Difference between revisions of "Martin Galway"

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{{Infobox Composer
 
{{Infobox Composer
| Name        = Martin Galway
+
| Name        = Martin Galway
| Picture    = Martin Galway.jpg
+
| Picture    = Martin Galway.jpg
| Born        = 1966-01-03
+
| Born        = 1966-01-03
| BirthPlace  = Belfast, Northern Ireland
+
| BirthPlace  = Belfast, Northern Ireland
| Nationality = American
+
| Nationality = American
| Flag        = USA
+
| Flag        = USA
| Aliases    = M. Galway, M G
+
| Aliases    = M. Galway, M G
| Website    =  
+
| Website    =  
 
}}
 
}}
  
'''''Martin Galway''''' is an Irish-American composer, known for his Commodore 64 music.
+
'''''Martin Galway''''' is an Irish-American composer, known for his [[Commodore 64]] music.
  
Martin Galway was born on January 3rd, 1966 in Belfast, Northern Ireland. At the age of five his family moved to Manchester, England. Because his father was a music teacher, Galway was introduced to music at an early age. His father gave him lessons on the flute, violin, clarinet and piano, but he wasn't interested in them at the time, something he regrets. At 16, Galway became involved with his high school's computer lab, which was only a single room with a few home computers like the VIC20, Commodore PET, ZX81, and TRS-80.
+
Martin Galway was born on January 3rd, 1966 in Belfast, Northern Ireland. At the age of five his family moved to Manchester, England. Because his father was a music teacher, Galway was introduced to music at an early age. His father gave him lessons on the flute, violin, clarinet and piano, but he wasn't interested in them at the time, something he regrets. At 16, Galway became involved with his high school's computer lab, which was only a single room with a few home computers like the Commodore VIC-20, Commodore PET, Sinclair ZX81, and TRS-80.
  
Only a year later, Galway was hired by a small company owned by the "Micro User" magazine company, and at 17, his very first professional music was published on a BBC Micro. From the money he made he was able to buy his own computer and teach himself how to program.
+
Only a year later, Galway was hired by [[Optima Software]] (owned by [[Database Publications]], who published "The Micro User" magazine), and at 17, his very first professional music was published on a [[BBC Micro]]. From the money he made he was able to buy his own computer and teach himself how to program.
  
While pitching one of his friend's computer games to Ocean software, Galway also tried selling his BBC music. Ocean, realizing that there wasn't a market for the BBC Micro, only wanted Commodore 64 music. Ocean lent Galway a Commodore 64 and the source code to their sound engine and he was able to figure out how to make music from it by playing around with their existing code. The results of this attempt was the music that was used in Kong Strikes Back.
+
While pitching one of his friend's computer games to [[Ocean Software]], Galway also tried selling his BBC music. Ocean, realizing that there wasn't a market for the BBC Micro, only wanted Commodore 64 music. Ocean lent Galway a Commodore 64 and the source code to their sound engine and he was able to figure out how to make music from it by playing around with their existing code. The results of this attempt was the loading music of [[Daley Thompson's Decathlon (C64)|Daley Thompson's Decathlon]].
  
Galway began working as a programmer, but he was also expected to compose music. However, the multi-tasking didn't work well in Ocean, so they eventually made him a full time musician. From that point on Martin worked for Ocean software and wrote music for a large number of Commodore 64 games and is one of the most popular SID artists to date. His work with the SID chip and assembly music is one of the most complex and profound. He was also the first artist to include sampling into a Commodore 64 soundtrack.
+
Galway began working as a programmer, but he was also expected to compose music. However, the multi-tasking didn't work well in Ocean, so they eventually made him a full time musician. From that point on Martin worked for Ocean Software and wrote music for a large number of Commodore 64 games and is one of the most popular SID artists to date. His work with the SID chip and assembly music is one of the most complex and profound. He was also the first artist to include sampling into a Commodore 64 soundtrack.
  
Galway's favorite Commodore tracks that he created are the title music of Wizball, Arkanoid, and Rambo: First Blood, Part 2. His least favorites include "Set on Fire" for Green Beret, The Great Escape, and Top Gun.
+
Galway's favorite Commodore tracks that he created are the title music of Wizball, Arkanoid, and Rambo: First Blood, Part 2. His least favorites include the title music for Green Beret, The Great Escape, and Top Gun.
  
After having to deal with the terrible working conditions and low pay of Ocean Software for too long, Galway quit and moved to Austin, Texas, USA to work for Origin Systems. He worked at Origin Systems composing music, and doing some minor design and programming work. When Origin Systems was acquired by Electronic Arts, he left with the main programming staff to form Digital Anvil.
+
After having to deal with the terrible working conditions and low pay of Ocean Software for too long, Galway quit and moved to Austin, Texas, USA to work for [[Origin Systems]]. He worked at Origin Systems composing music, and doing some minor design and programming work. When Origin Systems was acquired by Electronic Arts, he left with the main programming staff to form Digital Anvil.
  
Some of Martin's influences include Jean Michel Jarre, Tangerine Dream, Depeche Mode, Thomas Dolby, Cocteau Twins. For guitar influences he likes Dave Gilmour, Ry Cooder, Brian May, and Arlo Guthrie. For Commodore authors he likes [[Rob Hubbard]] and [[Fred Gray]].
+
Some of Martin's influences include [[Jean-Michel Jarre]], [[Tangerine Dream]], [[Depeche Mode]], [[Thomas Dolby]], and [[Cocteau Twins]]. For guitar influences he likes [[David Gilmour]], [[Ry Cooder]], [[Brian May]], and [[Arlo Guthrie]]. For SID authors he likes [[Rob Hubbard]] and [[Fred Gray]].
  
 
==Music Development==
 
==Music Development==
===C64===
+
===Commodore 64===
Galway used [[Ocean Software]]'s sound driver. The driver may have been created by [[Jonathan Dunn]].
+
On [[Loader - Daley Thompson's Decathlon]], he used an unidentified "dreadful" driver, and afterwards, his own driver. He always entered the music into the assembly source code.
  
 
===NES===
 
===NES===
Line 34: Line 34:
  
 
==Gameography==
 
==Gameography==
{| class="wikitable" |
+
{| class="wikitable"
 
! Released
 
! Released
 
! Title
 
! Title
Line 40: Line 40:
 
! Notes
 
! Notes
 
|-
 
|-
| 1985-??-??
+
| 1984-??-??
 +
| [[Daley Thompson's Decathlon (C64)]]
 +
|
 +
| Loading music
 +
|-
 +
| 1984-1?-??
 +
| [[Hunchback II (C64)]]
 +
|
 +
|
 +
|-
 +
| 1984-??-??
 
| [[Kong Strikes Back! (C64)]]
 
| [[Kong Strikes Back! (C64)]]
 
| {{Song-Box|01 - Kong Strikes Back! - C64 - Kong Strikes Back!.ogg}}
 
| {{Song-Box|01 - Kong Strikes Back! - C64 - Kong Strikes Back!.ogg}}
 
|  
 
|  
 
|-
 
|-
| 1985-??-??
+
| 1984-??-??
 +
| [[Swag (C64)]]
 +
|
 +
|
 +
|-
 +
| 1985-0?-??
 
| [[Hyper Sports (C64)]]
 
| [[Hyper Sports (C64)]]
 
| {{Song-Box|01 - Ocean Loaders - C64 - Ocean Loader 1.ogg}}
 
| {{Song-Box|01 - Ocean Loaders - C64 - Ocean Loader 1.ogg}}
 +
|
 +
|-
 +
| 1985-0?-??
 +
| [[Roland's Ratrace (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
Line 55: Line 75:
 
|  
 
|  
 
|-
 
|-
| 1986-??-??
+
| 1985-??-??
 
| [[The NeverEnding Story (C64)]]
 
| [[The NeverEnding Story (C64)]]
 
| {{Song-Box|01 - NeverEnding Story - C64 - The NeverEnding Story.ogg}}
 
| {{Song-Box|01 - NeverEnding Story - C64 - The NeverEnding Story.ogg}}
 +
|
 +
|-
 +
| 1985-12-??
 +
| [[Yie Ar Kung-Fu (C64)]]
 +
|
 +
|
 +
|-
 +
| 1986-0?-??
 +
| [[Green Beret (C64)]]
 +
|
 +
|
 +
|-
 +
| 1986-0?-??
 +
| [[Helikopter Jagd (C64)]]
 +
|
 +
|
 +
|-
 +
| 1986-0?-??
 +
| [[Match Day (C64)]]
 +
|
 +
|
 +
|-
 +
| 1986-0?-??
 +
| [[Miami Vice (C64)]]
 +
|
 +
|
 +
|-
 +
| 1986-0?-??
 +
| [[Parallax (C64)]]
 +
|
 +
|
 +
|-
 +
| 1986-0?-??
 +
| [[Ping Pong (C64)]]
 +
|
 +
|
 +
|-
 +
| 1986-??-??
 +
| [[Cobra (ZXS)]]
 +
|
 
|  
 
|  
 
|-
 
|-
Line 63: Line 123:
 
| [[Highlander (C64)]]
 
| [[Highlander (C64)]]
 
| {{Song-Box|01 - Highlander - C64 - A Kind of Magic.ogg}}
 
| {{Song-Box|01 - Highlander - C64 - A Kind of Magic.ogg}}
 +
| Also [[Ocean Loader 2]]
 +
|-
 +
| 1986-??-??
 +
| [[Mikie (C64)]]
 +
|
 +
|
 +
|-
 +
| 1986-??-??
 +
| [[Short Circuit (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
| 1987-??-??
+
| 1986-??-??
 +
| [[Terra Cresta (C64)]]
 +
|
 +
|
 +
|-
 +
| 1986-??-??
 +
| [[Yie Ar Kung-Fu II (C64)]]
 +
| {{Song-Box|02 - Yie Ar Kung-Fu II - C64 - Main Menu.ogg}}
 +
|
 +
|-
 +
| 1987-0?-??
 
| [[Arkanoid (C64)]]
 
| [[Arkanoid (C64)]]
 
| {{Song-Box|02 - Arkanoid - C64 - Theme (alternative drums).ogg}}
 
| {{Song-Box|02 - Arkanoid - C64 - Theme (alternative drums).ogg}}
 
|  
 
|  
 +
|-
 +
| 1987-0?-??
 +
| [[Game Over (C64)]]
 +
|
 +
|
 +
|-
 +
| 1987-0?-??
 +
| [[Slap Fight (C64)]]
 +
|
 +
|
 +
|-
 +
| 1987-0?-??
 +
| [[Wizball (C64)]]
 +
| {{Song-Box|01 - Wizball - C64 - Title.ogg}}
 +
| Also [[Ocean Loader 1]]
 
|-
 
|-
 
| 1987-??-??
 
| 1987-??-??
Line 86: Line 181:
 
|-
 
|-
 
| 1987-??-??
 
| 1987-??-??
| [[Wizball (C64)]]
+
| [[Double Take (C64)]]
| {{Song-Box|01 - Wizball - C64 - Title.ogg}}
+
| {{Song-Box|02 - Ocean Loaders - C64 - Ocean Loader 2.ogg}}
 +
| Reused [[Ocean Loader 2]]
 +
|-
 +
| 1988-0?-??
 +
| [[Rastan (C64)]]
 +
|
 +
|
 +
|-
 +
| 1988-??-??
 +
| [[MicroProse Soccer (C64)]]
 +
|
 
|  
 
|  
 
|-
 
|-
Line 102: Line 207:
 
| 1989-02-??
 
| 1989-02-??
 
| [[Times of Lore (AMI)]]
 
| [[Times of Lore (AMI)]]
| Arranged
+
|  
 
| Arranged by [[Nigel Pritchard]]
 
| Arranged by [[Nigel Pritchard]]
 
|-
 
|-
 
| 1989-02-??
 
| 1989-02-??
 
| [[Times of Lore (DOS)]]
 
| [[Times of Lore (DOS)]]
| {{Song-Box|01 - Times of Lore - DOS - Title.ogg}}
+
| {{Song-Box|101 - Times of Lore - DOS - Title.ogg}}
 
| Arranged by [[Herman Miller]]
 
| Arranged by [[Herman Miller]]
 
|-
 
|-
Line 157: Line 262:
  
 
==Links==
 
==Links==
* [http://www.mobygames.com/developer/sheet/view/developerId,4639/ mobygames.com/developer/sheet/view/developerId,4639] - Moby Games.
+
* [https://www.mobygames.com/developer/sheet/view/developerId,4639/ mobygames.com/developer/sheet/view/developerId,4639] - MobyGames.
 +
* [http://www.sidmusic.org/sid/mgalway.html sidmusic.org/sid/mgalway.html] - Interviews from Commodore Zone in the late 1990s and Happy-Computer 11/86.
 +
* [http://zakalwe.fi/~shd/texts/imr/c85galwa.htm zakalwe.fi/~shd/texts/imr/c85galwa.htm] - Interview from circa May 3, 1996.
 +
* [http://www.c64.com/interviews/galway.html c64.com/interviews/galway.html] - Interview from circa 1998.
 +
* [https://www.remix64.com/interviews/interview-martin-galway.html remix64.com/interviews/interview-martin-galway.html] - Interview from March 28, 2001.
 +
* [https://www.lemon64.com/interviews/martin_galway.php lemon64.com/interviews/martin_galway.php] - Interview from July 9, 2003.
  
  

Revision as of 16:04, 22 May 2019

Martin Galway
Martin Galway.jpg
Born 1966-01-03
Birth Place Belfast, Northern Ireland
Nationality American   USA.svg
Aliases M. Galway, M G

Martin Galway is an Irish-American composer, known for his Commodore 64 music.

Martin Galway was born on January 3rd, 1966 in Belfast, Northern Ireland. At the age of five his family moved to Manchester, England. Because his father was a music teacher, Galway was introduced to music at an early age. His father gave him lessons on the flute, violin, clarinet and piano, but he wasn't interested in them at the time, something he regrets. At 16, Galway became involved with his high school's computer lab, which was only a single room with a few home computers like the Commodore VIC-20, Commodore PET, Sinclair ZX81, and TRS-80.

Only a year later, Galway was hired by Optima Software (owned by Database Publications, who published "The Micro User" magazine), and at 17, his very first professional music was published on a BBC Micro. From the money he made he was able to buy his own computer and teach himself how to program.

While pitching one of his friend's computer games to Ocean Software, Galway also tried selling his BBC music. Ocean, realizing that there wasn't a market for the BBC Micro, only wanted Commodore 64 music. Ocean lent Galway a Commodore 64 and the source code to their sound engine and he was able to figure out how to make music from it by playing around with their existing code. The results of this attempt was the loading music of Daley Thompson's Decathlon.

Galway began working as a programmer, but he was also expected to compose music. However, the multi-tasking didn't work well in Ocean, so they eventually made him a full time musician. From that point on Martin worked for Ocean Software and wrote music for a large number of Commodore 64 games and is one of the most popular SID artists to date. His work with the SID chip and assembly music is one of the most complex and profound. He was also the first artist to include sampling into a Commodore 64 soundtrack.

Galway's favorite Commodore tracks that he created are the title music of Wizball, Arkanoid, and Rambo: First Blood, Part 2. His least favorites include the title music for Green Beret, The Great Escape, and Top Gun.

After having to deal with the terrible working conditions and low pay of Ocean Software for too long, Galway quit and moved to Austin, Texas, USA to work for Origin Systems. He worked at Origin Systems composing music, and doing some minor design and programming work. When Origin Systems was acquired by Electronic Arts, he left with the main programming staff to form Digital Anvil.

Some of Martin's influences include Jean-Michel Jarre, Tangerine Dream, Depeche Mode, Thomas Dolby, and Cocteau Twins. For guitar influences he likes David Gilmour, Ry Cooder, Brian May, and Arlo Guthrie. For SID authors he likes Rob Hubbard and Fred Gray.

Music Development

Commodore 64

On Loader - Daley Thompson's Decathlon, he used an unidentified "dreadful" driver, and afterwards, his own driver. He always entered the music into the assembly source code.

NES

Galway's only NES game was Ultima: Warriors of Destiny, which he did for Origin Systems. Galway created the game's music the traditional way by programming a 6502 assembly sound driver for the NES' RP2A03.

Gameography

Released Title Sample Notes
1984-??-?? Daley Thompson's Decathlon (C64) Loading music
1984-1?-?? Hunchback II (C64)
1984-??-?? Kong Strikes Back! (C64)
1984-??-?? Swag (C64)
1985-0?-?? Hyper Sports (C64)
1985-0?-?? Roland's Ratrace (C64)
1985-??-?? Comic Bakery (C64)
1985-??-?? The NeverEnding Story (C64)
1985-12-?? Yie Ar Kung-Fu (C64)
1986-0?-?? Green Beret (C64)
1986-0?-?? Helikopter Jagd (C64)
1986-0?-?? Match Day (C64)
1986-0?-?? Miami Vice (C64)
1986-0?-?? Parallax (C64)
1986-0?-?? Ping Pong (C64)
1986-??-?? Cobra (ZXS)
1986-??-?? Highlander (C64)
Also Ocean Loader 2
1986-??-?? Mikie (C64)
1986-??-?? Short Circuit (C64)
1986-??-?? Terra Cresta (C64)
1986-??-?? Yie Ar Kung-Fu II (C64)
1987-0?-?? Arkanoid (C64)
1987-0?-?? Game Over (C64)
1987-0?-?? Slap Fight (C64)
1987-0?-?? Wizball (C64)
Also Ocean Loader 1
1987-??-?? Athena (C64)
1987-??-?? Athena (ZXS)
1987-??-?? Boot Camp (C64)
1987-??-?? Double Take (C64)
Reused Ocean Loader 2
1988-0?-?? Rastan (C64)
1988-??-?? MicroProse Soccer (C64)
1988-12-?? Times of Lore (C64)
1989-01-?? Times of Lore (AST)
Arranged by Nigel Pritchard
1989-02-?? Times of Lore (AMI) Arranged by Nigel Pritchard
1989-02-?? Times of Lore (DOS)
Arranged by Herman Miller
1989-06-?? Times of Lore (ZXS) Arranged by Nigel Pritchard.
1989-07-?? Times of Lore (CPC) Arranged by Nigel Pritchard.
1989-??-?? Insects In Space (C64)
1990-12-07 Times of Lore (NES)
Arranged by Katsuhiro Hayashi.
1992-04-16 Ultima VII: The Black Gate (DOS)
Audio Director and includes Prince Thrakhath's Theme.
1993-01-?? Ultima: Warriors of Destiny (NES)
1993-11-19 Ultima: Runes of Virtue II (GB)
1994-06-17 Ultima: Runes of Virtue II (SNES)

Picture Gallery

Links