Turn It (DOS)
1990-0?-?? Window Wizard (AMI) Music Compilation By Matthias Moehrstedt.
1990-0?-?? Window Wizard (AST) Music Compilation By Karsten Obarski.
1991-0?-?? Fate - Gates of Dawn (AMI) With Karsten Obarski.
1991-??-?? A320 Airbus (AMI)
1992-0?-?? Locomotion: Kingsoft (AMI)
1992-0?-?? Locomotion: Kingsoft (C64)
Arranged by Zsolt Szabó.
1992-0?-?? Neuronics (AMI)
1992-1?-?? Amberstar (DOS)
Composed by Jochen Hippel.
1992-1?-?? Balance (DOS) With Thomas Kahabka.
1992-??-?? BugBomber (DOS)
Arranged BugBomber (AMI).
1992-??-?? Locomotion: Kingsoft (AST)
Arranged by Gunnar Gaubatz.
1992-??-?? Locomotion (DOS)
1992-??-?? No Second Prize (AMI)
1993-0?-?? Lionheart (AMI)
1993-1?-?? Der Schatz im Silbersee (DOS)
1993-??-?? Ambermoon (AMI)
1994-??-?? Flink (CD32)
1994-01-?? Zeppelin: Giants of the Sky (DOS)
Arranged by Unknown.
1995-0?-?? Die Sage von Nietoom (DOS)
1995-0?-?? Hattrick! (DOS)
1995-0?-?? Dark Universe (DOS)
2004-02-27 Sacred (W32) Additional sound effects, previously unreleased music
2005-03-24 Sacred Underworld (W32)
-
With Dag Winderlich
2008-11-11 Sacred 2: Fallen Angel (W32) Previously unreleased music
Unreleased Armalion: Realms of Arcania (W32)
Some track ideas were reused in Sacred Underworld (W32)
Unreleased Unbended (W64)
It's unknown if the game has ever surpassed the stage of the concept.

Picture Gallery

Links