Markus Schneider is a German composer and programmer.
Schneider discovered arcade machines at a restaurant where his father took him to. In 1978, he got a few tele-games and for Christmas 1979, an Atari 2600. Around 1984, his aunt bought him a Commodore 64 with tape drive. His first played game was Match Point. In early 1985, he got a disk drive and got into the demo scene by 1987.
During a project week at Hermann-Billung-Gymnasium, Schneider met Jens Blidon who was composing using Soundmonitor. Schneider watched and Blidon got him started as well. They then unsuccessfully tried to sell songs. Since Blidon did not like Soundmonitor much anyway, Schneider spent 2 months in 1988 writing him a better sound driver, and they founded Lords of Sonics. When their classmates heard, they asked them to score their games, which was their start in the video game industry (too late, Schneider feels). In 1989, Blidon left for the army, and Schneider talked with X-Ample Architectures about merging their sound driver with his. Schneider drove over and spent 7 weeks on it. One night in 1989, X-Ample invited Schneider to join as a composer and programmer.
Schneider was inspired by other computer musicians, Jean-Michel Jarre, the game he had to score, and jamming on his Kawai K4 for hours. Charles Deenen also briefed him about some special music styles. Schneider found it best to find an own style, take time to make composition and instruments real and professional, and not just make disco music with unusual basslines and chords, since companies did not want that. Ironically, and to his annoyance, he was usually contacted directly by game programmers, who themselves wanted disco music (once even in 2 days). When Schneider pitched to companies, they forgot about him. Some paid after 20 phone calls and 60 days. 25 to 30 of his disks were even stolen by a computer freak at the post office. Earning only 500 to 1500 DM per music, his main jobs were as a games programmer and later a project manager at a company engaged in consoles. His video game career ended with his conscription.
In July 1998, he co-founded Skycom GmbH, an IT company. After years of self-studying orchestration and building up a digital studio, he started remixing C64 music in 2002. In 2005, he co-founded Symphonic Dreams (as a division of Skycom) with Rob Hubbard. As of 2001, he only plays Formula One Grand Prix and does not pay attention to video game music other than Black & White (W32) and X: Beyond the Frontier (W32). He considers his best songs Rolling Ronny (C64), No Mercy (C64), Lethal Zone (C64), Xiphoids (C64) and Tusker (AMI). For companies, he liked Thalamus, Cinemaware and Hewson. He has listened to pop, rap, jazz, classical and other genres (except for punk, speed metal and thrash metal), but always preferred film music (citing Mike Post and John Carpenter).
In 1989, Schneider wanted to write his own driver, but in 1990, Chris Hülsbeck gave him a special version of TFMX-Editor for free.
His all-time favorites and inspirations are Tim Follin, Rob Hubbard (especially LightForce (C64)) and Martin Galway, Jeroen Tel (especially Tomcat (C64), because it was not too discoish) and Charles Deenen. He also likes Johannes Bjerregaard (especially Nightdawn (C64)), Thomas Detert, Eliminator (C64), Cybernoid (C64), Eagles (C64), Flexible Arts and has met Chris Hülsbeck, Ramiro Vaca and F.A.M.E..
As of 2004, he still owns all of his four C64s, but only one with a defected SID chip works.
|1988-0?-??||The Magic Events (C64)||With Johann Hartmut Stoeten.|
|1988-10-??||Babylon Four (C64)||With Jens Blidon.|
|1988-1?-??||Platou (C64)||With Jens Blidon.|
|1989-08-??||Gravrace (C64)||Sound Driver.|
|1989-0?-??||American Express (C64)||Sound Driver.|
|1989-0?-??||Counter-Force (C64)||Sound Driver.|
|1989-0?-??||Leonardo (C64)||Sound Driver.|
|1989-10-??||Metal-Force (C64)||Sound Driver.|
|1989-1?-??||No Mercy (C64)|
|1989-1?-??||Timezone (C64)||Sound Effects. Sound Driver.|
|1990-06-??||Elite Squad (C64)|
|1990-08-??||Intruder - The Space Quest (C64)|
|1990-0?-??||Crystal Fever (C64)|
|1990-0?-??||Paranom - Elite Squad II (C64)|
|1990-0?-??||The Yawn (C64)|
|1990-11-??||Trans World (C64)|
|1990-12-??||Dick Tracy (C64)||Composed by Unknown.|
|1990-12-??||Tit Bit (C64)|
|1991-01-??||Project S.O.L (C64)|
|1991-0?-??||Gilded Age (C64)|
|1991-0?-??||Lethal Zone (C64)|
|1991-0?-??||Mad Springs (C64)|
|1991-0?-??||Rolling Ronny (C64)|
|1991-0?-??||The Second World (C64)|
|1992-06-??||Magic Mouse in Goblin Land (C64)|
|199?-??-??||Think Cross (C64)|
|199?-??-??||Turn It II (C64)|
- mobygames.com/developer/sheet/view/developerId,224116/ - MobyGames.
- de.linkedin.com/in/markus-schneider-72990426 - LinkedIn.
- csdb.dk/release/?id=168498 - Interview from circa August 1989.
- csdb.dk/release/?id=45810 - C64 Disk Interview from 1990.
- archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1991.04/page/n43 - Interview from ASM 4/91 (in German).
- csdb.dk/release/?id=19745 - C64 Disk Interview from 1992.
- remix64.com/interviews/interview-markus-schneider.html - Interview from May 11, 2001.
- c64.com/?type=3&id=135 - Interview from May 1, 2004.
- csdb.dk/release/?id=183550 - C64 Disk Interview from November 3, 2019.