Difference between revisions of "Matthew Cannon"
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'''''Matthew Cannon''''' started working on games in 1988 when he worked at [[Ocean Software]] at the age of 15. At first, he was hired as a programmer, but after sending several demos of his music to their lead sound programmer [[Jonathan Dunn]], Dunn suggested to Ocean that Cannon become a composer for them, and Cannon's first video game compositions were written for Ocean's computer game adaptations of [[Batman]]. In 1992, Cannon started working at [[Software Creations]], where he worked on their SNES games. | '''''Matthew Cannon''''' started working on games in 1988 when he worked at [[Ocean Software]] at the age of 15. At first, he was hired as a programmer, but after sending several demos of his music to their lead sound programmer [[Jonathan Dunn]], Dunn suggested to Ocean that Cannon become a composer for them, and Cannon's first video game compositions were written for Ocean's computer game adaptations of [[Batman]]. In 1992, Cannon started working at [[Software Creations]], where he worked on their SNES games. | ||
− | In 1996, Cannon left the game industry | + | In 1996, Cannon left the game industry to focus on his music studies. |
==Music Development== | ==Music Development== |
Revision as of 12:32, 27 May 2020
Matthew Cannon | ||||||||
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Matthew Cannon started working on games in 1988 when he worked at Ocean Software at the age of 15. At first, he was hired as a programmer, but after sending several demos of his music to their lead sound programmer Jonathan Dunn, Dunn suggested to Ocean that Cannon become a composer for them, and Cannon's first video game compositions were written for Ocean's computer game adaptations of Batman. In 1992, Cannon started working at Software Creations, where he worked on their SNES games.
In 1996, Cannon left the game industry to focus on his music studies.
Music Development
Commodore 64
Cannon said this in an interview regarding how he created music and sound effects on the computer:
Game Boy
Cannon used Jonathan Dunn's sound driver and composed the music in assembly.
NES
Cannon used Music Driver V1.0, designed by Jonathan Dunn. Cannon says that for the NES version of Parasol Stars, he covered Over the Rainbow, but due to copyrights, he had to remove the song. In the USA and European version of Hook, the credits do not list him because there's not enough space on the screen. However, in the Japanese version, his name is listed in katakana.
SNES
According to Cannon, he wrote the title music for Ken Griffey Jr. Presents Major League Baseball (SNES). [1]
He also stated he worked on two songs for Rock 'n' Roll Racing, one of which didn't make it into the final game. [2]
Gameography
Links
- mobygames.com/developer/sheet/view/developerId,59427/ - MobyGames.
- facebook.com/profile.php?id=1232655580 - Facebook (Closed).
- twitter.com/matt_p_cannon - Twitter.
- c64.com/?type=4&id=6 - Interview from May 10, 2010.